Crafted Artifact

Dark Gift

Created by Neil Ashworth, given to Felix Law.
An iron necklace with a deep red gem set in it, the metal touching the gem seems to be almost pure black.

The deep red gem at the centre of the necklace releases a cloud of black miasma, which coalesces into the form of a horse, capable of running long distances without tiring, or needing food or water. It can be recalled into the necklace at will.


This Artifact can be used as a Shadow Horse. It is roughly the same size as a Shadow Horse but can be collapsed into a necklace with a deep red gem in the centre and concealed. Collapsing or expanding it costs a Quick Action.

This Shadow Horse has Plate Armour, Saddle, Reins. Any roll to pilot this vehicle receives +2 dice.

You also gain the following effects:

  • Flying Solo: Your vehicle cannot have any passengers.

  • If there is not enough free space to expand the object, it cannot be expanded.

Community Artifacts

Synaptic Sensor

Created and held by Zain Robinson.
A minimalistic black ring with a circular, camera lens-like head. It can be held up to the user's eye to extract a nerve splice, and transmit information through the head lens and signals to the user's nervous system.

The user deeply inserts the lens of the gadget directly into their eyeballs as if attempting to scrape them out, before extracting a string of its nerve endings out to create the ward. The senses of the ward may then be accessed remotely through a companion lens connected to their nervous systems.


Take a Severity-1 Injury and spend an Action. Select a target within 10 feet.

You place a ward, which is fixed to a target Object that can be moved and repositioned. You can perceive with all your senses or activate investigative Effects through the ward as though you were standing at its location. This Artifact may have at most 3 wards active at once.

The ward requires Concentration to monitor, though it will remain active until you deactivate it. It can be detected with a roll and destroyed through mundane means.

Your Ward records all activity it observes, regardless of whether or not you are actively monitoring it. This recording can be played back and referenced later.

Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see the user poke and prod into their eyeballs to pull out a string of nerve endings.

After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.

You may only use this Effect once per day.

  • Your ward's recording is maintained even if your Ward is destroyed.
  • When narrating disturbing content, be cognizant of your group's tone and accommodating to those who would like to "fast forward" through the description.
  • Exhaustion penalties and duration stack. If you activate this Effect or another Effect with Exhaustion, your penalty will worsen, and the duration is increased by one hour.
  • The Injury received from activating this Effect heals in 1 day and cannot be prevented or prematurely healed by any means.
  • Any targets visible via your ward satisfy the line of sight requirement for targeted Effects.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Spring Into Action

Created and held by Bryan Bosch.
An innovative origami spring folded from a single sheet of paper. Intricate designs span across each segment of the spring, metal lining the edges and branching into spiraling patterns. When extended, the spring unfolds into the form of an elegant dueling sword, which has the ability to extend even further for a ranged attack. Signed in the center of the spring / blade are the initials, "bb."

When collapsed, the sword appears to be a spiral, origami spring with metal designs spanning across each segment. The user can expand the blade through extending the spring, which then unfolds into the shape of an elegant sword. Its craft grants it the potency to pierce through any defense.


This Artifact can be used as a thrusting sword. It is roughly the same size as a thrusting sword but can be collapsed into an origami spring and concealed. Collapsing or expanding it costs a Quick Action.

Attack by rolling Dexterity + Melee, Difficulty 6. Successful attacks deal Contested Outcome +2 Weapon Damage.

You also gain the following effects:

  • Extend-o-blade: This melee weapon may extend up to 50 feet for a single Attack, Defense, or Clash. Retracting back into its usable size is a Quick Action.

  • If there is not enough free space to expand the object, it cannot be expanded. You cannot expand this Object as an attack.
  • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used.

Lunar Intervention

Created and held by Erron Brown.
A shiny silver crystal necklace that glows with a light blue aura that enhances the wearer and strengthens them.

A shiny silver crystal necklace that glows with a light blue aura that enhances the wearer and strengthens them.


You gain the following benefits as long as you are wearing this Artifact.

Your Body and Mind Penalties are reduced to 0.

If you are Stunned, asleep, drugged, or otherwise made unconscious for any reason other than being Incapacitated, you may Exert your Mind to wake up. Any penalty which was caused by this condition is removed.

As the user stands still the face of opposition, the wind seems to pick up. Heavy gusts seem to circle , and the necklace shines. As projectiles throw themselves at the user the wind shifts, knocking the projectile off its course. It does not stop it, but it seemingly just throws it to the wayside so it cannot do harm


Exert your Mind (unless you win a coin flip) and spend an Action to activate. This Effect cannot be used unless Must be in combat with Firearms and not taking cover. Roll Charisma + Firearms at Difficulty 6.

If you succeed, you create a Barrier extending out 15 feet from yourself, which absorbs 2 times the next Outcome + 2 Damage. Only applies to attacks which originated outside the 15 foot radius, and protects anyone who is within that radius. The Damage reduction from the barrier is applied before Armor, and is treated like Armor by any effects such as Armor Penetration. You may only have 1 active barrier at a time.

The barrier will fall after two hours, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.

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Created and held by Alberto Rojo.

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Expend a point of Battery and spend a minute. Select a target Object within arm's reach. You may select a target at any range if you use up i of the target. At the end of your investigation, roll Brawn + Alertness at Difficulty 6.

You learn all the following information about your target:

  • Determine if this target is Alien in origin or whether it has any Alien energy or outside influences. You receive information about the type of energy, including the name of the relevant Source pool or equivalent.
The quality and specificity of information gained depends on your Outcome.

You cannot investigate the same target more than once per day.

  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Jules Backpack

Created by Jules, given to Allister Wildheart.
Currently At home.
This grey backpack was worn by Jules the Thief when he stole the fabled Seal of Nephthys from the British Musuem - having come to an arrangement with the Egyptian Goddess, Nephthys has allowed Jules Backpack to bridge the realm of her divine domain.- at fire Hazard not loaned

The Goddess of Darkness assists Jules in his quest to return her sacred objects. She has allowed the backpack he was wearing the day he retrieved the Seal of Nephthys to form a bridge into the Otherworld. This 50 liter Backpack can hold an astonishing 1500 liters. The pack can only be opened to the Otherworldly Dimension of Nephthys when in shadows or darkness - at all other times, it appears to be empty.

https://www.amazon.com/Backpack-Business-Charging-Resistant-Computer/dp/B07N3WQ6H7/ref=sr_1_3?keywords=Best%2BProfessional%2BBackpack&qid=1652670514&sr=8-3&th=1


This Artifact can be used as a container. It is roughly the same size as a backpack and just as difficult to conceal. Unless night/shadows, this Artifact behaves as its mundane counterpart.

Your backpack holds 30 times what it normally could. Objects stored inside are weightless.

Living things can be stored in your backpack. They will have access to anything else inside and may attempt to break free, damaging or destroying the backpack in the process.

If your backpack is destroyed, things inside may get out, and it will cease to function until it is repaired.

  • There is no cost to use your container.

Stock Artifact Crafting Gifts

You gain the following benefits as long as you are wearing this Artifact.

You get +1 dice to any Mind resistance rolls you make. You also gain the following effects:

  • Naturally Resistant: Any time you make a Mind resistance roll, the individual who you are resisting must Exert their Mind, or your resistance succeeds automatically.
  • Clash Of Wills: If you fail to fully resist an Effect, your Outcome is considered to be 0.

  • These bonuses apply only to Mind rolls made to resist Effects and other supernatural phenomena. They do not apply to Trauma rolls or self-control rolls.

You gain the following benefits as long as you are wearing this Artifact.

You get +2 dice to any Body resistance rolls you make. You also gain the following effects:

  • Survivor: You are immune to all non-Alien diseases.
  • All Brawn No Brain: You suffer a -2 dice penalty on Mind resistance rolls.

  • These bonuses apply only to Body rolls made to resist Effects and other supernatural phenomena. They do not apply to other contexts such as attacks made while under the Creature Transformation Effect.