Crafted Artifact

Modular Feathers

Created by Bryan Bosch, given to Momma Ettu.
A set of artistic origami wings that can grant the user flight. When deactivated, the wings take the form of a compressed stack of paper sheets with intricate origami feathers sticking out from the center. During the activation sequence, the paper automatically unfolds and extends to take the shape of a majestic, marvelous pair of wings. The inner parts of the wings are composed from a series of uniform, rectangular paper sheets, while the edges are lined by the origami feathers. On the surface of the paper stack and center of the wings is a signature written in cursive gold, reading "bb."

As the activation ritual is performed, the origami wings unfold from the user's back and extend ten feet on all sides. Due to their modular structure-- being composed of countless amounts of paper sheets and feathers-- the wings are effectively immune to damage, as they repair themselves with replacement feathers the moment they are destroyed.
The calibration sequence to connect the wings to the user requires them to extend their arms to the side (reaching their wingspan) and read aloud a pangram (ex: "The quick brown fox jumps over the lazy dog").

The wings connect themselves to the user's inner Source or Mind to power their movements through the calibration sequence. Basically just imagine the wings the paper girl from Naruto uses (Konan).


Exert your Mind and spend two Actions performing the following ritual: activating and calibrating the wings with the user. You must maintain Concentration while activating this Effect, and it fails if you are interrupted. This Effect remains active for two hours.

As long as you are conscious, you are immune to falling Damage. Additionally, you may glide as you fall, traveling 35 feet horizontally for every 10 feet you fall. While gliding, you fall at a minimum speed of 10 feet per Round.

You may ascend into the air and fly using your origami wings. You require 10 feet of clear space on all sides to fly. You may add 50 feet to Movement you take while flying. If you take more than a Severity 4 Injury to your origami wings via a called shot or Battle Scar, you can only glide until they are healed.

You are subject to the following effects while gliding or flying:

  • Ethereal Wings: Your origami wings can no longer be damaged, destroyed, or receive Battle Scars.
  • Earthbound: You cannot fly or glide in an atmosphere thin enough to be unbreathable.
  • Weight-Limited: This Effect is suppressed any time you are over-encumbered.

  • Any penalties to dice or movement, including from Encumbrance, are applied as normal. If your movement is reduced to 0 due to encumbrance, you will begin to sink down to the ground.
  • You may activate this Effect while in midair, allowing you to slow and survive any free fall.

Community Artifacts

Bone Stick-and-poke Kit

Created by Gull Le'garde, given to BETH☠️METAL.
A set of bone needles that emerged from Gull's skin 5 years after his original tattoos.

Off-white needles made of bone, dripping ink that seems to leap off the tip of the needles. The augmenting process is mostly preparation, thoroughly sterilizing the area and discussing what animal effectively represents the desired effect, before touching the needle to the recipient's skin. After this, the discussed tattoo appears instantly.

5 years after Gull's encounter with that tattoo kit, a new one fell out of his skin. This kit is made of bones, and Gull knows they're his.


Spend 30 minutes. Select a Living target within arm's reach. The target can easily Resist.

You may add one augmentation to your target. Each augmentation counts as a Battle Scar and can have exactly one of the following Effects:

  • Specialized: You receive +2 dice to a particular non-combat Action.
  • Environmental Adaptation: You do not suffer harm from heat, cold, pressure, or lack of oxygen in a particular environment, provided that challenge normally exists in that environment.
  • Implanted Tool: You have access to the functionality of some common Device at all times. The selected Device can be no larger than a motorcycle helmet.
  • Armor: You have 2 Armor at all times. As always, Armor from multiple sources does not stack.
  • Pouch: Part of your body functions as a hidden pocket. It can hold no more than a briefcase (15 liters).
  • Zippy: Your Free Movement is increased by 10 feet.
  • Maws and Claws: Your unarmed attacks do +2 Weapon Damage instead of -1.

This Gift's Cost is capped at 2 and cannot be increased further.

  • Remember: A Contractor’s Body rating is reduced by 1 for each Battle Scar after their fourth.
  • You may not augment targets with pouches or implanted devices that are larger than they are.
  • Targets without Body ratings may have a maximum of 4 augmentations.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

The needle from Gull's tattoo kit seems to pull scar tissue off of skin and turn it to ink, using the flesh-ink to mend the scars.


Expend a point of Battery and spend a minute. Select a Living target within arm's reach. Select a Battle Scar on your target to treat.

The treated Battle Scar heals as you finish activating this Effect.

  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Evelyn

Created and held by Bartholomew, A Montgomery.
Beautifully Etched Revolver With a Long Barrel

The intricate etching of the revolver starts to glow as the sum of its parts transforms into a new configuration. The metalworking shifts and moves to fit the form and function of a brand new firearm.


This Artifact can be used as a handgun. It is roughly the same size as a handgun and just as difficult to conceal.

Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.

You also gain the following effects:

  • You may spend a Quick Action to change this firearm's base stats into those of any other basic firearm.
  • Shredder: If you successfully hit your target, the value of any Armor they are wearing is reduced by 2. For material armor, this penalty lasts until it is repaired. For intrinsic armor, it lasts until the end of Combat and any relevant wound is healed.

  • Changing this weapon's base type affects its range, Weapon Damage, concealability, and roll. Other mechanics of the chosen base firearm (such as the tripod requirement for sniper rifles) apply.
  • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used.
  • Rifles are +1 Difficulty to use in melee range. Sniper Rifles are +3 Difficulty to use without a tripod or in melee range. Setting up a tripod takes an Action.

Star Stone Amulet

Created and held by Doctor Andorn Peregrine.
A worn amulet with a 6-pointed star made from some sort of reddish-orange gemstone. It shimmers with power...

The amulet infuses energy into its user as an onyx, mechanical tentacle with claspers leaks out of the user's core, ready to serve.

To feed the artifact, one simply holds a rare mineral up to the gem in the amulet, watching as it quickly seems to melt and be sucked into the gem.


Expend a point of Battery and spend two Actions performing the following ritual: mutter to yourself as you spread your arms, allowing the appendages to dramatically grow out of your core. This Effect cannot be used unless you have fed the artifact rare minerals in the last 24 hours. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.

You gain an additional limb that functions as a standard human arm and hand. Lasts two hours.

Each additional limb you posses can take one Quick Action per Round without incurring a -2 dice penalty to your main Action. Any Battle Scars that affect or remove your additional limb will heal in a single week.

Your appendage is selectively incorporeal, allowing you to reach through walls or ignore grapples on it.

Your extra appendage can stretch to reach an additional 30 feet.

Your extra appendage is not connected to your nervous or circulatory systems, and you will not take damage if it is hit by an attack or destroyed.

Your Extra Appendage counts as an object and can be hacked or targeted by any Powers that affect objects or machines. Injuries to your Extra Appendage cannot be healed by Powers that affect living things but may be repaired during Downtime.

  • Your limb's incorporeal-ness doesn't enhance your attacks in any way.
  • You may stretch or retract your limbs once per Round on your Initiative.

Morph Ring 2.0

Created by Dr. Theodore "Laz" Lazcowicz, given to Iktan.
3 band rang, with outer bands of hematite and a middle band of what looks like blue stone with circuitry patterns in it.

The data gathered from Laz's age changes have now allowed a greater understanding of cellular reconstruction. Laz's device now secretes nanites constantly into the user's bloodstream through dermal absorption. Activation reads brainwave patterns to determine the envisioned form and adjusts smoothly, preventing the tearing, gore, and nudity of the previous system. Yes, bones still shift under the skin, and clothing is reconstructed but in a much less disturbing display. Further, the reconstruction need no longer be actively maintained. Once complete, it remains until changed. Releasing a form, however, does still cost the wearer an exhaustive amount of energy that must be recovered.

After the events of a previous Contract, Laz wanted to be anyone else. Eliza helped him work out how he can be. Now he finds himself doing business with another face


Exert your Mind and spend a minute.

You become disguised in a manner of your choosing. The disguise lasts until you either activate a new disguise, or choose to end the effect.

The new appearance may have a different sex, age, and race to your own, and you may alter height by up to a foot and your weight by 50%. Your disguise cannot directly mimic an existing person. You may change the appearance of your outfit. A disguise cannot affect your Attributes or other stats.

You may roll Charisma + Crafts to attempt to make your disguise Beautiful. If your Outcome is 6 or higher, non-Effect Charisma rolls where your good looks could help are rolled at -2 Difficulty. If you fail or botch, you are ugly instead, and non-Effect Charisma rolls are made at +2 Difficulty.

After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.

  • While you may alter your outfit's appearance, this does not grant or store equipment. This does not allow you to change the appearance of Artifacts or conceal their Alien appearance.
  • ‘Appearance’ includes voice, bone structure, skin quality, hair length and color, eye color, muscle tone, flesh texture, and generally anything perceivable about your body.

Red Rosary Beads

Created and held by Remus Zigadenus.
A prayer necklace that does well to mimic the shape of the typical design, if not for its beads being far too squishy to be any kind of stone. The sign of the cross is enshrouded, and wrapped with tiny belts in a familiar shape.

Remus had certainly fucked it up this time: Creedence flew forwards and further into the horizon, whilst the sniper's round ripped backwards through his shoulder. He himself simply plummeted downwards, having let go of the enormous cross when his arm went limp.

He'd have to use Plan B.

The clown in cowboy getup spun rapidly through the air, righting himself so that he may land face-first towards the ground. Moments before impact, the prayer beads rapidly inflate like airbags - absorbing the impact and bouncing Remus back onto his feet before shrinking back down to their original size in the blink of an eye.


You gain the following benefits as long as you are wearing this Artifact.

As long as you are conscious, you are immune to falling Damage. Additionally, you may glide as you fall, traveling 35 feet horizontally for every 10 feet you fall. While gliding, you fall at a minimum speed of 10 feet per Round.

You are subject to the following effects while gliding:

  • Evasive Maneuvers: During your turn, if you moved mostly through the air but traveled less than your Free Movement, all attacks against you are at a -2 dice penalty until your next turn.
  • Earthbound: You cannot fly or glide in an atmosphere thin enough to be unbreathable.
  • Weight-Limited: This Effect is suppressed any time you are over-encumbered.

  • Any penalties to dice or movement, including from Encumbrance, are applied as normal. If your movement is reduced to 0 due to encumbrance, you will begin to sink down to the ground.
  • You may activate this Effect while in midair, allowing you to slow and survive any free fall.

Stock Artifact Crafting Gifts

You gain the following benefits as long as you are wearing this Artifact.

You get +1 dice to any Mind resistance rolls you make. You also gain the following effects:

  • Naturally Resistant: Any time you make a Mind resistance roll, the individual who you are resisting must Exert their Mind, or your resistance succeeds automatically.
  • Clash Of Wills: If you fail to fully resist an Effect, your Outcome is considered to be 0.

  • These bonuses apply only to Mind rolls made to resist Effects and other supernatural phenomena. They do not apply to Trauma rolls or self-control rolls.

You gain the following benefits as long as you are wearing this Artifact.

You get +2 dice to any Body resistance rolls you make. You also gain the following effects:

  • Survivor: You are immune to all non-Alien diseases.
  • All Brawn No Brain: You suffer a -2 dice penalty on Mind resistance rolls.

  • These bonuses apply only to Body rolls made to resist Effects and other supernatural phenomena. They do not apply to other contexts such as attacks made while under the Creature Transformation Effect.