Crafted Artifact

Buntech Carrot: premium grade

Created and held by Daisy Lag (Fiona Lepre).
A small pistol with a green hammer and grips and an orange barrel laser-engraved to look like a carrot.

The Buntech carrot has an orange barrel laser-engraved to look like a carrot. Its grips and hammer are green like foliage. This pistol can be concealed as an innocent rabbit's foot charm keychain and restored just as quickly. It never runs out of ammo and can be morphed into any other sort of gun, as desired.


This Artifact can be used as a handgun. It is roughly the same size as a handgun but can be collapsed into a rabbit's foot and concealed. Collapsing or expanding it costs a Quick Action.

Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.

You also gain the following effects:

  • Infinite Ammo: This weapon never runs out of its standard ammunition.
  • You may spend a Quick Action to change this firearm's base stats into those of any other basic firearm.
  • Silencer: Shots you fire can be made silent at will.

  • If there is not enough free space to expand the object, it cannot be expanded. You cannot expand this Object as an attack.
  • Changing this weapon's base type affects its range, Weapon Damage, concealability, and roll. Other mechanics of the chosen base firearm (such as the tripod requirement for sniper rifles) apply.
  • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used.
  • Rifles are +1 Difficulty to use in melee range. Sniper Rifles are +3 Difficulty to use without a tripod or in melee range. Setting up a tripod takes an Action.

Community Artifacts

Illuminati Illuminator The Third

Created by Dominic West, given to Lanie.
A pen that when held to another object draws energy from the holder, absorbing nutrients to fuel the creation of them creating a camera lens on the item that can be found as easily as a mundane bug

Dominic has learned to tap into the bugs, cameras so tiny as to be microscopic, in the world around him. Proving that he was right yet again! The Illuminati does indeed have eyes, ears, and all other manners of things everywhere! He doesn't know how or when they started planting them, but they did and they are even within the deepest sanctum and within your most trusted devices. Yet, now he needs to worry no longer for through the wondrous enlightenment he was granted he has figured out their subroutines and gained the ability to co-opt this technology most foul for the resistance!


Exert your Mind and spend an Action. Select a target within 10 feet.

You place a ward, which is fixed to a target Object that can be moved and repositioned. You can perceive with all your senses or activate investigative Effects through the ward as though you were standing at its location. You may have at most 3 wards running at once.

The ward requires Concentration to monitor, though it will remain active until you deactivate it. It can be detected with a roll and destroyed through mundane means.

Your Ward records all activity it observes, regardless of whether or not you are actively monitoring it. This recording can be played back and referenced later.

You may communicate through your ward, though doing so will reveal its presence.

After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.

You may only use this Effect once per day.

  • Your ward's recording is maintained even if your Ward is destroyed.
  • Exhaustion penalties and duration stack. If you activate this Effect or another Effect with Exhaustion, your penalty will worsen, and the duration is increased by one hour.
  • Any targets visible via your ward satisfy the line of sight requirement for targeted Effects.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

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Exert your Mind and spend an Action.

You may understand and communicate to Creatures as if you are fluent in a relevant language for the next hour.

  • Communing with creatures does not grant them intellect but does allow you to converse with them.

Izaac's Mobile Deployment Container

Created by Mike Carson, given to Izaac Laven.
a 40ft High Cube Side Open Shipping container with solar panels on the top or a Brass Cigarette Case with a runic design.

Eight runes are scratched into the metal surface of these containers on the outside corners, and eight on the inside. When activated, a faint werelight outlines them as the container shrinks and morphs into a metal cigarette case with a runic design in the center. Activating this expands the container back to its full size. From inside, the runes glow faintly for as long as the container is shrunk(this does not provide illumination, but indication)

Mike has leaned in on his new employment and marked a number of the various containers from the ship with runes at the interior eight corners which anchor the inner space of the container in place, while opposing runes on the outer corners allow his imbued magic to spatially compress and transform the outside. The cigarette case form is just a jab at his boss's smoking habit.


This Artifact can be used as a container. It is roughly the same size as a Shipping Container but can be collapsed into Cigarette Case and concealed. Collapsing or expanding it costs a Quick Action.

Your Shipping Container has a normal storage capacity, but can be collapsed down to a pocket-sized version without losing any internal storage. You cannot access the contents while it is collapsed. Objects stored inside are weightless.

Living things can be stored in your Shipping Container. They will have access to anything else inside and may attempt to break free, damaging or destroying the Shipping Container in the process.

If your Shipping Container is destroyed, things inside may get out, and it will cease to function until it is repaired.

When scanned or investigated without opening, the contents of your container appear normal and unremarkable.

  • There is no cost to use your container.

Zeta Sword

Created and held by James Nomu.
White longsword with a slightly curled rain-guard the blade is 3 1/2 ft long with a tanto style tip sheathed in a leather scabbard on the hip.

It Appears to be a completely normal sword but you have a feeling of something watching you from all directions at once.

A sword that breaks the 4th wall unknowingly. appears to be a 4th dimensional being.
He acquired this sword at a very young age passed on from his mother before she left him.


This Artifact can be used as a Sword/Axe. It is roughly the same size as a Sword/Axe and just as difficult to conceal.

Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal 1 Weapon Damage +1 Bonus Damage. The target's Armor is fully effective against this damage.

You also gain the following effects:

  • Assassin: If your attack injures someone, they cannot make a sound, even incidentally, for a single Round. Even the sound of their body and equipment dropping to the ground is silenced.
  • Fancy Footwork: You may move your full Dash distance and attack with your Melee weapon in the same Round without penalty. You may also split your movement before and after your attack.
  • Mjolnir: You may call your weapon back to your hand as a Quick Action if it is within 50 feet of you. Can only be used on melee weapon that you have wielded in the past hour.

Coin of Favors

Created and held by Blake Ellsworth.
A silver coin about the size of a 50-cent piece

Blake rolls the coin along his knuckles.


Exert your Mind and spend at least one Action. Select a Human target within 20 feet. Your target may be actively engaged in Combat. Communicate a command to your target. Roll Charisma + Alertness at Difficulty 6. The target may resist by rolling Mind at Difficulty 7.

If the contested Outcome is positive, your target will be compelled to follow your command to their best understanding of the letter and spirit of the command until they have completed it or for your Outcome in hours. You cannot issue another suggestion to the target until 10 minutes after they have completed the first command or 10 minutes after a failure.

The target is unaware that they are under supernatural influence and feel they are acting of their own free will. If you fail, they realize that you were attempting to influence them supernaturally with your command.

Your command can be an order to take an immediate Action and a conditional request. You cannot order a target to "do nothing," and they are free to take other Actions as they fulfill your request. Your command cannot be obviously self-destructive. The Effect ends if following your command would cause a target to cross one of their Limits in a way that would necessitate a Trauma roll.

  • You cannot order your target to endanger themselves, but you may order them to flee, attack a certain target, take a defensive or offensive stance, or similar.
  • The target must be able to understand you and must receive your communication for the suggestion to work.
  • Allowed Commands
    • Conditional Request: implants a triggered response or latent order. (e.g. "when you see your mom, give her a kiss" or "when I give the signal, strip naked and pretend you're possessed by the devil.")
    • Direct Order: The target must take an immediate action (e.g. “Sit down,” "run away," or "tell me your password.")
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Stock Artifact Crafting Gifts

You gain the following benefits as long as you are wearing this Artifact.

You get +2 dice to any Body resistance rolls you make. You also gain the following effects:

  • Survivor: You are immune to all non-Alien diseases.
  • All Brawn No Brain: You suffer a -2 dice penalty on Mind resistance rolls.

  • These bonuses apply only to Body rolls made to resist Effects and other supernatural phenomena. They do not apply to other contexts such as attacks made while under the Creature Transformation Effect.

You gain the following benefits as long as you are wearing this Artifact.

You get +1 dice to any Mind resistance rolls you make. You also gain the following effects:

  • Naturally Resistant: Any time you make a Mind resistance roll, the individual who you are resisting must Exert their Mind, or your resistance succeeds automatically.
  • Clash Of Wills: If you fail to fully resist an Effect, your Outcome is considered to be 0.

  • These bonuses apply only to Mind rolls made to resist Effects and other supernatural phenomena. They do not apply to Trauma rolls or self-control rolls.