Crafted Artifact

Radio Star's Revenge

Created and held by Draven Darkwood.
A glove that lets you send messages to anyone you are familiar with.

Activating the glove the electronics in the glove glow revealing a glyph (Sanskrit) underneath. The voice of the user bearing minor static.


Spend an Action. Select a target any distance away from you. You must have a specific target in mind, but you require only an intuitive understanding of them, such as their name, face, or Location.

You may send a single message to your target. It can be no more complicated than a multi-page letter or a long email.

The message will only be perceived by the intended recipient. You must share a common language for your target to understand the message.

This Gift's Cost is capped at 2 and cannot be increased further.

Anyone who touches this Artifact will notice it warping their body and may drop it. If they choose to hold or use it, they immediately receive the following Battle Scar: Nerve pain in your gloved hand: You are at a -1 die penalty for any roll utilizing the affected hand. If they lose possession of this Artifact, the Battle Scar heals over the course of the next day.

  • Receiving a message does not force a target to pay attention to you, and they can feel free to ignore your message if they choose. Depending on the flavor of your Gift, they may or may not be able to return to it and read it later on.
  • Generally you cannot communicate with Contractors who are not in a Contract with you.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Community Artifacts

Chitin

Created by Hearne Morgan, given to McKenna René.
Level 4 FBI SWAT issue plate carrier.

The mycelium runs deep, hidden beneath the surface, and deeper. Its senses foreign, alien, knowing.
Tools adjust themselves, weapons shift in the palm. Hyphae plunge into supple flesh and steel alike. Poisoning enemies and hardening their host against trauma.


This Artifact has been upgraded.

This Artifact receives 2 extra dice to all actions taken for its intended use. Attacking with an upgraded weapon grants +2 Weapon Damage instead of additional dice. While it is upgraded, the item cannot be destroyed. Upgraded Armor is shredded by half the normal amount. If it is a piece of Armor, it instead receives half that amount as bonus armor rating, rounded up. If an upgraded shield and armor are both worn, the upgrade bonus does not stack with itself.

Upgraded weapons count as any material your opponent might be particularly vulnerable to. Upgraded Armor cannot be circumvented by called shots. Upgraded Devices do not run out of fuel or energy.

This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.

  • "Destroyed" in this context means "prevented from functioning for its primary purpose", so for instance, an upgraded land mine would still explode as normal if triggered, even though it cannot be "destroyed" and a car's windows may still be broken.
  • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used. The same is true for extra dice.
  • Extra dice from this Effect do not apply to Gift activation rolls.

'Mana' Enhanced Combat Suit (MECS)

Created by Viktor Caetano ("Lex"), looted by Edgar Stokes.
Currently At home.
The Enhanced Combat Suit, powered by mana, seamlessly combines advanced technology with arcane enhancements. It provides Viktor with enhanced agility, protection, and the ability to channel bursts of arcane energy for strategic maneuvers in high-stakes engagements

Connected to each joint of the user are servo motors designed to accelerate the users speed and make them faster than they normally are, although looking at the servo motors they do seem to have blue light coming from the center of them.


You gain the following benefits as long as you are wearing this Artifact.

Whenever you use your Movement, after all other calculations, the distance you may travel is doubled.

  • Any Encumbrance penalty to your movement still applies, but you do not suffer from any sort of exhaustion.
  • Damage from a collision depends on your speed at the time, as well as what you hit. GM's discretion, but generally moving faster than a car on the freeway and hitting a dense, solid object like a wall or a tree should be lethal. Mundane armor will not apply, but any supernatural forms of protection will.

Nanite Medi-Tool

Created and held by Dr. Cheslav Dostoevsky.
White Small hand-held dual barreled medical gun

Slowly sweep Nanite distribution tubes (on face of Tool) over effected area well programming nanites for appropriate biological area. Used nanites are re-energized inside tool, to be reused again.

There is a glow and swarming black dots from one barrel of the gun to the injured area and shooting back into the other barrel.

The nanites remove dead tissue. once the dead tissue is removed, the fresh bleeding tissue then has the blood restructured into the appropriate biological material to fill the wound.

Patient #1: "Numb, a little blurry" "Like a weird tingle, but also it was super cold"
{NOTE}: Patient is a dog. Within 10 seconds of completion, Sample #42A started leaking from the reconstructed area.

Patient #1, Session 2: "Still a little cold, but not as bad." "Tingles, but I expect that's all the bitty robots and stuff."
{NOTE}: Patient is a dog, Same eye reconstructed as last time. Within 10 seconds of completion, Sample #42A started leaking from the reconstructed area.

Patient #2:"A lot of burning"
{NOTE}: No Sample #42A.

Patient #3: "Tingling under the skins" "Intense tickling" "bugs under the skin"
{NOTE}: No Sample #42A. lead poisoning, removed through sliced finger incision.

Patient #4: "Weird, like bugs crawling through my skin"
{NOTE}: No Sample #42A. Stomach problem.

Patient #5: "Like a warm feeling inside my chest"
{NOTE}: No Sample #42A. Chronic pain.

Patient #6: "Like stepping in a big old ant hill and getting swarmed"
{NOTE}: No Sample #42A. Leg Re-attached

Patient #7: "it felt like little bugs zipping through my body and mending me"
{NOTE}: 3 scars healed, No Sample #42A. brain injury, missing fingers, and disfiguring.

Patient #8: "I mean I already got plastic in there, what's a few more bugs"
{NOTE}: No Sample #42A. Chronic pain, lots of chronic pain

Patient #9: "It felt numb-" "Numb, a little bitter, Pain at the back of the head, and then tongue started tasting 'Nothing' But felt like it was tasting everything and nothing, Phantom tastes."
{NOTE}: No Sample #42A. cut out Tongue.

Patient #10: "I feel good... it feels like nothing."
{NOTE}: No Sample #42A. Missing foot.


Expend a point of Battery and spend a minute. Select a Living target within arm's reach. Select a Battle Scar on your target to treat.

The treated Battle Scar heals as you finish activating this Effect. If used on a Battle Scar caused by an Unstabilized Injury, that Injury is Stabilized.

  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

(Deprived) Bavarian Brooch

Created and held by Tarhos Kovacs.
A small metal, knight's crest that is in the shape of a shield with two swords crossed over each other with small red jewels in the hilts with a small and sturdy metal bar attached to a chain that could be worn on the collar of most attire. It was given to him by the man who trained him in the ways of combat.

The user of this gift will be enveloped in what appears to be 13th century medieval plated armor including a full sealed armet helmet.


You gain the following benefits as long as you are wearing this Artifact.

You have 6 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. Called Shots may circumvent your Armor, depending on its coverage.

Whenever your Armor reduces incoming Damage, you are immediately made aware of the source of the Damage. You may pinpoint their location for 30 seconds.

You may activate or deactivate your armor as a Free Action on your Initiative. As long as your armor is active, your movement speed is halved and you suffer -2 dice to all Dexterity and Perception rolls. While deactivated, it offers no Armor.

  • This Effect’s Armor rating cannot be increased by any other Effects.

The user of this gift will fade from reality and visibly become a faint green hued ethereal man that will be able to move freely through most surfaces.


Exert your Mind and spend an Action.

You phase out of reality for up to 10 minutes. During this time, you cannot affect the outside world (other than non-combat Actions using your hands, at +2 Difficulty) or take any Actions. You may move as normal while phased out. You may pass through walls and "climb" up and down through solid material at normal climbing speeds. Nothing can interact with you in any way.

When you activate this Effect, you may limit its duration to a period of your choosing. If you are able, you may also end it as a Free Action on your initiative.

You leave A faint green hued ghost like man at your location.

After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.

  • If you phase in while intersecting with solid material, you take a severe, potentially-lethal Injury.
  • Any items and equipment on your person become intangible along with you. You cannot interact with them, as they are intangible.
  • Effects that do not require a physical target may still affect you.
  • You may use your Free Movement on the Round you phase back in, but you cannot take an Action.

Ar-15

Created and held by Ichi.
When in the form of a rifle, it appears like a standard ar-15. as a bracelet it is a simple iron band

When in the form of a rifle, it appears like a standard ar-15. It has an acog sight and a silencer. as a bracelet it is a simple iron band. It appears to small to be removed from the wrist of the user.

When wanted the user can remove the bracelet easily as if it is made of rubber. When the user wants, the bracelet will turn into a firearm in the hand the bracelet was on.


This Artifact can be used as a rifle. It is roughly the same size as a rifle but can be collapsed into A iron braclet and concealed. Collapsing or expanding it costs a Quick Action.

Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.

You also gain the following effects:

  • Silencer: Shots you fire can be made silent at will.

  • If there is not enough free space to expand the object, it cannot be expanded. You cannot expand this Object as an attack.
  • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used.
  • Rifles are +1 Difficulty to use in melee range. Sniper Rifles are +3 Difficulty to use without a tripod or in melee range. Setting up a tripod takes an Action.

Stock Artifact Crafting Gifts

You gain the following benefits as long as you are wearing this Artifact.

You get +2 dice to any Body resistance rolls you make. You also gain the following effects:

  • Survivor: You are immune to all non-Alien diseases.
  • All Brawn No Brain: You suffer a -2 dice penalty on Mind resistance rolls.

  • These bonuses apply only to Body rolls made to resist Effects and other supernatural phenomena. They do not apply to other contexts such as attacks made while under the Creature Transformation Effect.

You gain the following benefits as long as you are wearing this Artifact.

You get +1 dice to any Mind resistance rolls you make. You also gain the following effects:

  • Naturally Resistant: Any time you make a Mind resistance roll, the individual who you are resisting must Exert their Mind, or your resistance succeeds automatically.
  • Clash Of Wills: If you fail to fully resist an Effect, your Outcome is considered to be 0.

  • These bonuses apply only to Mind rolls made to resist Effects and other supernatural phenomena. They do not apply to Trauma rolls or self-control rolls.