Crafted Artifact

Caduceus Necklace

Created by Vel, looted by Kind.
A silver necklace made of the Caduceus symbol. Out of the corner of your eye the snakes seem to move, and the wings lightly flap.

This artifact is a Caduceus fashioned into a small necklace, or bracer. The person wearing it moves confidently and automatically when performing medical operations.

This artifact gives the wearer knowledge of medicine, and supernatural guidance on what is needed to do to maximize the chance of a good outcome.


You gain the following benefits as long as you are wearing this Artifact.

All Stabilizations you attempt are considered Proper Stabilizations.

You also gain the following effects:

  • Gifted: You get +3 dice on any rolls related to medical care as long as you are performing emergency medicine.

  • All stabilizations being proper stabilizations applies to stabilizations from other Effects such as Heal Wound.

Community Artifacts

Patent #17

Created and held by Dr. Cheslav Dostoevsky.
Smart Watch

This is a small rivet gun implement, that injects a small Ceramic Stud into the targets spine, painlessly of course. relaying location and vitals to Devices small screen. It looks like a pail pink disk pressed against the skin.

The Screen on the Artifact shows the direction and distance to all Targets, well those targets gain a gut feeling as to where the artifact is.

The Trail is a visible Red ribbon of light left floating in the air from where the Mark target Heart or center of mass is. Marked targets are able to be "switch on" to allow them to see the trails, Cheslav having a permanent implant allowing this.


Spend an Action. Select a Animate target within arm's reach. The target may Resist.

Your target is marked with a Spinal Stud. The mark can only be discovered with a deep medical inspection or Effect. Removal inflicts a Severity 1 Injury on the target.

You are aware of the marked target's vital status, injuries, direction and distance from you. This lasts for the next month, or until either the mark is removed, or you choose to end the Effect. This Artifact can have up to 3 marks active.

You receive +2 dice to any rolls made against a marked target.

Marked targets leave a trail wherever they go that is visible only to you and those you teach to see it. This trail shows how long ago the target was there and is followable even when they are in a vehicle.

This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 1.

Your Marked targets are all similarly aware of your direction and distance from them while the Mark is active.

  • Marked individuals satisfy the line of sight requirement for targeted Effects.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Black Hiking Backpack

Created and held by Dr. Erin Skunk.
A hiking backpack with various straps and zippers all over. Mostly for show, of course, as the main storage compartment is simply an environment for Skunk-Tech storage technology

Skunk-Tech has developed a means of installing an atomic deconstructor and reconstructor in any mundane container. Objected stored in this way is rapidly converted into raw energy, which is stored in the top-of-the-line micro-server embedded into the material of the container. Activated by putting a hand into the bad, the installed neuro-detector scans the thoughts of the user, determining what object to rapidly reprint.

As a safety measure, if the object suffers damage, it is designed to use its remaining energy for an emergency export, printing all stored objects onto the ground around the user.


This Artifact holds 3 times what it normally could inside of it. Objects stored inside are weightless.

Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.

If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.

When scanned or investigated without opening, the contents of this container appear normal and unremarkable.

  • A container of holding cannot be placed inside another created by the same Gift.
  • There is no cost to use this container.

Frankie's Teardrop

Created and held by Vándor Nándi.
A Chain Necklace with a curved Teardrop shaped piece of 'glass' full of ash seemingly attached to it.

The necklace consists of a thin metal chain and a teardrop pendant filled with the ash of a vampire. Upon closer inspection, it can be seen that both the chain and the droplet are slightly transparent, and there is no hole through which the necklace pierces the pendant.

Through a ritual, the incorporeal form of a vengeful specter was bound to the ash of a vampire. The undead remains combined with the incorporeal body create an artifact that lends undead resilience to the user.


You gain the following benefits as long as you are wearing this Artifact.

You have 3 Armor, which reduces incoming Damage. Armor from multiple sources does not stack.

You may spend an Action or Reaction and Exert your Mind to double your Armor rating for one Round.

Your Armor cannot be destroyed or shredded, and it always provides a minimum of 2 Armor regardless of any Armor penetration. Your Armor cannot be circumvented with Called Shots.

Mystical Rosary

Created by Johnny Fontaine, given to Frank Russo.
A catholic Rosary made of gold. It has a cross at one end with a detailed depiction of Jesus. This rosary is said to be a priced possession of one of the former popes which has been lost by some unknown means.

When using the power, the rosary starts to glow and you can hear a sound only describable as angelic trumpets.

The battle scar it’s being used on starts glowing in the same soothing light.

When the glowing stops you see that scar is healed.

In a world where monsters , magic and demonic deity’s exist, is it too far fetched to think that god might as well? Are the harbringers maybe gods angels send to us to gift of presents of divine nature? Is the existence of this item just a sick joke of a powerful being, trying to trick us into believing that there is a merciful , all powerful thing waiting for us on the other side. I guess we might never know.


Exert your Mind and spend a minute. Select a Living or Animate target within arm's reach. Select a Battle Scar on your target to treat.

The treated Battle Scar heals as you finish activating this Effect.

  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Clutching the rosary in the palm of one of your hands while saying a prayer activates the healing powers of it. You can faintly hear a choir of what must be angels singing while it’s being used. People spectating the healing process might perceive a crown above the head of the caster made of pure light.

“The origins of these powers be damned. I don’t care what man , god or demon these powers are from. I will use them to help the people I love!”


Exert your Mind and spend 2 Actions. Select a Living, Animate, or Dead target within arm's reach. Choose a specific Injury on your target that has not yet been treated with this Effect and roll Charisma + Influence at Difficulty 6.

If you succeed, the Injury is reduced in Severity by your Outcome. If you reduce its Severity to 0, the Injury is fully healed. Otherwise, it is partially healed and will heal the rest of the way at its natural rate.

This counts as a successful Makeshift Stabilization if the Injury was not already Stabilized; any Battle Scars caused by the Injury will remain.

If you begin healing an Injury on a target that has been dead for less than a minute, and your healing reduces their Wound Level to a non-lethal level, their life is restored.

  • Unstabilized wounds do not degenerate during treatment.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Furnace Plate

Created and held by Infurnace (C List).
A suit of mixed armor plates that contain Infurnace's body

Plate armor made of thick iron plating, with a grill face and general humanoid structure.


This Artifact has been upgraded.

This Artifact receives 5 extra dice to all actions taken for its intended use. Attacking with an upgraded weapon grants +5 Weapon Damage instead of additional dice. While it is upgraded, the item cannot be destroyed. Upgraded Armor is shredded by half the normal amount. If it is a piece of Armor, it instead receives half that amount as bonus armor rating, rounded up. If an upgraded shield and armor are both worn, the upgrade bonus does not stack with itself.

  • "Destroyed" in this context means "prevented from functioning for its primary purpose", so for instance, an upgraded land mine would still explode as normal if triggered, even though it cannot be "destroyed" and a car's windows may still be broken.
  • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used. The same is true for extra dice.
  • Extra dice from this Effect do not apply to Gift activation rolls.

Stock Artifact Crafting Gifts

You gain the following benefits as long as you are wearing this Artifact.

You get +0 dice to any Mind resistance rolls you make. You also gain the following effects:

  • Naturally Resistant: Any time you make a Mind resistance roll, the individual who you are resisting must Exert their Mind, or your resistance succeeds automatically.
  • Clash Of Wills: If you fail to fully resist an Effect, your Outcome is considered to be 0.

  • These bonuses apply only to Mind rolls made to resist Effects and other supernatural phenomena. They do not apply to Trauma rolls or self-control rolls.

You gain the following benefits as long as you are wearing this Artifact.

You get +2 dice to any Body resistance rolls you make. You also gain the following effects:

  • Survivor: You are immune to all non-Alien diseases.
  • All Brawn No Brain: You suffer a -2 dice penalty on Mind resistance rolls.

  • These bonuses apply only to Body rolls made to resist Effects and other supernatural phenomena. They do not apply to other contexts such as attacks made while under the Creature Transformation Effect.