Legendary Artifact

Ar-15

Created and held by Ichi.
When in the form of a rifle, it appears like a standard ar-15. as a bracelet it is a simple iron band

When in the form of a rifle, it appears like a standard ar-15. It has an acog sight and a silencer. as a bracelet it is a simple iron band. It appears to small to be removed from the wrist of the user.

When wanted the user can remove the bracelet easily as if it is made of rubber. When the user wants, the bracelet will turn into a firearm in the hand the bracelet was on.


This Artifact can be used as a rifle. It is roughly the same size as a rifle but can be collapsed into A iron braclet and concealed. Collapsing or expanding it costs a Quick Action.

Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.

You also gain the following effects:

  • Silencer: Shots you fire can be made silent at will.

  • If there is not enough free space to expand the object, it cannot be expanded. You cannot expand this Object as an attack.
  • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used.
  • Rifles are +1 Difficulty to use in melee range. Sniper Rifles are +3 Difficulty to use without a tripod or in melee range. Setting up a tripod takes an Action.

Community Artifacts

Street skaters

Created and held by Sally router.

Skates that are black with pink wheels and when using this ability, they glow a rapid pink and it looks like a pink trail is left behind her


You gain the following benefits as long as you are wearing this Artifact.

Whenever you use your Movement, after all other calculations, the distance you may travel is tripled.

If your last Action was used for an all-out sprint or you are already accelerated, you may spend an Action to accelerate without a roll, adding 150 feet/Round (not affected by your speed bonus) to your sprint speed, to a max of an extra 300 feet/Round. As long as you stay at these speeds, you may use this distance per Round as your Free Movement.

Any terrain you traverse while accelerated must be passable by a standard vehicle at similar speeds. Stopping, turning sharply, or decelerating more than 150 feet/Round must be performed as an Action. Failing to decelerate with an Action (whether because of an obstacle, sudden unfavorable terrain, an Injury, or other event) deals 3 Damage which Armor does not reduce.

Anyone who touches this Artifact will notice it warping their body and may drop it. If they choose to hold or use it, they immediately receive the following Battle Scar: weak stomach. If they lose possession of this Artifact, the Battle Scar heals over the course of the next day.

Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: nightmare. If they lose possession of this Artifact, the Trauma heals over the course of the next day.

  • 150 feet/Round is approximately 33 mph.
  • Any Encumbrance penalty to your movement still applies, but you do not suffer from any sort of exhaustion.
  • Damage from a collision depends on your speed at the time, as well as what you hit. GM's discretion, but generally moving faster than a car on the freeway and hitting a dense, solid object like a wall or a tree should be lethal. Mundane armor will not apply, but any supernatural forms of protection will.

[Conroicht] Prototype Smartwatch

Created and held by Lorelai Whitetail.
A beautiful, silver inlaid watch with Celtic wolf motifs and a LED screen. This one-of-a-kind gift from R&D is a seamless blend of ancient occult rituals and cutting edge modern technology, utilizing a lycanthrope's blood to power a variety of useful features

With but a tap on the screen, the watch takes a sampling of Lorelai's blood and converts it into a digital virus capable of infecting technological targets at range. This forms a sympathetic link between user and target, which allows Lorelai to navigate a virtual space using only her instincts-- interfacing with the target program in a predator/prey relationship.


Take a Severity-1 Injury and spend 2 Actions. Select a Computer within 300 feet. Does not work on Alien technology. Roll Perception + Occult, with the Difficulty set by the GM depending on the security of the system you are hacking. Sapient targets can resist by rolling Mind at Difficulty 6.

If you succeed, you may issue a single command to the targeted system. This command must have a specific outcome or be a request for specific login credentials. The command you issue must be within the machine's current capabilities. For example, you cannot order a standard security camera to grow legs and walk around.

Your hack cannot be discovered by system administrators or firewall software for a number of hours equal to your Outcome on the initial roll.

  • The Injury received from activating this Effect heals in 1 day and cannot be prevented or prematurely healed by any means.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Badge

Created and held by Connie Charles.
A plastic badge that has a pin on the back.

When activated, the badge will glow lightly and the shield will not appear unless attacked, which then the shield will appear as if the attack hit a glass window, and either bounce off or shatter the window.


Expend a point of Battery and spend an Action or Reaction to activate. This Effect cannot be used unless you are being attacked. Roll Dexterity + Firearms at Difficulty 6.

If you succeed, you create a barrier around yourself, which absorbs the next Outcome Damage. The Damage reduction from the barrier is applied before Armor, and is treated like Armor by any effects such as Armor Penetration. You may only have 1 active barrier at a time.

You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.

Possession of this Artifact causes the following Trauma to manifest over the course of a day: roll self-control to give someone this item. If you lose possession of this Artifact, the Trauma heals over the course of the next month.

  • If you use this Effect as a Reaction to dodge, you still need to make a roll to dodge. The Effect will occur regardless of the Outcome of this roll, but if you fail you will be hit by the relevant attack prior to the Effect occurring.

Time Traveler Timewatch

Created by Harold Polk, given to Bankston Battle.
The clanking gears of this bronzelike watch sometimes emit small puffs of steam, and a dial on one side is connected by cable to a miniature speaker. Twisting the dial calls up a historical figure from the past of the timestream in mind for a conversation 1/game Seance for past historical famous figures (Da Vinci, Einstein, etc.). If upgrade is used to give it more battery, this can be used more than once per game.)

In the clandestine world of espionage, where shadows whisper secrets and the line between ally and adversary blurs, there exists a lawyer turned spy, a master of subterfuge with a power as unique as their dual life. This individual, known only to a select few, possesses an extraordinary ability to infuse mundane spy equipment with unparalleled capabilities, transforming them into artifacts of immense tactical value.

On a night draped in secrecy, our spy enters a nondescript room, the air thick with anticipation. Around them, an array of common espionage tools lay scattered across a workbench—each item a silent witness to missions past and yet to unfold. With a practiced eye, the spy selects a compact surveillance device, its appearance unremarkable, its potential untapped.

As their hands envelop the device, a faint glow emanates from their fingertips, casting an ethereal light in the dimly lit room. The air hums with unseen energy as the spy focuses their will, channeling their unique power into the heart of the gadget. Under their touch, the device begins to transform, its form becoming sleeker, its essence imbued with a power that defies conventional understanding.


This Artifact has been upgraded.

This Artifact receives 2 extra dice to all actions taken for its intended use. Attacking with an upgraded weapon grants +2 Weapon Damage instead of additional dice. While it is upgraded, the item cannot be destroyed.

Upgraded weapons count as any material your opponent might be particularly vulnerable to. Upgraded Armor cannot be circumvented by called shots. Upgraded Devices do not run out of fuel or energy.

Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: I plead The Fifth -Roll a mind to speak to the police. If they lose possession of this Artifact, the Trauma heals over the course of the next day.

  • "Destroyed" in this context means "prevented from functioning for its primary purpose", so for instance, an upgraded land mine would still explode as normal if triggered, even though it cannot be "destroyed" and a car's windows may still be broken.
  • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used. The same is true for extra dice.
  • Extra dice from this Effect do not apply to Gift activation rolls.

Kevin Core

Created by Iryna Vorobyova, given to Akira Han.
Currently At home.
A standard power core, decorated with my little pony stickers.

Stock Legendary Artifacts

Expend a point of Battery and spend an Action.

You automatically detect all people wielding weapons within 300 feet of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.

  • This Effect does not satisfy the line of sight targeting requirement for other Effects.

Winter Fang

A massive bow made of solid ice.

This Artifact can be used as a bow. It is roughly at least twice as large as a bow and cannot be concealed on your person or disassembled for storage.

Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage. Attacks do not require a successful called shot to do damage.

You also gain the following effects:

  • Infinite Ammo: This weapon never runs out of its standard ammunition.
  • Leave No Trace: Your projectiles crumble or vanish after impact, leaving no meaningful trace of your assault beyond the wounds they leave. If your attack would kill or incapacitate your target, they make no sound, even incidentally, for the next Round.

  • This Artifact cannot be disguised or morphed with other Effects like Shape-Changing object.
  • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used.

This Effect activates whenever you are recorded. It does not require an Action or Exertion. Select a Non-Sapient Object within 20 feet no larger than a duffel bag (35 liters). Your target should be intuitively based on the triggering event. Roll Perception + Culture Difficulty 6.

If your Outcome is 4 or higher, the target will be completely destroyed and can no longer function, though it may still be repaired. If your Outcome is less than 4, the target will be partially damaged, and any attempts to use it will suffer a dice penalty equal to your Outcome.

  • When triggered, the Effect activation resolves immediately after the triggering Action. It is not Reaction speed.
  • The penalty from an object being damaged will stack with itself if a target is hit multiple times, but the object is destroyed when it reaches a total penalty of -4.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

This Artifact can change its appearance. When not transformed, it is roughly the same size as a passport and just as difficult to conceal.

Exert your Mind and spend an Action to activate. This Artifact changes its appearance into an Object within the category of forms of identification. This lasts until you decide to end the Effect, which may be done as a Free Action.

The new object's appearance can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.

The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.

Personal Shield Generator

The device itself is a metal hexagon that is worn on the belt and glows when active.

Expend a point of Battery and spend an Action or Reaction.

You phase out of reality for up to 4 Rounds. During this time, you cannot perceive or affect the outside world or take any Actions. You cannot move. Nothing can interact with you in any way.

When you activate this Effect, you may limit its duration to a period of your choosing. If you are able, you may also end it as a Free Action on your initiative.

You leave a golden glow shaped like yourself at your location.

  • If you use this Effect to dodge as a Reaction, it succeeds without the need for a roll. Cannot be used as a Desperate Defense.
  • You may use your Free Movement on the Round you phase back in, but you cannot take an Action.