An object brandishing these neuron-like engravings infuses the wearer with a magical energy that let's them stay mentally active for 24 hours a day. The user can also decide to put themselves into a sleep-like full body stasis, making them independent from any need for resources, while keeping their mind awake.
If you want to study faster, 30% more waking hours are a very efficient way to do it.
These magical markings let the body synthesize an unknown chemical which keeps the glymphatic system active during waking hours, so body and mind are able to keep functioning without restriction.
You gain the following benefits as long as you are wearing this Artifact.
You no longer require any sleep in order to survive. You no longer age naturally, and supernatural attempts to age you fail.
You may spend one minute entering a state of hibernation, during which you are inanimate and unaffected by any requirements for life. You may still perceive the outside world and may spend 3 Rounds ‘waking up’ to end it.
Trev wears his titanium plated pocket watch in his front chest pocket of his overalls. The watches' chain is secured to his overalls near the button of his left strap.
You gain the following benefits as long as you are wearing this Artifact.
Any Injury you receive heals quickly, reducing its Severity by one level every 6 hours. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.
You may Exert your Mind and spend an Action to reduce the Severity of one of your Injuries by 2. Does not affect Injuries suffered as an activation cost for Effects.
All Injuries you receive are considered Properly Stabilized. You may also choose to heal any Battle Scar on yourself that may not have been caused by an Injury. Doing so takes one day, and the Battle Scar affects you fully until that time.
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You gain the following benefits as long as you are wearing this Artifact.
Any Injury you receive heals quickly, reducing its Severity by one level every 6 hours, starting once it becomes stabilized. You may also Exert your Mind and spend an Action to reduce the Severity of a single stabilized Injury by 1. Does not affect Injuries suffered as an activation cost for Effects.
Battle Scars caused by your Injuries will remain. Any Injuries you receive automatically count as a successful Makeshift Stabilization and do not deteriorate further.
When Quinn uses their axe, it shoots out with mechanical whirring. The handle now has obvious sections where the axe can collapse back into its original state. When extended, the axe is fairly bendy, looking almost comical when used. When Quinn pins with their axe, the yellow glow surrounding the axe increases in strength.
This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe and just as difficult to conceal.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects:
The scissors go snip snip snip.
The scissors aren't a traditional melee weapon, and treating them like one will get you killed. Elizabeth knows it's all about spotting the opening. Finding that one moment when it all lines up.
Spend an Action. Select a target within arm's reach. Roll Perception + Thievery Difficulty 6. The target may contest by rolling to Dodge or Defend as a Reaction, Difficulty 6.
If the Contested Outcome is positive, the target takes that much Damage plus 4. Armor is fully effective against this Damage.
If you successfully hit your target, the value of any Armor they are wearing is reduced by 2. For material armor, this penalty lasts until it is repaired. For intrinsic armor, it lasts until the end of Combat and any relevant wound is healed.
If the target takes damage from this Effect, they will receive at least a Minor Battle Scar regardless of the Severity of their Injury. The specifics of the scar are up to GM's discretion.
This Gift's Cost is capped at 2 and cannot be increased further.
More silver than silver.
This Artifact has been upgraded.
This Artifact receives 2 extra dice to all actions taken for its intended use. Attacking with an upgraded weapon grants +2 Weapon Damage instead of additional dice. If it is a piece of Armor, it instead receives half that amount as bonus armor rating, rounded up. If an upgraded shield and armor are both worn, the upgrade bonus does not stack with itself.
Upgraded weapons count as any material your opponent might be particularly vulnerable to. Upgraded Armor cannot be circumvented by called shots. Upgraded Devices do not run out of fuel or energy.
The silver embedded in the scissors has begun to roil slightly by itself, the glue holding it on succumbing to more silver. The mists linger along the scissors now. When something threatens their wielder, they lash out, brushing the attack aside.. and attempting to subsume the attacker if they were foolish enough to be too close.
You gain the following benefits as long as you are wearing this Artifact.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. Called Shots may circumvent your Armor, depending on its coverage.
When you take Damage from a source which is within 5 feet, deal back as much Damage as your Armor prevented.
A black rock with the symbol for "kimi" (Mayan symbol for death) heald by the caster deintegrates after the frase is said. From the dust the carcass similar to the living person mentioned apears screaming as their flesh seams to be fall off only leaving a black skeleton behing.
Exert your Mind and spend an Action.
Summon a single Obsidian Skeleton at your location. They will last for two hours, or until they are destroyed. They are controlled by the GM but will follow any commands you give. This Artifact may have at most 1 minion active at a time.
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +1 dice to any Mind resistance rolls you make. You also gain the following effects:
This device is a piece of chrome the size and shape of the back of a spoon. When placed against the skin, small hypodermic needles sprout from the device and attach it to the user's bloodstream. There, it filters and releases lifesaving drugs into the bloodstream, granting complete immunity from contracting new diseases and added resiliency in all other cases.
WARNING: The immunizing drugs have been shown to reduce inhibitions in test subjects.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects: