An item enchanted with this effect will have an ethereal green glow, though not enough for any significant sort of light. Touching the object is energizing, and supplies the wearer with unending function.
You gain the following benefits as long as you are wearing this Artifact.
You no longer require any food, water, or sleep in order to survive.
When used, the rock starts heating up to a firm 40 degrees Celsius, the previously mundane slate blue matrix of the rock now glistens with a glassy texture and a pale blue pigment. A human eye rests within the glassy crystal, staring at the target.
When used, the little magic eye within the rock fires a laser at the target, provoking the distortion of the target's form.
The user must be holding the rock and pointing it towards the target to activate it.
Exert your Mind and Spend an Action. Select a Living target within 45 feet. Roll Dexterity + Occult at Difficulty 6. The target may roll Body, -2 dice at Difficulty 7, as a Free Action to resist.
If you succeed, the target receives a new Battle Scar of your choosing, limited by the contested Outcome:
You may affect up to 3 targets within range.
500 Magnum cintilante
This Artifact can be used as a handgun. It is roughly the same size as a handgun but can be collapsed into Anel Episcopal and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects:
wip
Exert your Mind and spend an Action.
You transform into wip for 3 hours. You have access to all of your Powers while you are wip, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 1. You do not suffer any Stress while transformed.
While transformed, instead of your normal clothes and equipment, you are equipped with: wip
Possession of this Artifact causes the following Battle Scar to manifest over the course of a day: True To Heart. If you fail a Trauma roll from your limits, take a Severity 1. If you lose possession of this Artifact, the Battle Scar heals over the course of the next month.
Possession of this Artifact causes the following Trauma to manifest over the course of a day: Protect The Innocent. Self-Control to hurt someone who hasn't proven themselves a threat. If you lose possession of this Artifact, the Trauma heals over the course of the next month.
An ancient Aztec style gold coin, one side showing a skull and crossbones, the other inscribed with the words: "Cast into the sea"
A frigate style ship, fitted for war. The hull is painted black and seemingly scorched by eternal flames, it has 2 masts, and three flaming sails, painted with a red dragon. It is fitted out with 4 cannons and enough supplies for battle. The wheel and capstan are scorched black with a brand of flame on them. To finish off the looks it is adorned by a golden skeleton figurehead, with eyes of flame and holding a spear.
When you cast the coin into the sea it will sink, but soon from the depths will rise the ship in all its glory. When it rises it is fitted with a crew of skeletons to help him sail it. (Crew of One flavoring, no actual benefits from this)
What's in my pocket? Arthur found himself asking this question when he woke up one day. Upon reaching into his pocket he found a gold coin, one side showing a skull and crossbones, the other inscribed with the words: "Cast into the sea." Hesitantly he followed the instructions. When he cast it into the sea nothing happened at first. Disappointed he was about to head back when he heard a sound echo from the sea. From the sound arose a might ship, in all its glory the Blackwyche lunged out of the sea, fitted with canons and a crew of skeletons ready to sail.
This Artifact can be used as a Frigate. It is roughly the same size as a Frigate but can be collapsed into Gold Coin and concealed. Collapsing or expanding it costs a Quick Action.
This Frigate has 4 cannons, 60 cannonballs, 15 chain shot, 15 grapeshot, 5 kegs of grog, 5 gunpowder kegs, 50ft of rope, and standard living accommodations as well as barrels for storage. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
This device is a piece of chrome the size and shape of the back of a spoon. When placed against the skin, small hypodermic needles sprout from the device and attach it to the user's bloodstream. There, it filters and releases lifesaving drugs into the bloodstream, granting complete immunity from contracting new diseases and added resiliency in all other cases.
WARNING: The immunizing drugs have been shown to reduce inhibitions in test subjects.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects:
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects: