Crafted Artifact

Rod of Asclepius 2

Created by Vel, given to Dr. Nicholas Lamech.
A small rod about the size of a wand with a green snake wrapped around it. Its eyes are emerald.

The rod glows with green light, and the participant being targeted glows the same color. The energy has some kick back, causing a shadow of the harm of the poison on the wielder of the rod.

The rod is burns with purifying energy that drives the malady from the target. It draws from the symbol of the Asclepius.

This rod was made by a ritual focused on the symbol of the Asclepius, and experimenting with it. Vaccines, anti-virals, stories of miracle cures were all part of the creation process.


Take a Severity-1 Injury and spend 1 Action. Select a Living target within arm's reach.

You may cure any Non-Alien diseases, toxins, or poisons afflicting your target even if you have not diagnosed or fully understood it. You may cure diseases or poisons even if they are not treatable through modern medicine. During treatment, the malady you are treating does not progress or cause additional Damage or other effects.

After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.

  • Exhaustion penalties and duration stack. If you activate this Effect or another Effect with Exhaustion, your penalty will worsen, and the duration is increased by one hour.
  • The Injury received from activating this Effect heals in 1 day and cannot be prevented or prematurely healed by any means.
  • Without some sort of diagnostic Effect, “fully diagnosing” a disease or poison will always require a roll of some sort, frequently Intellect + Medicine, but the specific roll and difficulty is at GM’s discretion.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Community Artifacts

Crescendo

Created and held by Constella di Aria.
A one-of-a-kind modular weapons system. A performer's best asset. A Personal Orchestra.

A highly customizable firearm, able to be reconfigured at the user's will. Matter is created out of thin air as the firearm modifies its own form and function to best suit the wants and needs of its performer. The magazine seems to hold four shots, but no matter what it always stays full.

The Adagio Multipurpose Instrument was a modular weapons system designed by Lotus for use by its star assassins. Its standard models required affixing the attachments to the gun manually to alter its performance, but a certain piece, coveted even more than Myrrh Sov's Slugger, was so much more than those it succeeded. Adagio models were kept in instrument cases alongside its varied kit, and labeled as such to lessen suspicion and give a sense of artist's superiority to its users.

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No known registered trademark "Lotus" exists in current database... Refresh? [Y]/[N]


This Artifact can be used as a handgun. It is roughly the same size as a handgun and just as difficult to conceal.

Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +6 Weapon Damage.

Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Delusions of Grandeur. If they lose possession of this Artifact, the Trauma heals over the course of the next day.

You also gain the following effects:

  • Infinite Ammo: This weapon never runs out of its standard ammunition.
  • You may spend a Quick Action to change this firearm's base stats into those of any other basic firearm.

  • Changing this weapon's base type affects its range, Weapon Damage, concealability, and roll. Other mechanics of the chosen base firearm (such as the tripod requirement for sniper rifles) apply.
  • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used.
  • Rifles are +1 Difficulty to use in melee range. Sniper Rifles are +3 Difficulty to use without a tripod or in melee range. Setting up a tripod takes an Action.

“Courageous St. Dymphna, your strength was from God. His grace enabled you to resist evil…”

A small silver charm (Milagro) in the shape of a heard with a carved blood drop in the middle, it is attached to a the end of a rosary along with the cross that is there.

“Courageous St. Dymphna, your strength was from God. His grace enabled you to resist evil, and to prefer exile to a life of sinful luxury. Christ's own power preserved you faithful to Him in life and in death. In your kindness help us to imitate your example in little things, and gain for us fortitude to bear with the misfortunes we meet, and strength to overcome our weakness. Amen.” The devout catholic man makes many prayers to St. Dymphna to protect his nieces mind as she is exposed to unspeakable evil.


You gain the following benefits as long as you are wearing this Artifact.

You get +2 dice to any Mind resistance rolls you make. You also gain the following effects:

  • Instant Karma: If the Outcome of your Mind resistance roll is greater than the attacker’s Outcome, you may reflect the attack back at them, or to another valid target within an appropriate distance.
  • Naturally Resistant: Any time you make a Mind resistance roll, the individual who you are resisting must Exert their Mind, or your resistance succeeds automatically.

  • These bonuses apply only to Mind rolls made to resist Effects and other supernatural phenomena. They do not apply to Trauma rolls or self-control rolls.

Combat Gloves MKIII

Special combat gloves designed and crafted by the legate of the forsaken legion

Gym bag

Created by Victoria Bellenara, given to Faira Lenora McDougall.
Currently At home.
A normal looking gym bag

Just an ordinary foot bag, or trunk, or backpack... okay, not so ordinary.


This Artifact can be used as a container. It is roughly the same size as a foot bag and just as difficult to conceal.

Your foot bag holds 30 times what it normally could. Objects stored inside are weightless.

Living things can be stored in your foot bag. They will have access to anything else inside and may attempt to break free, damaging or destroying the foot bag in the process.

If your foot bag is destroyed, things inside may get out, and it will cease to function until it is repaired.

When scanned or investigated without opening, the contents of your container appear normal and unremarkable.

  • There is no cost to use your container.

E.G.O EQUIPMENT

Created and held by Sobin.
"Report to the storage area."

Two handguns of different color, one is white the other black. Each shot fires a burst of butterflies at the target of those very same colors. The ringing is bearable when it's on your side.

User can exert 4 mind and inflict 1 self damage to make their next roll fire a burst 8 of shots. Knocking back the target at least 20ft away and immediately staggering the enemy. This cost does not go away with Enkephalin.


This Artifact can be used as a handgun. It is roughly the same size as a handgun and just as difficult to conceal.

Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +6 Weapon Damage.

You also gain the following effects:

  • Bane: Injuries dealt to WHITE AND BLACK ABNORMALITIES are increased by 2 Severity levels.
  • Infinite Ammo: This weapon never runs out of its standard ammunition.

  • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used.
  • Rifles are +1 Difficulty to use in melee range. Sniper Rifles are +3 Difficulty to use without a tripod or in melee range. Setting up a tripod takes an Action.

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You gain the following benefits as long as you are wearing this Artifact.

You have 6, which reduces incoming damage from all sources of physical attack except PALE DAMAGE. Armor from multiple sources does not stack.

Your Armor cannot be destroyed, and it always provides a minimum of 2 Armor regardless of any Armor shredding or penetration. It cannot be circumvented with Called Shots. When shredded, it returns to full potency in one hour.

  • This Effect’s Armor rating cannot be increased by any other Effects.

Stock Artifact Crafting Gifts

You gain the following benefits as long as you are wearing this Artifact.

You get +1 dice to any Mind resistance rolls you make. You also gain the following effects:

  • Naturally Resistant: Any time you make a Mind resistance roll, the individual who you are resisting must Exert their Mind, or your resistance succeeds automatically.
  • Clash Of Wills: If you fail to fully resist an Effect, your Outcome is considered to be 0.

  • These bonuses apply only to Mind rolls made to resist Effects and other supernatural phenomena. They do not apply to Trauma rolls or self-control rolls.

You gain the following benefits as long as you are wearing this Artifact.

You get +2 dice to any Body resistance rolls you make. You also gain the following effects:

  • Survivor: You are immune to all non-Alien diseases.
  • All Brawn No Brain: You suffer a -2 dice penalty on Mind resistance rolls.

  • These bonuses apply only to Body rolls made to resist Effects and other supernatural phenomena. They do not apply to other contexts such as attacks made while under the Creature Transformation Effect.