This odd shield is held with the concave side facing outward, like a bowl for attacks, but normally it´s wilded like any common metal shield. Its material seems metalic and, inside of the "bowl" there lies some runes that seem locked for the moment. On its center, it holds a pearl-like precious stone.
Exert your Mind and spend an Action or Reaction. Roll Brawn + Melee at Difficulty 6.
If you succeed, you create a barrier around yourself, which absorbs the next Outcome + 4 Damage. Any Damage absorbed by the barrier is reflected back to the attacker, up to a maximum of the Barrier Strength Parameter’s bonus. Their Armor applies in full. The Damage reduction from the barrier is applied before Armor. This Artifact may only have 1 active barrier at a time.
You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
When you activate this Effect, roll a single D10. if the result is 5 or lower, you receive a Severity-1 Injury and a Minor Battle Scar.
A two-handed sledgehammer usable not only for combat, but primarily its functionality on smithing and item-crafting/upgrading. Approximately 1.5m long, the hammer looks like a modern industrial dwarven contramption powered by steam.
Exert your Mind and spend a minute. Select a non-Alien Weapon within arm's reach. Cannot be used to improve Armor.
Lasts the next two hours. Your target receives 2 extra dice to all actions taken for its intended use. Attacking with an upgraded weapon grants +2 Weapon Damage instead of additional dice.
A whole set of Poker Cards. The are coverd in 24k Gold. If the ability is used, the cards help the user to develope a telekinesis power which the character uses in Card Games of other Gambling activities to his advantage. He changes cards or changes the chamber of a gun in russian roulet.
You gain the following benefits as long as you are wearing this Artifact.
You can interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 2 in place of your Brawn rating, a Mental Agility of 2 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
wip
Exert your Mind and spend one minute.
You transform into Veemon Knight (ask player) for 30 minutes. You have access to all of your Powers while you are Veemon Knight (ask player), and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 2 and your Dexterity is increased by 2. Your Stress is reduced by 2.
While transformed, instead of your normal clothes and equipment, you are equipped with: Digizoid Longsword, Digizoid Shield & Digi knight armor (Flack Jacket & Helmet)
WIP
Exert your Mind and spend one minute.
You transform into Veemon Mage for 30 minutes. You have access to all of your Powers while you are Veemon Mage, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Dexterity is increased by 2 and your Intellect is increased by 2. Your Stress is reduced by 2.
While transformed, instead of your normal clothes and equipment, you are equipped with: Digizoid Mage Staff, Digizoid Kite Shield & Digizoid Mage Armor (Flack Jacket & Helmet)
You open the grimoire in front of you, its pages fluttering in a non-existent wind. You loudly speak the incantation as a rain fo spark surrounds the object. It shudders to life and follows your commands.
Exert your Mind and spend two Actions performing the following ritual: point at the target object and speak the incantation "Treguna Mekoides Trecorum Satis Dee". Select a Inanimate target within 20 feet which could fit inside a rolling luggage bag (50 liters). You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
Your target will become Animated for three hours. You may choose to end the effect at will, as a Free Action. This Artifact can maintain a max of 4 targets animated at once.
Animated Objects have the following restrictions and capabilities:
As Ava pulls the Boomerang out of her pocket, it whooshes fast into the air towards the intended target and causes damage. Before anyone can see anything, the boomerang is back in Ava's hands and the target on is knocked on their ass.
Ava was given her Boomerang by her Grandfather. She has used it most often to attack poachers but always for good intentions.
This Artifact can be used as a throwing knife. It is roughly the same size as a throwing knife and just as difficult to conceal.
Attack by rolling Brawn + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage. The target's Armor is fully effective against this damage. Attacks
You also gain the following effects:
the ring is slipped on the finger of the target searing their finger and dissipating the current host of Item ***-A
Exert your Mind and spend an Action to activate. Select a Creature target within arm's reach.
You possess your target and have control over their actions for the next three hours. You do not leave your original body behind when you possess a target. When a possession ends, your original body will reappear at the host body’s same location. You may spend a Committed Action to end the possession early.
Stats: Any actions you take will use the possessed creature’s Brawn, Dexterity, and Perception, but use your own Charisma, Intellect, and Abilities.
Gifts: You do not have access to any Gifts while you are possessing your target.
Death: If the host takes damage, or is destroyed or incapacitated in some way, you are evicted back into your own body.
Eviction: You cannot force your host to take actions which would violate their instinct for self-preservation (which includes engaging in Combat for any purpose other than self-defense or natural hunting); any attempt to do so will sever the connection and send you back into your own body. If you are forced out of the target's body prematurely, you must make a Trauma roll.
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects:
This device is a piece of chrome the size and shape of the back of a spoon. When placed against the skin, small hypodermic needles sprout from the device and attach it to the user's bloodstream. There, it filters and releases lifesaving drugs into the bloodstream, granting complete immunity from contracting new diseases and added resiliency in all other cases.
WARNING: The immunizing drugs have been shown to reduce inhibitions in test subjects.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects: