An arm made of bone and rotting flesh, the arm connects to the skeletal structure of the one using it, and bursts out of them when the artifact is first activated, the arm burrows it's way through the flesh so that it can connect with the user's spinal column, and subsequently be attached to the already existing skeletal structure.
You gain the following benefits as long as you are wearing this Artifact.
You gain an additional limb that functions as a standard human arm and hand.
Each additional limb you posses can take one Quick Action per Round without incurring a -2 dice penalty to your main Action. Each additional appendage you have gives you +1 dice to make and resist Grapples (up to a maximum bonus of +4 dice).
Any Battle Scars that affect or remove your additional limb will heal in a single week.
You take this device and point it at a mundane broken object close to you. A tiny bullet full of nano-bots if fired out, and immediately begin repairing the object. After 10 minutes, it's as good as new!
Hey there, I'm Harold Ford, Vice president of Ford Motors and president of Metalcraft™. Our boys at the lab where doing some market research and you know what they found? All of you people suck at repair work! I told my boys to be nicer to my fellow contractors but they insist, all you guys know how to do is investigate and shoot!
So I told my boys: Maybe the problem isn't the contractors it's the fucking tools you guys are making! I mean Jesus, can't I just have a gun that repairs my car?! So I got my boys working on that - They said it was impossible, and I said they're just lazy! A few months later they come back with this bad boy - Check it out!
I call it - the repair-o-gun! It looks like a ordinary device, but with a little pull of a switch and BANG BANG BANG! I LOVE YOU REPAIR-O-GUN! AAHAHAHAHAHAHA!
I LOVE THIS THING! I mean, next time anything breaks, you can just shoot it! Let's face it, you already solve most of your problems that way! Best-in-class repair device, patented nanotubular meshing. I don't understand how it works and neither do you!
Order now and receive free, same-day shipping courtesy of Offr Red! I love these devilish guys! Yah!
Exert your Mind and spend 10 minutes. Select a Object within arm's reach that is no larger than an SUV. Cannot be used on Alien technology. More than half the target object must be present in order to begin repairs. Roll Dexterity + Firearms at Difficulty 6.
If you succeed, your target is repaired back to a functional state. If you fail, you spend the full time working before realizing you cannot repair the target.
Due to her, losing her arm, everything changed now when she holds her bow at the enemy, and she pulls back the string feeling all the power inside of it, and she let go, the guiding bolt hitting her target as she feels a searing pain on her arm marking another kill
This Artifact can be used as a bow. It is roughly the same size as a bow but can be collapsed into coin and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +1 Weapon Damage. Attacks do not require a successful called shot to do damage.
Anyone who touches this Artifact will notice it warping their body and may drop it. If they choose to hold or use it, they immediately receive the following Battle Scar: soft Spot. If they lose possession of this Artifact, the Battle Scar heals over the course of the next day.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: ptsd. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
You also gain the following effects:
This ancient book contains a massive amount of spells, if one takes the time to learn them. A magic sigil on the book protects it from harm, and binds it to the mage who has mastered the spells inside.
This Artifact cannot be broken. If this Artifact is lost and in no one else’s possession, it finds its way back to its true owner during the next Downtime.
By default, the creator of this Artifact is its true owner. The true owner may formally bequeath this Artifact onto another person within arm’s reach, after which they are its true owner. If the true owner dies or is destroyed, their ownership ends. If this Artifact has no true owner, anyone may spend one day attuning to it to become its true owner.
If this Artifact is in no one else’s possession, its true owner may Exert their Mind and spend two Actions to bring it to themselves.
Whenever this Artifact is unattended and within 300 feet of its true owner, it will fly back to them. When not held or stowed, it floats beside its true owner, moving with them. While within 10 feet, the true owner does not need to touch it to use it.
This Artifact's true owner must have it with them to have restful sleep. They cannot regain Mind or Source while separated from this Artifact.
The axe ejects out, allowing for quick swings before retracting back when not in use
When in use it ejects outwards turning my arm into a deadly weapon, when not in use it can be slid up my forearm, having the head stop before my wrist, or at least. What used to be a wrist. It also has a feature to shoot out and hit an opponent 50 feet away using the same ejection system it uses to have the axe eject out into a ready state.
This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe and just as difficult to conceal.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects:
The scythe constantly exudes an invisible, yet ominous presence from it’s edge, and wounds it leaves become accursed with a black mist-like energy that destabilizes the wound.
This Artifact can be used as a great sword / giant axe. It is roughly the same size as a great sword / giant axe and just as difficult to conceal.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects:
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects:
This device is a piece of chrome the size and shape of the back of a spoon. When placed against the skin, small hypodermic needles sprout from the device and attach it to the user's bloodstream. There, it filters and releases lifesaving drugs into the bloodstream, granting complete immunity from contracting new diseases and added resiliency in all other cases.
WARNING: The immunizing drugs have been shown to reduce inhibitions in test subjects.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects: