Legendary Artifact

A Rider's Best Friend

Created and held by Maxwell Fawkes.
The silluoette of the massive white pistol will raise some eyebrows, it being jet black and having a white cross on it with gold accents. They look like something out of a video game, but watch out, this massive handcannon will deal insane damage if you arent careful.

This artifact, hefty, looks intimidating as the wielder would pull back the hammer and readies up a round, as the shots ring out, they look explosive, with the round ripping through the armor of the one who tried to combat him, he isn't taking anymore mercy...


This Artifact can be used as a handgun. It is roughly the same size as a handgun but can be collapsed into White and Gold Cross Necklace and concealed. Collapsing or expanding it costs a Quick Action.

Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.

You also gain the following effects:

  • Infinite Ammo: This weapon never runs out of its standard ammunition.

  • If there is not enough free space to expand the object, it cannot be expanded. You cannot expand this Object as an attack.
  • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used.
  • Rifles are +1 Difficulty to use in melee range. Sniper Rifles are +3 Difficulty to use without a tripod or in melee range. Setting up a tripod takes an Action.

Community Artifacts

Mended by darkness

Created and held by Rose Marantha.

..


You gain the following benefits as long as you are wearing this Artifact.

Any Injury you receive heals quickly, reducing its Severity by one level every 6 hours, starting once it becomes stabilized. You may also Exert your Mind and spend an Action to reduce the Severity of a single stabilized Injury by 1. Does not affect Injuries suffered as an activation cost for Effects.

Battle Scars caused by your Injuries will remain. Any Injuries you receive automatically count as a successful Makeshift Stabilization and do not deteriorate further.

KetSuna® "Slugger" Hand Cannon

Created and held by Mifiora Ib'Lapis.
A hulking mass of metal. The best way to describe this thing is a brick. An oversized, non-removable, internal magazine sits in front of the trigger. The barrel is thick and stubby, and the slide slams into the front block of the gun with every shot. The sheer mass of the firearm makes for a rather pleasant shooting experience due to its manageable recoil, if it weren't so cumbersome to hold. A snippet of a blueprint found clipped to the gun's receipt lists a mechanism for a "bottomless magazine" using portal technology, among other, more mundane, modifications. It smells faintly of charcoal, hamburger meat, and sulfur; and small traces of sand can be found on its spent casings.

Less so a firearm and more so a light artillery piece. Its muzzle blast is a dazzlingly bright explosion, lobbing a sizable chunk of metal at modest velocity. This brick of a hand cannon is twice as big as a contemporary handgun, and just as loud. Hearing protection and a suppressor recommended!

This gun is, quite literally, out of this world, whether that means of alien, time-travel, or inter-dimensional means. The bottomless magazine mechanism listed is arcane in nature, and the firearm feeds hulking wildcat .45 caliber cartridges. The gun is sealed (minus the ejection port and barrel) and self-cleaning.

A journal entry about the gun, written by an unknown blacksmith, and scrawled in an unknown language, notes the following improvements to the base design:

"Hellfire" portal technology for self-reloading magazine and self-cleaning mechanism. Ketsteel alloy construction for reduced weight at virtually no cost to durability. Prototype self-guided munitions (mimicking Myrrh Sov's harmonic stone core earthromancy-guiding munitions). An ergonomic grip (to replace the original design's horrid one). Cleaner sight picture. Threaded barrel to accept barrel accessories (the gods know it needs one). Expanded trigger guard to allow use of gloves.

----------------------------------------------------------------------

No known registered trademark "KetSuna" exists in current database... Refresh? [Y]/[N]


This Artifact can be used as a handgun. It is roughly at least twice as large as a handgun and cannot be concealed on your person or disassembled for storage.

Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +6 Weapon Damage.

You also gain the following effects:

  • Curve the Bullet: You suffer no penalties for attacking targets behind cover.
  • Infinite Ammo: This weapon never runs out of its standard ammunition.

  • This Artifact cannot be disguised or morphed with other Effects like Shape-Changing object.
  • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used.
  • Rifles are +1 Difficulty to use in melee range. Sniper Rifles are +3 Difficulty to use without a tripod or in melee range. Setting up a tripod takes an Action.

Wooden Exterior

Created and held by Dorris Green.

Wooden armour for Dorris


You gain the following benefits as long as you are wearing this Artifact.

You have 6 Armor, which reduces incoming Damage. Armor from multiple sources does not stack.

You may transfer your Armor to another target within 30 feet once per Round as a Free Action. You may transfer it back to yourself at any range.

You may spend an Action or Reaction and Exert your Mind to double your Armor rating for one Round.

Your Armor cannot be destroyed, and it always provides a minimum of 2 Armor regardless of any Armor shredding or penetration. It cannot be circumvented with Called Shots. When shredded, it returns to full potency in one hour.

When you take Damage from a source which is within 5 feet, deal back as much Damage as your Armor prevented.

  • This Effect’s Armor rating cannot be increased by any other Effects.

Chance’s Lucky Deck Of Cards

Created and held by Chauncy “Chance” Verity.
A deck of cards blessed by Lady Luck with the jokers taken out.

Card throwing, a beginner’s trick in a card sharp’s arsenal, useful in a variety of situations. Now pair that with an infinite stack and absurdly cutting edges…


This Artifact produces ephemeral projectiles that can be used as a shuriken. It is roughly the same size as a shuriken and just as difficult to conceal.

Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +2 Weapon Damage.

You also gain the following effects:

  • Heavy Toss: If your attack hits a target, it either knocks them down, or knocks them back 5 feet times the attack's Outcome. Decide which before you roll.
  • Magic Quiver: Instead of throwing this Artifact, it is an object that produces an endless supply of temporary throwable objects. For example, bracers that allow you to throw ethereal javelins, or a sack of throwing rocks that doesn’t shrink when you withdraw one.
  • Straight To The Face: You may make a throwing attack at melee range with no penalty.

  • Created projectiles last only until they strike their target and cannot be shared or stockpiled.
  • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used.

Silver cross

Created and held by Father Samael Ward.
a silver cross with an etched depiction of three circles connected representing the holy trinity

Your faith cause a barrier to form around you that protects you from harm


You gain the following benefits as long as you are wearing this Artifact.

You have 3 Armor, which reduces incoming Damage. Armor from multiple sources does not stack.

Your Armor cannot be destroyed or shredded, and it always provides a minimum of 2 Armor regardless of any Armor penetration. Your Armor cannot be circumvented with Called Shots.

Stock Legendary Artifacts

The Airship of Solitude

The airship of solitude is an imposing black blimp. While flying through the air, it is regularly struck by lightning, terrifying those below.

This Artifact can be used as a blimp. It is roughly the same size as a blimp but can be collapsed into a phone-sized canvas cube and concealed. Collapsing or expanding it costs a Quick Action.

This blimp has full science laboratory, bullet-proof envelope, and ample parachutes. Any roll to pilot this vehicle receives +2 dice.

You also gain the following effects:

  • Crew of One: You alone may stand in for an entire crew if the vehicle would normally be piloted by more than one.
  • Mind of its Own: This vehicle can move and take Actions without you driving it. It has seven dice for all Drive rolls.
  • No Muffler: Any stealth rolls made to hide your vehicle automatically fail, and any rolls made to notice your vehicle automatically succeed.

  • If there is not enough free space to expand the object, it cannot be expanded. You cannot expand this Object as an attack.

You gain the following benefits as long as you are wearing this Artifact.

You have 6 Armor, which reduces incoming Damage. Armor from multiple sources does not stack.

Your Armor cannot be destroyed, and it always provides a minimum of 2 Armor regardless of any Armor penetration. It cannot be circumvented with Called Shots.

Any time your Armor prevents damage, your total Armor rating is temporarily decreased by 1. Whenever you go two Rounds without preventing any damage, it is restored back to its full value.

  • Armor recharging happens automatically and does not require an Action.

Take a Severity-1 Injury and spend one minute. Select a Dead target within arm's reach with at least half its skeletal structure remaining. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means.

Your target rises as an Animate being. The raised creature is totally mindless, with no memory of its past life or hint of its old personality. They cannot communicate. They will follow any command you speak.

The creature lasts for eight hours or until it dies again. It is revived at full health. Any Injuries it had in life are not accounted for when determining its penalties or progression towards re-death, though they may affect its ability to perform certain actions at GM's discretion.

Raised creatures have their Abilities set to the same that they were in life. Their Charisma and Intellect are set to 1, but their Dexterity, Brawn and Perception are the same as they had in life. A raised creature cannot use any Effects.

Destroying one of your zombies requires a called shot to the head or heart. All other Injuries zombies suffer result in Battle Scars only, limiting their mobility and effectiveness in other ways.

Your revived targets deal 2 Weapon Damage with their unarmed attacks.

  • The called shot requires 4 Outcome dealing 4+ Damage or 6 Outcome dealing 2+ Damage.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

This Artifact can change its appearance. When not transformed, it is roughly the same size as a passport and just as difficult to conceal.

Exert your Mind and spend an Action to activate. This Artifact changes its appearance into an Object within the category of forms of identification. This lasts until you decide to end the Effect, which may be done as a Free Action.

The new object's appearance can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.

The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.

The Coffin

"The Coffin" is a black, alligator-skin briefcase made to look like its namesake. The interior is coated in red, quilted leather. It is quite a bit larger on the inside, appearing to stretch backwards like a dark passageway.

This Artifact can be used as a container. It is roughly the same size as a alligator-skin briefcase and just as difficult to conceal. Unless you are storing something commonly found in coffins, this Artifact behaves as its mundane counterpart.

Your alligator-skin briefcase holds 5 times what it normally could. Objects stored inside are weightless.

Living things can be stored in your alligator-skin briefcase. They will have access to anything else inside and may attempt to break free, damaging or destroying the alligator-skin briefcase in the process.

If your alligator-skin briefcase is destroyed, things inside may get out, and it will cease to function until it is repaired.

You may change the type of your container between Contracts.

Only you may open and close the container. Others can still destroy it to get at the contents

  • You cannot change the container's type if you are not in possession of it.
  • There is no cost to use your container.