A round metal hilt with a blue blade of light ignites from
This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe and just as difficult to conceal.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +10 Weapon Damage.
You also gain the following effects:
A plasma burn slash
Exert your Mind and spend an Action. Select a target within 45 feet. Roll Dexterity + Alertness Difficulty 6. The target may contest by rolling to Dodge or Defend as a Reaction, Difficulty 6.
If the Contested Outcome is positive, the target takes that much Damage plus 4.
You may use this Effect to Defend against any melee, projectile, or firearm Attacks within range or Clash against any Attack targeted at you. Using it to Defend deals no Damage but does not cost Exertion.
If a Living target would suffer an Injury Severity 5 or greater from this Effect, they die.
The target suffers a -3 dice penalty for the next hour or until the Injury is healed. This dice penalty does not stack multiple times on the same target.
If the target suffers an Injury from this Effect, they will receive at least a Minor Battle Scar regardless of its Severity. When this Effect causes a Battle Scar, you may select which one of the appropriate level.
1970s Split window Kenworth W9 with blue and white paint strips. Tri-axle with a steer axle in the front. With a storage rack behind the sleeper, 5th wheel and air lines. Dual stacks with the loud jake brakes. Dual 190 gallon tanks and drop down visor.
This Artifact can be used as a BigRig. It is roughly the same size as a BigRig but can be collapsed into Big Rig key chain and concealed. Collapsing or expanding it costs a Quick Action.
This BigRig has Headache Rack, Dual Tanks, 18 Speed Transmission, Condo Sleeper. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
This charm typically comes on a necklace or bracelet of some kind, potentially with other consumable rune charms. When an enemy approaches in an otherwise calm situation it becomes noticeably warm to the user, imbuing them with instinctive knowledge on their relative location. If one is feeling exceptionally threatened, one can trace the pattern of the rune for several seconds while chanting the words engraved on the reverse side of the charm (exact words may vary depending on who the charm was made for), channeling the energy within it to activate its full detection and reveal the locations of all enemies for the next hour. Overuse, however may strain the mind and lead to paranoid or unhinged thoughts patterns.
Exert your Mind and spend two Actions performing the following ritual: Trace the lines of the runic design while reciting the words inscribed on the reverse side of the charm. You must maintain Concentration while activating this Effect, and it fails if you are interrupted. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means.
You automatically detect all beings who intend you harm within 300 feet of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.
If no beings who intend you harm targets are within 300 feet of you, and then one enters range, you automatically detect it, even if this Effect is not active.
You may only use this Effect once per day.
The staff can shrink to the size of a needle and can expand 50 feet (very self explanatory)
This Artifact can be used as a club / improvised weapon. It is roughly the same size as a club / improvised weapon but can be collapsed into needle and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal 4 Weapon Damage. The target's Armor is fully effective against this damage.
The muzzle of the Rail Cannon pulses with energy as a small marble flies from the muzzle. Sparks and electricity arc off of it as it flies through the air.
This Artifact can be used as a rifle. It is roughly the same size as a rifle and just as difficult to conceal.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects:
While Luci communicates with her target (and in her own case, while she's projecting her thoughts and feelings onto the page), she draws a picture depicting the target's trauma and the circumstances behind its manifestation. Afterward, she rips the page out, crumbles it up into a little ball, and gives it to the target to eat.
It slips down into the user's stomach, melts into a bubbling mucus, and forces itself into their nervous system. The rogue energies force themselves directly up and into the target's brain, where they seek out the trauma they have been sicced on and forcefully pull it from the roots of grey matter. Not a pleasing experience in the slightest.
But to cap it off, the mucus coagulates in the target's stomach and begins to bubble violently until, inevitably, the target vomits the mucus back up. The inky black liquid- not too immediately dissimilar to the likeness of a roundworm, as it splatters onto the surface, takes a physical form related to the removed trauma and groans lowly as little appendages reach out and attempt to crawl back into the target's body.
When constantly meddling with what goes on outside of the base reality, there is always a likelihood that someone or something unfriendly may notice her. The Well is home to a variety of creatures, after all.
Amalgamations are typically just leftover spurts of energy that coagulated together and created something malformed. Most of the time, they are not that dangerous even if they are a little feral.
Revenants, wraiths- whatever you want to call them, they tend to manifest as undead spectres or wraiths- entities that are formless and only when looked at may take form due to the mind's inherent need to seek sanity. They may crawl itself up just in time and worm their way into Luci's mind if she isn't careful with some of her powers, and they will attempt to live out certain vices vicariously through her, in an attempt to experience basic needs that they are starved of in the Well.
Eidolons are typically not a concern for the complete opposite reason that Amalgamations aren't. They can be describe more accurately as a system than actual entities that were here long before the universe existed and will be there long after. Simply put, whatever Luci might be up to will hardly ever register for them- like to what esteem an elephant might hold an ant.
To most people, The Well is a type of Hell, and that doesn't necessarily change for Luci, except for with the creation of this power, allowing her to purge rogue entities from her mind and more safely maneuver the vast Oblivion. It has the unintended effect of also working against normal traumas.
Exert your Mind (unless you win a coin flip) to activate. Select a Living target within arm's reach. Your target must make a Trauma roll when you activate this Effect. Over the course of one minute, your patient must communicate with you and reveal at least one of their Traumas to you, including the details of those Traumas and the circumstances of how they were acquired. After the full treatment time has elapsed, roll Charisma + Crafts at Difficulty 6.
Your target may Resist. If your treatment is successful, you may remove one of the patient's revealed Traumas without incurring any Experience cost.
Once per day per target, you may choose to use this Effect to stabilize the Mind of a target within arm's reach. Treatment takes 30 seconds but will not remove any Traumas. If you are successful, restore 2 Mind damage.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see the target consume a piece of paper, and then a minute later, vomit up a thick black mucus. As it splats on the ground, it reaches up with several thin appendages and tries to crawl up and back into the target's mouth.
The user pours ink across the canvas and after watching it sink and seep into the sketchbook, must then makes a formal request for what they would like to see.
Time Walk: The ink seeps into the page and begins to move on its own, translating from the watchful eyes of shadows past into a complete picture upon the sketchbook page.
Got a Bad Feeling About This Place: Areas containing traps and ambushes are cleanly drawn together- to such detail that the user can recognize what the area looks like, while also being intuited upon the rough direction and distance.
Other: Pathways and passageways, whether hidden or overt, are clearly illustrated and labeled on the page.
Exert your Mind and spend a minute. Investigate an area with a radius of up to 1 mile You must use up 1 liter of Ink in order to activate this Effect. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. At the end of your investigation, roll Perception + Crafts at Difficulty 6.
You learn the following information about the area:
You cannot investigate the same area more than once per day.
Upon selecting the item of choice to repair, the user, must splash a surge of ink over the desired object. It completely surrounds the object for a few seconds before coagulating together beneath the object, into a pool of ink that bubbles and boils. From it, a spectre will rise from the Well beneath- an amalgamation that looks as if comprised of various humans and creatures stitched together by someone who failed biology. It looks different each time.
An incomplete drawing of the object will then appear on the sketchbook, reflecting the damaged parts of the object they desire to repair. The user will then need to fill in the incomplete drawing using nothing but their own drawing skills. As the user slowly completes the sketch, the spectre will reach down into the well, pull out various creatures from the Well, tear them into pieces, and melt them down into viscous blobs of ink, and mold them into the object. The ink will gradually take form into the vehicle and root itself within it.
This ritual is fragile- if the user is unable to finish it in its entirety, the repaired parts will melt back into ink and sploosh onto the ground.
Matter and energy can not be created or destroyed. Its fuel must come from somewhere.
Spend 10 Rounds. Select a Object within arm's reach that is of any size. You may target Alien technology, so long as you have an understanding of its intended function. When repairing Alien targets, you must Exert your Mind. You must use up 1 liter of ink in order to activate this Effect. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. More than half the target object must be present in order to begin repairs. Roll Perception + Crafts at Difficulty 6.
If you succeed, your target is repaired back to a functional state. If you fail, you spend the full time working before realizing you cannot repair the target. If your target only requires fuel or power and is otherwise in working order, this Effect costs no Exertion, and the target is fueled/powered for the next 24 hours.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see a spectre will rise from the Well beneath- an amalgamation that looks as if comprised of various humans and creatures stitched together by someone who failed biology. It looks different each time. As the user slowly completes the sketch, the spectre will reach down into the well, pull out various creatures from the Well, tear them into pieces, and melt them down into viscous blobs of ink, and mold them into the object..
This sketchbook is able to create imitations of perfect objects and bring them forth into reality. It does require some form of direction, in the form of a drawn picture. The picture, once finish, will rapidly lose form into a shapeless blob of weightless black ink. Within the span of a couple seconds, it will reform into the drawn object. This process isn't super squeaky clean- Luci only barely managed to stabilize the energies flowing through this artifact and so meddling with it can sometimes lead to a little more than a warning spurting out at the user.
Sometimes an undead spectre or wraith- someone who died in search of perfection- may crawl itself up just in time and worm its way into the user's mind, and will attempt to live through that person, acting out one of the vices that had killed them in the past.
The drawings can be predone so long as they follow along with the proper prerequisites.
Exert your Mind (unless you win a coin flip) and spend an Action. You must use up a competently drawn picture of the object desired (at least 4 successes) in order to activate this Effect. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means.
Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You can create explosives, but they are limited in size to being no larger or more powerful than a satchel charge. You cannot create firearms.
Roll Perception + Crafts to fabricate up to 5 copies of your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. Your created items no longer expire, and will last until they are destroyed.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see an Eidolon of the Well. The act of meddling with other planes of existence does not come without some undesired side effects. Sometimes, when peering through the veil with the intent to make use of its energies, something stares back and imparts upon the onlooker a warning of disorienting magnitude.
Luci's inherent map-making skills may not be the most prime, but with the assistance of this artifact, her scouting abilities are premier. Using the map created by Dance of the Shadow, Luci can pinpoint any area on the map, cover the page with ink, and manifest a live constantly moving image comprised of ink that moves and snakes along the page on its own to simulate what's going on in that location as if she was standing there herself.
Exert your Mind and spend an Action. This Effect cannot be used unless the area has been investigated or properly mapped out to a thorough degree. You must use up 1 liter of ink in order to activate this Effect. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means.
You may perceive things within 1 mile of you with perfect clarity as though there were no walls or obstacles blocking your view for the next 30 minutes.
Others near you may choose to observe what you are perceiving by looking at Luci’s sketchbook.
You may perceive through up to 15 feet of material. The Difficulty of all Perception rolls made through a wall are increased by 1 per wall.
Companions gawk at the sheer size and quantity of the equipment the survivalist stores in the Bug-out Bag, but when they open it, they find only a standard set of survival gear. Only when the survivalist opens it is its true capacity revealed.
This Artifact can be used as a container. It is roughly the same size as a 80 liter backpacking pack and just as difficult to conceal.
Your 80 liter backpacking pack holds 5 times what it normally could. Objects stored inside are weightless.
Living things can be stored in your 80 liter backpacking pack. They will have access to anything else inside and may attempt to break free, damaging or destroying the 80 liter backpacking pack in the process.
If your 80 liter backpacking pack is destroyed, things inside may get out, and it will cease to function until it is repaired.
Only you may open and close the container. Others can still destroy it to get at the contents
The survivalist has depended on the Bug-out Bag for so long, they've formed a powerful bond with the pack. This bond renders the pack unbreakable, and grants the survivalist an understanding of what direction it's in at all times.
This Artifact cannot be broken.
This Artifact's creator is always aware of the direction and distance to this Artifact.
The "Reaper" Assault Helmet is the signature piece of the Future Soldier's arsenal. It has a sleek, design and is made of a mysterious matte-metallic alloy. The wearer's face is exposed normally, but when a battle begins, a blue holographic visor flickers to life in front of the eyes. This HUD contains information about the soldier's ammunition and shield status, but more significantly can detect enemy combatants. Anyone nearby who is holding a weapon is painted with a red dot that follows them in real time. This allows the Future Soldier to fire at painted targets in the dark, detect ambushes lurking around corners, and grants an overall tactical advantage.
This Effect activates whenever combat begins. It does not require an Action or Exertion.
You automatically detect all people wielding weapons within 300 feet of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.
"The Coffin" can only be used to store things commonly found in coffins, such as bodies, clothes, jewelry, photos, weapons, coins, and similar.
This Artifact can be used as a container. It is roughly the same size as a alligator-skin briefcase and just as difficult to conceal. Unless you are storing something commonly found in coffins, this Artifact behaves as its mundane counterpart.
Your alligator-skin briefcase holds 5 times what it normally could. Objects stored inside are weightless.
Living things can be stored in your alligator-skin briefcase. They will have access to anything else inside and may attempt to break free, damaging or destroying the alligator-skin briefcase in the process.
If your alligator-skin briefcase is destroyed, things inside may get out, and it will cease to function until it is repaired.
You may change the type of your container between Contracts.
Only you may open and close the container. Others can still destroy it to get at the contents
The Skeleton Key slips easily into any keyhole and turns without a fuss.
Spend an Action.
You may lock, unlock, and/or open any number of doors, locks, or locked targets within arm's reach of you. Cannot be used on Alien technology.
If you successfully operate a lock, you may choose to destroy it, rendering it inoperable.
If the Selkie's seal skin is worn close to the body, any contact with salt water will cause them to transform into a seal. While transformed, they have full access to their normal suite of Powers.
This Effect activates whenever you are submerged in salt water. It does not require an Action or Exertion.
You transform into small for two hours or until you choose to end the Effect. See the Extended System text for stats.
While transformed, you cannot use any equipment (including Artifacts and Consumables), and you cannot use your Active, Direct, or Trap Powers. However, you can use your Passive Powers. Any equipment you are wearing transforms with you.
Injuries and Wound Level are carried over between forms. However, transforming can never kill you; you merely remain Incapacitated until your Injuries are sufficiently healed.