Dominic has learned to tap into the bugs, cameras so tiny as to be microscopic, in the world around him. Proving that he was right yet again! The Illuminati does indeed have eyes, ears, and all other manners of things everywhere! He doesn't know how or when they started planting them, but they did and they are even within the deepest sanctum and within your most trusted devices. Yet, now he needs to worry no longer for through the wondrous enlightenment he was granted he has figured out their subroutines and gained the ability to co-opt this technology most foul for the resistance!
Exert your Mind and spend an Action. Select a Location within 10 feet.
You place a ward,. You can perceive with all your senses through the ward as though you were standing at its location. Your wards last 3 hours. This Artifact may have at most 3 wards active at once.
The ward requires Concentration to monitor, though it will remain active until you deactivate it. The ward can be discovered if someone knows what they are looking for, but is otherwise inconspicuous and cannot be identified as a ward.
You may destroy the Ward to activate one Investigate Individual, >Object, or Area Effect as though you were standing at its location.
You may declare a condition to watch for on an active Ward. If it occurs, you may roll Perception + Alertness, Difficulty 6, to notice it, even if you are not actively monitoring that ward.
Whenever something crosses into the observational range of the Ward, you and those you've allowed to tune in are alerted by ring tone of choice.
Your Ward records all activity it observes, regardless of whether or not you are actively monitoring it. This recording can be played back and referenced later.
You may communicate through your ward, though doing so will reveal its presence.
With a swipe of lipstick across her lips, the transformation activates in a shine of white light. Ribbons begin to appear and wrap around Charlotte, vanishing into her magical girl outfit. She flicks at her hair, hair becoming long and tied up in bows, gloves appearing on her hands. Clicking her boots together, the transformation ends.
Magical girl outfit consists of: natural makeup, heart shaped wand, heart earrings, choker and necklace, hair bows, ruffled short sleeve blouse that kind of looks like a heart, a pretty pink stereotypical magical girl dress, pink pumps with charms, lolita style stockings, gloves, and a purse attached with pearls containing pink glittery pepper spray, first aid kit, money, pocketknife, perfume, makeup bag, and candy pouch.
Magical girl outfit also provides 3 armour.
Exert your Mind and spend a Quick Action.
You transform into an adult magical girl for 3 minutes. You have access to all of your Powers while you are an adult magical girl, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 2 and your Charisma is increased by 2. Your Stress is reduced by 2.
While transformed, instead of your normal clothes and equipment, you are equipped with: magical girl outfit
They say makeup can change someone’s appearance, in this case, quite literally.
A heart-shaped compact pressed face powder that comes equipped with a powder puff. With a tap tap on the powder and a pat pat on her face, she slowly morph into someone else! Not just solely limited to appearance as well!
Exert your Mind and spend a minute.
You become disguised in a manner of your choosing. The disguise lasts for two hours, or you may end it early at will.
The new appearance may have a different sex, age, and race to your own, and you may alter height by up to a foot and your weight by 50%. Your disguise cannot directly mimic an existing person. You may change the appearance of your outfit. A disguise cannot affect your Attributes or other stats.
You may roll Charisma + Crafts to attempt to make your disguise Beautiful. If your Outcome is 6 or higher, non-Effect Charisma rolls where your good looks could help are rolled at -2 Difficulty. If you fail or botch, you are ugly instead, and non-Effect Charisma rolls are made at +2 Difficulty.
Electricity runs through the glove, superheating the glove and then superheating the element it is touching.
If the heat isn't enough, the glove has little nozzles at the tips that hooks up through the glove into a small pack that holds Dicyanoacetylene, a super hot liquid chemical that burns at 5000* Celsius.
Spend an Action. Select a target within 300 feet which has both fuel and oxygen available (if you are starting a new fire). This Effect cannot be used unless Used on non-living things. You must use up a pack of quadruple A batteries in order to activate this Effect.
You may start or extinguish a fire as large as a firepit's fire at your target. Extinguishing a fire does not cost Exertion. You may create or extinguish fires the size of a lighter or candle flame without Exerting your Mind. Your fires require fuel and oxygen in order to continue burning.
Lighting a target on fire deals 4 Damage each Round on your turn, starting in the Round after the one in which they caught fire. This Damage is reduced by Armor, but the target’s Armor rating will be shredded by any Damage dealt, destroying material Armor once it reaches 0.
You may extinguish flames as a Reaction. This does not extend to explosives.
You may spend a Free Action on your initiative move a fire as large as a firepit's fire that is within 300 feet to another location within 300 feet. You may Exert your Mind to draw a line which a fire up to twice as large as a firepit's fire cannot cross.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 1.
Heath's body immediately contorts and bends into a plane-like position as he moans and groans in agony and pain as he didn't want to have to resort to this: as his body becomes a fighter jet.
Exert your Mind and Spend an Action to activate. Make a Trauma roll when you activate this Effect.
You transform into Lockheed Martin F-35 Lightning no larger than a suburban home for one hour. While transformed, you may control the functioning of the object you have transformed into. You can perceive your surroundings. You can be targeted as a Non-Living, Sapient Object.
If you are damaged while transformed, the damage is realized when you return to normal. If you are damaged before you transform, your inanimate form will appear partially damaged.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see your body cracks and bends into the shape of a full-sized F-35 Lightning jet..
The Umbrae Defender is outfitted with advanced adaptive projection technology, a system of micro-projectors and flexible nanomaterial layers that allow it to shift its appearance seamlessly. These micro-projectors emit an ultra-fine holographic overlay onto the umbrella’s surface, precisely adjusting colors, textures, and details to match the desired disguise. Meanwhile, an array of shape-memory polymers within the artifact’s frame enables it to collapse or expand at will, adjusting its size from a full umbrella down to something as compact as a passport.
Embedded RFID spoofing technology enables it to mimic the function of an ID card when scanned. This module temporarily broadcasts generic but plausible data without creating a traceable record in external systems, a key feature for bypassing low to mid-level security checks. However, the spoofed signals don’t generate true access credentials, so they won’t engage high-security systems.
The technology that drives the Umbrae Defender’s disguise capabilities uses pressure-sensitive smart polymers that detect attempts to use it in unintended ways. If the artifact is forced into actions outside its structure—such as being disguised as a knife and used to cut—these polymers signal the projection systems to suspend the illusion, ensuring it won’t compromise its own integrity. This amalgam of adaptive materials and projection tech makes the Umbrae Defender a marvel of modern concealment technology, tailored for a sleek, sophisticated, and covert user experience.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a Umbrella but can be collapsed into Passport and concealed. Collapsing or expanding it costs a Quick Action.
Spend a Quick Action to activate. This Artifact changes its appearance into a chosen Object. This lasts until you decide to end the Effect, which may be done as a Free Action.
The new object's appearance can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.
The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.
When used as identification and scanned, the scanner will act appropriately and bring up appropriate generic information. Further searches for the identity in the computer will turn up no results. This will not open security doors on its own.
The Umbrae Defender, crafted by Mr. Porter, is the epitome of a spy’s tool—an elegant umbrella concealing a sophisticated arsenal. Its sleek, high-end appearance masks a precision projectile system, allowing it to silently fire high-velocity darts that dissolve on impact, leaving no trace. A discreet grappling hook is hidden within one of the umbrella’s ribs, with a high-tensile micro-filament line capable of latching onto distant surfaces, allowing rapid ascents, controlled descents, or swift repositioning. In close quarters, the umbrella’s frame subtly shifts to reveal a razor-thin blade along its edge, effective for silent takedowns without sacrificing its refined look. With all mechanical functions silenced by an internal “Stealth Mode,” the Umbrae Defender remains as discreet as it is deadly, blending seamlessly into any environment while ready to adapt to any challenge.
This Artifact can be used as a crossbow. It is roughly the same size as a crossbow and just as difficult to conceal.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +2 Weapon Damage. Attacks do not require a successful called shot to do damage.
You also gain the following effects:
When activated, the Umbrae Defender processes its gathered data and displays the results on a concealed, high-resolution screen embedded discreetly into the handle. As the multispectral imaging completes, the screen illuminates, revealing a color-coded map of residues and fingerprints, each substance tagged and classified with forensic precision. Soil, pollen, or microscopic traces appear as glowing markers, each one identified by its chemical signature, presenting a clear visual of the object’s recent environments.
Next, the GPS data renders as a series of coordinates on a small map overlay, showing the object’s last known locations. These coordinates pulse on the screen, tracing a path of its journey, almost like a breadcrumb trail left by the item’s history. You can zoom in on these points to get a sense of specific places, each location tagged with approximate timestamps that correspond to environmental changes noted by the sensors.
The LIDAR-generated surface map appears as a 3D model on the screen, rotating slowly to display every scratch, dent, and mark on the object. Each detail is magnified, allowing you to examine wear patterns up close and trace the item’s handling history. This surface map provides clues about the object’s use, as well as how it may have been involved in the crime.
Finally, any available RFID data or manufacturing records load into a separate information tab on the screen. This section gives background details like the object’s origin, manufacturer, and production date, presenting a digital “birth certificate” of sorts. Each piece of information, meticulously presented on the screen, combines to create a clear, organized summary of the object’s journey, origin, and recent interactions—making the Umbrae Defender a powerful, portable investigative tool.
Exert your Mind and spend a minute. Select a evidence of crimes within arm's reach. At the end of your investigation, roll Intellect + Culture at Difficulty 6.
You learn all the following information about your target:
You cannot investigate the same target more than once per day.
The latest enhancement to the Umbrae Defender integrates advanced “black tech” defenses, blending next-generation materials science with covert tracking systems. The artifact now houses a layer of hyper-dense nanofiber mesh, invisible to the naked eye, which disperses kinetic energy from physical attacks. This nanofiber technology, known only to certain government labs and high-clearance contractors, reduces incoming damage significantly, rendering most forms of physical assault virtually ineffective. Only specialized attacks with legally encoded identifiers can bypass this armor, making it uniquely selective.
This nanofiber defense system is reinforced with a self-repairing lattice structure, embedded with molecular memory. If breached or damaged, the mesh automatically reconfigures itself, restoring to full strength within an hour, regardless of the intensity of the assault. This tech is resilient to armor-shredding tactics and cannot be bypassed by targeted shots, ensuring that the defense remains robust and consistent.
Embedded within the artifact is a miniature LiDAR tracking and triangulation system, activated immediately upon impact. When the armor is hit, this tracking system triangulates the origin point of the attack, locking onto the source’s exact location for 30 seconds. Utilizing covert radio frequency analysis, it provides a precise, untraceable data relay to the wearer, giving them a real-time, 360-degree awareness of their assailant’s position. The Umbrae Defender, enhanced by these black tech innovations, offers not only unparalleled defense but also an elite tracking system, turning each encounter into a tactical advantage.
You gain the following benefits as long as you are wearing this Artifact.
You have 6, which reduces incoming damage from all sources of physical attack except Legally Justified Attacks. Armor from multiple sources does not stack.
Your Armor cannot be destroyed, and it always provides a minimum of 2 Armor regardless of any Armor shredding or penetration. It cannot be circumvented with Called Shots. When shredded, it returns to full potency in one hour.
Whenever your Armor reduces incoming Damage, you are immediately made aware of the source of the Damage. You may pinpoint their location for 30 seconds.
These limbs consist of thirteen titanium segments that swivel around on omnidirectional ball joints, each one smaller than the other and tapering off to a point at the end. It straps onto the body using a specialty harness designed to sit under arms or over the stumps of missing limbs, and is prehensile enough to grab onto objects, and the arm can position the lower joints to move along its surface, working like fingers or toes on this limb.
You gain the following benefits as long as you are wearing this Artifact.
You gain an additional limb that functions as a standard human arm and hand.
Each additional limb you posses can take one Quick Action per Round without incurring a -2 dice penalty to your main Action. Any Battle Scars that affect or remove your additional limb will heal in a single week.
Your extra appendage is not connected to your nervous or circulatory systems, and you will not take damage if it is hit by an attack or destroyed.
Your Extra Appendage counts as an object and can be hacked or targeted by any Powers that affect objects or machines. Injuries to your Extra Appendage cannot be healed by Powers that affect living things but may be repaired during Downtime.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects:
This device is a piece of chrome the size and shape of the back of a spoon. When placed against the skin, small hypodermic needles sprout from the device and attach it to the user's bloodstream. There, it filters and releases lifesaving drugs into the bloodstream, granting complete immunity from contracting new diseases and added resiliency in all other cases.
WARNING: The immunizing drugs have been shown to reduce inhibitions in test subjects.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects: