You hold out the imbued coin and chant the trigger phrase and blood seeps out of your nails. The blood pools and boils until 3 seemingly human butlers rise from the puddle. They are servants of the god of ultraviolence, they despise all those which cannot bleed for they cannot pay the red tithe. The butlers all appear middle aged, with bald heads and well groomed mustaches. They wear red and black tuxedos and carry an era of professionalism, despite their love for bloodlust.
Increase your sacrificial Injury's Severity by 1 and spend an Action.
Summon up to 3 Sapient Battle Butlers at your location. They last until they are destroyed They are controlled by the GM but will follow any commands you give. They will attack any nonliving, Animate targets they encounter immediately and will ignore your commands to do otherwise. This Artifact may have at most 3 minions active at a time.
Anyone who touches this Artifact will notice it warping their body and may drop it. If they choose to hold or use it, they immediately receive the following Battle Scar: hemophilia: Unstablized wounds worsen in half the time.. If they lose possession of this Artifact, the Battle Scar heals over the course of the next day.
If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.
Boets rubs his bracelet and speaks to the objects
Spend an Action. Select a Inanimate target within arm's reach which could fit inside a briefcase (15 liters).
Your target will become Animated for three hours. You may choose to end the effect at will, as a Free Action. This Artifact can maintain a max of 4 targets animated at once.
Animated Objects have the following restrictions and capabilities:
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 1.
Chanting the words ‘GARVEN DEH’ and pairing it with a hand motion, white sparkles shimmer around the target creature and sends it into a magical slumber.
Expend a point of Battery and spend two Actions performing the following ritual: spellcasting. Select a Living target within 30 feet. You must maintain Concentration while activating this Effect, and it fails if you are interrupted. Roll Intellect + Occult at Difficulty 6. Affected targets may resist by rolling Mind at Difficulty 6.
If you succeed, your target becomes drowsy for the next 3 Rounds, during which time they suffer an additional -2 dice Penalty to all Actions. At the end of their drowsiness, they fall asleep for Contested Outcome x 3 minutes.
Sleeping targets will not prematurely wake up on their own, and can only be awoken by taking Damage or nearing death from hunger, thirst, or suffocation. Drowsy targets always fall asleep, regardless of what happens while they are drowsy.
When an affected target wakes up, they remain drowsy for the next minute, and suffer a -3 dice penalty. If an affected target successfully resists being put to sleep, they will still become drowsy for the next minute, and will suffer the same penalty.
Florere will set down the bag, and lay it open on the ground next to however they are treating. After giving a quick examination of the tools, they will quickly begin treatment, making incisions, sewing cuts, extracting foreign objects, and treating burns.
As they are doing so, they will not be able to respond to any outside stimuli, too focused on their work, as a sickly dark green light begins to flow from the bag into the patient.
Wounds not actively being treated will begin to close and recede, Florere only needs to focus on the largest injury.
Eventually, the light will subside, and the patient will be stabilized in a few short minutes, healing process greatly reduced. However, underneath any bandages, there will still be glimmers of light, until the bag is full closed and put away, after which the light will swiftly fade.
You gain the following benefits as long as you are wearing this Artifact.
All Stabilizations you attempt are considered Proper Stabilizations.
You also gain the following effects:
What seemed to be a normal kitty bracelet, cat bell collar, or perhaps something to adorn ears, but soon turning into a large nightmareish looking scythe, an eyeball could be seen between the end of the blade, and the end of the hilt.
This Artifact can be used as a great sword / giant axe. It is roughly the same size as a great sword / giant axe but can be collapsed into A cat cosemetic and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal 3 Weapon Damage +3 Bonus Damage. The target's fully effective
This item is a living thing. It counts as a Creature when targeted. If destroyed or abandoned for more than two days, it dies and becomes unusable.
You also gain the following effects:
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects:
This device is a piece of chrome the size and shape of the back of a spoon. When placed against the skin, small hypodermic needles sprout from the device and attach it to the user's bloodstream. There, it filters and releases lifesaving drugs into the bloodstream, granting complete immunity from contracting new diseases and added resiliency in all other cases.
WARNING: The immunizing drugs have been shown to reduce inhibitions in test subjects.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects: