Crafted Artifact

H.Sense_Ring

Created by Polamedes, given to Jessica Laolu.
A silver ring with a small blue box with a tiny number 0 inside behind the 0 is a small lightining bolt.

Tiny electronic robots emerge from the ring and burrow under the users skin. They crawl along under the dermis creating quickly moving bulges that travel into the users fingers, down their hand, past their wrist, and into the forearm before ballooning outward and spreading all over the body. The feels like their nerves are on fire as the tiny insects crawl along the internals of the body before finally arriving at the nerve receptors for the eyes and nose respectively. Once at the eye the user would see their tiny legs begin to snake into the their vision from the periphery. The nanite needs the eye to be looking forward so as the cornea moves to the side to see the legs they retract while legs on the opposite side continue to snake forward. Once the eye is stationary enough the bug legs lock it into place and another nanite crawls from the back of the eye and enlarges over the cornea. Once in place it's tiny legs inject past the cornea and into the optic nerve behind it. Afterwards the user sees a thin HUD outline of what the other nanites have already found relayed back to the user. As for the nose once the nanites are in place at the nerve ending the user would have a sudden drop where they couldn't smell anything for a few seconds followed by the smell of metal and burning plastic for a bit, then the new senses would be online. The nasal cavities become filled with tiny nanites buzzing and humming from inside.

Tiny nanomachines begin to pour out of the ring and skitter around the user in an outwardly growing sphere. They burrow into floors, walls, roofs and doors and continue to move unnoticed with the user for the duration of the ability before dissolving. While active the bots scout slightly ahead and ping back information to the ring that they emerged from, mainly focusing on electronic items but also recording interesting smells and cataloguing them for investigation.


Expend a point of Battery and spend an Action. This Effect cannot be used unless Nanites require area with active power or enough to last them the duration of the ability(at minimum car battery).

Your senses are enhanced in the following way. Lasts for three hours.

  • Smell: Your nose is highly sensitive and can differentiate between scents the way a dog can, as well as recognize things you have smelled before.
  • Electroreception: You may detect electromagnetic fields, electric currents, and even neurological activity in a 50 foot radius from yourself at all times. When detecting neurological activity, you learn nothing but the creature's rough size.

Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see Cornea HUD, Nose Hive..

  • When you are within 50 feet of range, your electroreception sense is sufficient for aiming.
  • When narrating disturbing content, be cognizant of your group's tone and accommodating to those who would like to "fast forward" through the description.

Community Artifacts

Cleaver

Created and held by Thomas.
A simple cleaver

Specially created throwing knives


This Artifact can be used as a throwing axe. It is roughly the same size as a throwing axe and just as difficult to conceal.

Attack by rolling Brawn + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +1 Weapon Damage.

You also gain the following effects:

  • Heavy Toss: If your attack hits a target, it either knocks them down, or knocks them back 5 feet times the attack's Outcome. Decide which before you roll.
  • Pin: If your attack inflicts an Injury on your target, you may "pin" to the ground or a nearby wall. They are stuck there until you remove the weapon. The target may spend a Quick Action and increase the Injury's Severity by 1 to pull themselves free.
  • Return: When you throw this weapon, you may opt to have it return to your possession at the end of the attack. Whoever threw this artifact last may use an Action to recall it from up to 100 feet away, attacking one target in its return path as they do so.

  • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used.

Tool box

Created and held by Faira Lenora McDougall.

An ordinary tool box that always seems to have the right tool for the job.


Spend 10 minutes. Select a Object within arm's reach that is of any size. You may target Alien technology, so long as you have an understanding of its intended function. When repairing Alien targets, you must Exert your Mind. This Effect cannot be used unless the target must be a mode of road transport. More than half the target object must be present in order to begin repairs. Roll Brawn + Alertness at Difficulty 6.

If you succeed, your target is repaired back to a functional state. If you fail, you spend the full time working before realizing you cannot repair the target.

  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Rummage long enough in the tool box and you'll probably find what you need.


This Artifact can be used as a container. It is roughly the same size as a tool box and just as difficult to conceal. Unless can only stash tools of parts for repairing road transportation., this Artifact behaves as its mundane counterpart.

Your tool box holds 30 times what it normally could. Objects stored inside are weightless.

Living things can be stored in your tool box. They will have access to anything else inside and may attempt to break free, damaging or destroying the tool box in the process.

If your tool box is destroyed, things inside may get out, and it will cease to function until it is repaired.

  • There is no cost to use your container.

Secondary Restaurant Taotie Little Store Knife

Created and held by Bu Fang.
A knife with the image of a Taotie inscribed onto the blade.

Bu fang grabs the knife, spends a little time calculating the trajectory, and cuts through space, making sure not to hit something bad in the process by being extra careful.


Exert your Mind and spend 2 rounds to activate. If you are at Bu Fang Restaurants, you may choose a target Location within your line of sight; otherwise, your target may only be Bu Fang Restaurants.

You are transported directly to the chosen Location. You must wait an hour before activating this effect again.

After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.

  • You can target yourself if you qualify as a valid target by the other requirements.

Spear of the Hunter

Created and held by Wolf.
Currently Destroyed.
a spear made of bone, covered in Feathers and Teeth

Disciple's Trinket

Created by Tommy Lenston, looted by UA-417.
A Old Pendent, made from the outreaches of where gods lie, a blessing from a certain parasitic god

The darkness hides a cruel god, willing to give a limb out to those who cherish him. A Black void grows on his back to allow a black tentacle to come out and strike terror and form itself into a elongated huge blade and reach how far it would like too, helping the blessed who are willing to bow down. The Trinket itself, being given to him in a dream after contract after having a conversation with his god and being gifted to him for being faithful and doing what he wishes, only to wake up adorning it and it being the middle of the night with an extra limb.


You gain the following benefits as long as as long as Will only come out in a dim light or complete darkness, if a bright light is on him he must destroy it to use extra appendage and you are wearing this Artifact.

You gain an additional limb that functions as a standard human arm and hand.

Each additional limb you posses can take one Quick Action per Round without incurring a -2 dice penalty to your main Action. Any Battle Scars that affect or remove your additional limb will heal in a single week.

Your extra appendage can be used to attack in exactly the same manner as a Great Sword.

Your appendage is capable of bending and squishing in normally-impossible ways. It may fit through any gap that is not water-tight and retain its functionality.

Your extra appendage can stretch to reach an additional 30 feet.

Stock Artifact Crafting Gifts

You gain the following benefits as long as you are wearing this Artifact.

You get +2 dice to any Body resistance rolls you make. You also gain the following effects:

  • Survivor: You are immune to all non-Alien diseases.
  • All Brawn No Brain: You suffer a -2 dice penalty on Mind resistance rolls.

  • These bonuses apply only to Body rolls made to resist Effects and other supernatural phenomena. They do not apply to other contexts such as attacks made while under the Creature Transformation Effect.

You gain the following benefits as long as you are wearing this Artifact.

You get +0 dice to any Mind resistance rolls you make. You also gain the following effects:

  • Naturally Resistant: Any time you make a Mind resistance roll, the individual who you are resisting must Exert their Mind, or your resistance succeeds automatically.
  • Clash Of Wills: If you fail to fully resist an Effect, your Outcome is considered to be 0.

  • These bonuses apply only to Mind rolls made to resist Effects and other supernatural phenomena. They do not apply to Trauma rolls or self-control rolls.