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You gain the following benefits as long as you are wearing this Artifact.
All Stabilizations you attempt are considered Proper Stabilizations.
You also gain the following effects:
A highly customizable firearm, able to be reconfigured at the user's will. Matter is created out of thin air as the firearm modifies its own form and function to best suit the wants and needs of its performer. The magazine seems to hold four shots, but no matter what it always stays full.
The Adagio Multipurpose Instrument was a modular weapons system designed by Lotus for use by its star assassins. Its standard models required affixing the attachments to the gun manually to alter its performance, but a certain piece, coveted even more than Myrrh Sov's Slugger, was so much more than those it succeeded. Adagio models were kept in instrument cases alongside its varied kit, and labeled as such to lessen suspicion and give a sense of artist's superiority to its users.
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No known registered trademark "Lotus" exists in current database... Refresh? [Y]/[N]
This Artifact can be used as a handgun. It is roughly the same size as a handgun and just as difficult to conceal.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +6 Weapon Damage.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Delusions of Grandeur. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
You also gain the following effects:
It's a sword that can collapse into a Dildo
This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe but can be collapsed into Dildo and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects:
The amulet glows and your arm transforms into a leach like tendril made of flesh that latches into a target and either drains or bestows physical or mental energy
Exert your Mind and spend an Action to activate. Select a Sapient target within arm's reach. If a target does not consent to the transfer, you must roll intellect + occult at Difficulty 6 to use the effect on them. They can resist by rolling either Body or Mind at Difficulty 6, depending on what you are attempting to transfer to them.
You may choose a single instance of one of the following to transfer from your target to yourself, or from yourself to them:
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see your arm turning into a fleshy tendril with a leach like mouth and latching onto the target.
Your amulet glows and you begin coughing violently and puke up a small squid covered in black mucus.
The squid can hover and also possesses a powerful and highly acidic ink spit attack.
The powers that where absorbed by the amulet are growing the more it is near supernatural entities, Jack was lucky that the first time jack used this power he was in his own home or else he would of had a lot of issues acting socially after that point.
Exert your Mind and spend at least two Actions performing the following ritual: Puking up black mucus to activate. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
Summon a single Eldritch Squid at your location. They will last until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 1 minion active at a time.
Minions have 4 Body and can make ranged attacks at targets up to 30 feet away with 5 dice to attack and +1 Damage. Your minions can move 45 feet per Round as Free Movement, and double that when performing an all-out Sprint. They cannot dodge or Defend. They have dog-level intelligence, and cannot communicate back to you. Any Perception checks they make are rolled with 3 dice.
Your minions can fly at their normal movement speed.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see you coughing violently as you puke up a small squid like creature covered in black mucus.
Oswald can use this gift to attack enemies.
Inspired by the paintbrush that Oswald's ex-friend used, "Rabbit's Foot" acts as a more offensive weapon compared to the brush. This gun has proven useful many times for Oswald to protect himself from "The Mob of Hollywood".
This Artifact can be used as a handgun. It is roughly at least twice as large as a handgun and cannot be concealed on your person or disassembled for storage.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage. The target's Armor is fully effective against this damage.
You also gain the following effects:
When he summons this creature, it is vicious, looking like a Giant plant monster and it has a giant monster made out of thorns and vines and not regular vines, thick vines it has a lotus flour that is upside down on its head covering its face
Exert your Mind and spend an Action.
Summon a single Non-Sapient, Animate Thorn guardian at your location. They last until they are destroyed They are controlled by the GM but will follow any commands you give. This Artifact may have at most one active at a time.
Spirits used to take over, but now it’s only life itself as plants roses producing toxic gas from vines, creeping up walls and taking over places Vines hanging from the ceiling thorns starting to grow on the ground and the gas is a thick red, which is hard to see through and it is poisonous
Exert your Mind (unless you win a coin flip) and spend an Action. Select a Location within 60 feet of you.
You create a hemispherical dome of roses producing toxic, gas, and vines hanging low from the field originating at the chosen Location, with a radius of 60 feet, and lasting for 5 minutes. The area inside your zone is affected in any number of the following ways:
Having this ability his body will slowly grow back like a plant
You gain the following benefits as long as you are wearing this Artifact.
Any Injury you receive heals quickly, reducing its Severity by one level every 6 hours. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.
You may Exert your Mind and spend an Action to reduce the Severity of one of your Injuries by 2. Does not affect Injuries suffered as an activation cost for Effects.
All Injuries you receive are considered Properly Stabilized. You may also choose to heal any Battle Scar on yourself that may not have been caused by an Injury. Doing so takes one day, and the Battle Scar affects you fully until that time.
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects:
This device is a piece of chrome the size and shape of the back of a spoon. When placed against the skin, small hypodermic needles sprout from the device and attach it to the user's bloodstream. There, it filters and releases lifesaving drugs into the bloodstream, granting complete immunity from contracting new diseases and added resiliency in all other cases.
WARNING: The immunizing drugs have been shown to reduce inhibitions in test subjects.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects: