....
Spend a minute. Select a an object that needs to be unlocked. within arm's reach. At the end of your investigation, roll Charisma + Technology at Difficulty 6.
You learn a single specific piece of information, chosen from the following list, about your target:
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
You cannot investigate the same target more than once per day.
...
Exert your Mind and spend an Action.
You may understand and communicate to humans as if you are fluent in a relevant language for the next hour.
The wand glows with an ominous red. It shimmers from the arcane runes inscribed within it. Suddenly, the energy and light surges forth, eventually exiting as a solid bolt. It curves through the air, flitting between interruptions with grace, able to avoid small objects or even people who would get in the way. As it hits its target, it tears through flesh, leaving bright red arching cracks through the impact area.
Spend an Action. Select a target within 50 feet. Roll Intellect + Occult Difficulty 6. The target may contest by rolling to Dodge or Defend as a Reaction, Difficulty 6.
If the Contested Outcome is positive, the target takes that much Damage plus 4.
The target suffers a -3 dice penalty for the next hour or until the Injury is healed. This dice penalty does not stack multiple times on the same target.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 1.
When collapsed, the sword appears to be a spiral, origami spring with metal designs spanning across each segment. The user can expand the blade through extending the spring, which then unfolds into the shape of an elegant sword. Its craft grants it the potency to pierce through any defense.
This Artifact can be used as a thrusting sword. It is roughly the same size as a thrusting sword but can be collapsed into an origami spring and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Melee, Difficulty 6. Successful attacks deal Contested Outcome +2 Weapon Damage.
You also gain the following effects:
Shoots typical lead balls from the 1850s... it just never runs out. And it would be interesting to try and get forensics on them since they're lead balls... and the gun isn't exactly registered....
Looks like an ordinary revolver. Or at least as ordinary as any 150 year old gun could. And yet... there's a reason it's a family heirloom.
And now, it's even library appropriate with a silencer!
This Artifact can be used as a handgun. It is roughly the same size as a handgun and just as difficult to conceal.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects:
its purple n black nike tech taha
You gain the following benefits as long as you are wearing this Artifact.
You have 6 Armor, which only reduces damage taken from Hand to Hand combat. Any armor piercing effects from Hand to Hand combat are ignored. Armor from multiple sources does not stack.
You may spend an Action or Reaction and Exert your Mind to double your Armor rating for one Round.
Your Armor cannot be destroyed, and it always provides a minimum of 2 Armor regardless of any Armor shredding or penetration. It cannot be circumvented with Called Shots. When shredded, it returns to full potency in one hour.
When you take Damage from a source which is within 5 feet, deal back as much Damage as your Armor prevented.
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects:
This device is a piece of chrome the size and shape of the back of a spoon. When placed against the skin, small hypodermic needles sprout from the device and attach it to the user's bloodstream. There, it filters and releases lifesaving drugs into the bloodstream, granting complete immunity from contracting new diseases and added resiliency in all other cases.
WARNING: The immunizing drugs have been shown to reduce inhibitions in test subjects.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects: