A hulking, large, pulsating shapeless sword of pure darkness that leaks with a ravenous hunger, changing into any weapon that suits the user. It tears into the soul of those it harms, no matter how meagre or light the damage it gives, it tears into the soul, regardless of it being held within a body
This Artifact can be used as a great sword / giant axe. It is roughly at least twice as large as a great sword / giant axe and cannot be concealed on your person or disassembled for storage.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
You also gain the following effects:
Gold light comes from God and bathes the wearer in its light. Heals wearer back to minus 2 mind and body. Once removed (brawn thievery 6) all effects are gone
You gain the following benefits as long as must wear gods boon at all times and you are wearing this Artifact.
Any Injury you receive heals quickly, reducing its Severity by one level each Round. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.
As long as at least half your body remains intact, you cannot die and remain at Incapacitated, regardless of how many Injuries you take. It is clear to observers that you are still alive.
From beneath the sweat-soaked brim, this hat's bearer removes a tiny, red boomerang. An ignorant observer would have only time to conclude that 'it must be a novelty item for tourists', before it arcs around and whacks the back of their head, the thrower not far behind.
This Artifact produces ephemeral projectiles that can be used as a shuriken. It is roughly the same size as a shuriken and just as difficult to conceal.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage. The target's Armor is fully effective against this Damage. Attacks
You also gain the following effects:
Regeneration
You gain the following benefits as long as you are wearing this Artifact.
Any Injury you receive from a source other than Destruction of the amulet heals quickly, reducing its Severity by one level every day. Any Injuries you receive while this Effect is active automatically count as a successful Proper Stabilization and do not deteriorate further. Any Battle Scars caused by such an Injury will heal with the Injury.
As long as at least half your body remains intact, you cannot die and remain at Incapacitated, regardless of how many Injuries you take. It is clear to observers that you are still alive.
You may also Exert your Mind and spend an Action to reduce the Severity of one of your Injuries by 2. Does not affect Injuries suffered as an activation cost for Effects.
Injuries you receive from Destruction of the amulet are increased in Severity by 1.
The user throws the harpoon, propelled like a rocket by its junkyard modifications, and the spine explodes with a jet of briny water to aid the propulsion. If the user flexes their hand and pulls, the waterjet pulls the Harpoon back into their grip like the retracting of a chain.
This spear was made of the spine of the fish woman Jorge and his crew ate that one fateful night, when starving they engaged in the sin of mythological cannibalism.
This Artifact can be used as a javelin. It is roughly at least twice as large as a javelin and cannot be concealed on your person or disassembled for storage.
Attack by rolling Brawn + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage.
You also gain the following effects:
Jorge consumed the Kuliltu, and made its spine into his harpoon. Ever since that fateful night where he partook of its body with the crew, he’s felt it like a part of his own body. Flesh of his flesh and blood of his blood.
This Artifact cannot be broken. If this Artifact is lost and in no one else’s possession, it finds its way back to its true owner during the next Downtime.
By default, the creator of this Artifact is its true owner. The true owner may formally bequeath this Artifact onto another person within arm’s reach, after which they are its true owner. If this Artifact has no living true owner, anyone may spend one day attuning to it to become its true owner.
This Artifact's true owner is always aware of the direction and distance to this Artifact.
every time one comes off it reappears
This Artifact produces ephemeral projectiles that can be used as a throwing axe.
Attack by rolling Brawn + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage.
You also gain the following effects:
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects:
This device is a piece of chrome the size and shape of the back of a spoon. When placed against the skin, small hypodermic needles sprout from the device and attach it to the user's bloodstream. There, it filters and releases lifesaving drugs into the bloodstream, granting complete immunity from contracting new diseases and added resiliency in all other cases.
WARNING: The immunizing drugs have been shown to reduce inhibitions in test subjects.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects: