Legendary Artifact

Bloomguard Sigil

Created and held by Athena Blossom.
A delicate silver brooch shaped like an open blossom, each petal traced with intricate patterns of vines and shields. At its heart sits a polished, iridescent stone that catches the light like a drop of morning dew. Though small enough to pin discreetly to a uniform or jacket, the artifact radiates a quiet, undeniable strength. When activated, faint outlines of ancient runes glow along its petals, pulsing like a heartbeat as the protective barrier forms.

When activated, the Bloomguard Sigil shimmers visibly, its petals unfolding with a soft metallic hum. Pale, translucent vines of golden energy sprout from the artifact, wrapping around the chosen target in a protective spiral. The barrier appears as a faint, ethereal dome, barely visible unless it catches the light — like a soap bubble made of starlight. To any bystander, it is immediately clear that something supernatural is at play, and that the source of the protection is the brooch itself, now brightly glowing.

Forged from ancient rites long buried beneath the ruins of forgotten temples, the Bloomguard Sigil is a relic of divine craftsmanship, a marriage of mortal ingenuity and celestial will. It channels the unyielding defense of the legendary Aegis, but tempers it with the gentleness of new life — a balance between war and wisdom. Only those who understand the sacred bond between protection and sacrifice can awaken its true potential. When called upon, it weaves a barrier not from steel or stone, but from pure intent: a living testament to the wearer's will to defend what matters most.


Spend an Action or Reaction. Select a Animate target within 20 feet. Roll Intellect + Occult at Difficulty 6.

If you succeed, you create a barrier around your target, which absorbs the next Outcome +2 Damage. The Damage reduction from the barrier is applied before Armor. This Artifact may only have 1 active barrier at a time.

You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.

This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 1.

  • Effects which circumvent Armor completely also circumvent your barrier.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Community Artifacts

Mimic gauntlets

Created and held by Damian Ciangarotti.
guantes los cuales adquieren las propiedades del material el cual haya tocado

Tienen la forma de unos guantes de mma de 5 onzas, los mismos tienen pequeñas marcas rojas las cuales llegan hasta los nudillos y viajan alrededor de los guantes de manera erratica.


This Artifact can change its appearance. When not transformed, it is roughly the same size as a pair of gauntlets but can be collapsed into two rings of a goldlike material and concealed. Collapsing or expanding it costs a Quick Action.

Spend a Quick Action to activate. This Artifact changes into one of the following Objects: It receives the propierties of any kind of materia it touches. This lasts until you decide to end the Effect, which may be done as a Free Action.

The new object's appearance must be generic, cannot mimic specific items (such as a particular painting, a certain person’s ID, etc), and must be of a similar size and weight to this Artifact.

Your Artifact makes a genuine transformation into the new Object; it is not illusory, and the Object has fully normal and expected functionality. Any functionality which the Artifact previously possessed will not be useable until the transformation is ended.

  • If there is not enough free space to expand the object, it cannot be expanded. You cannot expand this Object as an attack.

The Ogon's Welding Suit

Created and held by The Ogon.
Thick leather suit and apron with an advanced welding mask.

The asbestos filled leather suit and mask is incredibly fire resistant.


You gain the following benefits as long as you are wearing this Artifact.

You have 6 Armor, which only reduces damage taken from fire. Any armor piercing effects from fire are ignored. Armor from multiple sources does not stack.

Your Armor cannot be destroyed, and it always provides a minimum of 2 Armor regardless of any Armor penetration. It cannot be circumvented with Called Shots.

Beyond just fire protection the welding suit offers fantastic protection against other attacks using ceramic ballistic plates and other types of armor under it's leather surface.


You gain the following benefits as long as you are wearing this Artifact.

You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. Called Shots may circumvent your Armor, depending on its coverage.

You may spend an Action or Reaction and Exert your Mind to double your Armor rating for one Round.

The visor has several visual sensors built into it.


You gain the following benefits as long as you are wearing this Artifact.

Your senses are enhanced in the following way.

  • Sight: You can see perfectly in dark and even pitch-black environments. You suffer no dice penalty due to darkness.
  • Thermal: You are able to "see" heat signatures within your line of sight.

Any senses which have been heightened cannot be overloaded. Battle Scars you receive cannot affect these senses.

  • Examples of overloading a sense include: an explosion causing temporary deafness, a bright light causing blindness, a sedative causing numbness, etc.
  • Your thermal vision allows you to judge temperatures of surfaces fairly accurately as long as they are within livable temperatures.

Gym bag

Created by Victoria Bellenara, given to Faira Lenora McDougall.
Currently At home.
A normal looking gym bag

Just an ordinary foot bag, or trunk, or backpack... okay, not so ordinary.


This Artifact can be used as a container. It is roughly the same size as a foot bag and just as difficult to conceal.

Your foot bag holds 30 times what it normally could. Objects stored inside are weightless.

Living things can be stored in your foot bag. They will have access to anything else inside and may attempt to break free, damaging or destroying the foot bag in the process.

If your foot bag is destroyed, things inside may get out, and it will cease to function until it is repaired.

When scanned or investigated without opening, the contents of your container appear normal and unremarkable.

  • There is no cost to use your container.

Extracted Memory Type R

Created and held by Carl Baskins.
A band of unbroken scarlet metal. When used, some of the color drains from it.

The metal band around his waist vibrates, hums, and seethes. The color begins to drain from it, and move up Carl’s chest, then his arm. As he reaches a hand out to his target, the scarlet color flows from his hand into the object, and infuses it. The affected object turns obviously scarlet in color until the enhancement wears off. The belt loses some of its scarlet coloring (appearing clear and colorless in affected areas) until it regains that Source point.

Carl was taken to a room he no longer remembers, where using some device, personnel he has since forgotten the existence of used a memory extraction device to pull this item from his mind into reality. Though he does not realize it, this strange belt is intrinsically linked to the door he has nightmares of each night.


Expend a point of Battery and spend a minute to activate. Select a non-Alien Device within arm's reach. Cannot be used to improve Armor.

For the next day, your target receives 1 extra dice to all actions taken with its intended use.

  • You can target yourself if you qualify as a valid target by the other requirements.

Spectacle o the bunny

Created and held by J.
Spectacle glass with a blue chain wrapped to it tucked behind the person’s ear

J


Exert your Mind and spend 2 Actions. Select a target Object within 25 feet. At the end of your investigation, roll Intellect + Investigation at Difficulty 6.

You learn all the following information about your target:

  • Determine if this target is Alien in origin or whether it has any Alien energy or outside influences. You receive information about the type of energy, including the name of the relevant Source pool or equivalent.
  • You learn the object's intended function and how to use it for its intended purpose, though not necessarily the ability to do so.
The quality and specificity of information gained depends on your Outcome.

You cannot investigate the same target more than once per day.

  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Stock Legendary Artifacts

The Skeleton Key

At first glance, this appears to be a standard, modern house key made of ivory. A close observer might compliment its skull-shaped head or usual material. No one would suspect it to be one of the Thief's most prized possessions: The Skeleton Key.

Spend an Action.

You may lock, unlock, and/or open any number of doors, containers, knots, or locks within arm's reach of you. Cannot be used on Alien technology.

If you successfully operate a lock, you may choose to destroy it, rendering it inoperable.

  • Operating some locking mechanisms through this Effect may have a secondary effect, such as a turn-key ignition on an older or cheaper car causing it to start or stop. Note that the locking mechanism itself must satisfy the standard targeting requirements (including line of sight), not just the vehicle.
  • Any mechanism that requires a key, keycard, key fob, or combination may be considered locked, at the GM's discretion. This Effect may be used on doors and containers secured with control panels or other electronic locks, but not computer security systems at large.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

This Effect activates whenever you are recorded. It does not require an Action or Exertion. Select a Non-Sapient Object within 20 feet no larger than a duffel bag (35 liters). Your target should be intuitively based on the triggering event. Roll Perception + Culture Difficulty 6.

If your Outcome is 4 or higher, the target will be completely destroyed and can no longer function, though it may still be repaired. If your Outcome is less than 4, the target will be partially damaged, and any attempts to use it will suffer a dice penalty equal to your Outcome.

  • When triggered, the Effect activation resolves immediately after the triggering Action. It is not Reaction speed.
  • The penalty from an object being damaged will stack with itself if a target is hit multiple times, but the object is destroyed when it reaches a total penalty of -4.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Winter Fang

A massive bow made of solid ice.

This Artifact can be used as a bow. It is roughly at least twice as large as a bow and cannot be concealed on your person or disassembled for storage.

Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage. Attacks do not require a successful called shot to do damage.

You also gain the following effects:

  • Infinite Ammo: This weapon never runs out of its standard ammunition.
  • Leave No Trace: Your projectiles crumble or vanish after impact, leaving no meaningful trace of your assault beyond the wounds they leave. If your attack would kill or incapacitate your target, they make no sound, even incidentally, for the next Round.

  • This Artifact cannot be disguised or morphed with other Effects like Shape-Changing object.
  • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used.

Personal Shield Generator

The device itself is a metal hexagon that is worn on the belt and glows when active.

Expend a point of Battery and spend an Action or Reaction.

You phase out of reality for up to 4 Rounds. During this time, you cannot perceive or affect the outside world or take any Actions. You cannot move. Nothing can interact with you in any way.

When you activate this Effect, you may limit its duration to a period of your choosing. If you are able, you may also end it as a Free Action on your initiative.

You leave a golden glow shaped like yourself at your location.

  • If you use this Effect to dodge as a Reaction, it succeeds without the need for a roll. Cannot be used as a Desperate Defense.
  • You may use your Free Movement on the Round you phase back in, but you cannot take an Action.

Expend a point of Battery and spend an Action.

You automatically detect all people wielding weapons within 300 feet of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.

  • This Effect does not satisfy the line of sight targeting requirement for other Effects.