The USB's Purple LED's glow as it gets charged by the supernatural influence to the mind, absorbing it partially before dispering it into the user.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Mind resistance rolls you make. You also gain the following effects:
One of the demon Alpha's blood arts. Salvaged from his body after he was slain by supernatural forces, and given to Vergil by Sister Mary Catherine. Though Vergil is loathe to use such dark power, he understands that such things are better put to use in his hands than in that of evil, and if a little blood could save someone's life his morals are not something he will allow to stand in the way. The art itself creates a blood-colored cross and grants incredible sword skill as well as the ability to generate "wind blades" and when enhanced with a vial's worth of human blood allows it to deal devastating damage as it draws out the latent energy within the blood. In addition if it strikes them, the energy seems to corrode the target from the inside out as it seeps into any orifice it can find. A horrifying display to be sure, but given it's source Vergil finds it hard to be surprised.
Spend an Action to activate. Select a target within 45 feet. You must use up A vial of blood in order to activate this Effect. Roll Dexterity + Melee Difficulty 6. The target may contest by rolling to Dodge or Defend as a Reaction, Difficulty 6.
If the contested Outcome is positive, the target takes that much damage plus 3. Armor is fully effective against this damage.
Injuries caused by this Effect do not heal naturally. They can be Stabilized, but will not reduce in Severity unless they are healed through an Effect or some sort of supernatural ability.
The target suffers a -3 dice penalty for the next hour or until the Injury is healed. This dice penalty does not stack multiple times on the same target.
This Gift's level is capped at 2 Gifts and cannot be increased further.
Imagine a magical M17 Handgun, an otherworldly fusion of advanced technology and arcane power. The Handgun's sleek, matte-black exterior gleams faintly, etched with intricate runes that pulse with an ethereal glow, reflecting its enchanted nature. Its barrel is slightly Shorter than a standard M17 Handgun, with mysterious symbols carved along its length, shimmering as if alive.
The grip and stock are made from an otherworldly material—something lighter yet more durable than any metal, with faint golden veins running through it. The rifle’s magazine, while looking like a typical high-capacity model, is mysteriously empty but ever full. The moment a round is fired, it reappears instantaneously, as if time itself has looped and provided an endless supply of ammunition.
When you aim, the sights are enhanced by an ancient magic. Instead of simple iron sights, they shimmer with holographic glyphs, marking targets with precision before you even pull the trigger. Each shot fires with a whisper, leaving behind a faint trail of light that fades into the air, hinting at the magical force propelling the bullets. The rifle hums with an almost imperceptible vibration, as if it's aware of its near-infinite power.
This Artifact can be used as a handgun. It is roughly the same size as a handgun and just as difficult to conceal.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
You also gain the following effects:
When wielding the weapon, Jax's eyes glow a bright white and images of the wild hunt emerge from the carvings, and the Kraken painted on the shaft materialises as if it is lengthening the spear by pushing it with its tentacles
This Artifact can be used as a thrusting sword. It is roughly at least twice as large as a thrusting sword and cannot be concealed on your person or disassembled for storage.
Attack by rolling Dexterity + Melee, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage. The target's Armor is reduced to 1/2, rounded up against this damage.
You also gain the following effects:
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects:
This device is a piece of chrome the size and shape of the back of a spoon. When placed against the skin, small hypodermic needles sprout from the device and attach it to the user's bloodstream. There, it filters and releases lifesaving drugs into the bloodstream, granting complete immunity from contracting new diseases and added resiliency in all other cases.
WARNING: The immunizing drugs have been shown to reduce inhibitions in test subjects.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects: