Dr. Grayson is an experienced cyberneticist. She can create and cure many ailments associated with lost limbs. After an hour of surgery most limbs can be replaced. The addition of the replaced body part can possibly be rejected by the patient and can be quite traumatic to their homeostasis.
Exert your Mind and spend an hour to activate. Select a Living target within arm's reach. Your target must make a Trauma roll when you activate this Effect. Select a Battle Scar on your target to treat.
The treated Battle Scar will heal immediately.
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
With the user's newfound proficiency, their blade has detached itself from the belt to be its own weapon, the blade's guard opens up to reveal a new compartment to slot cards in, the edge becomes sharper and the blade itself emits the soft whirring of a motorcycle. By revving the handle the user can heat up the blade and burn through anything whether it be walls, doors or foes.
This Artifact can be used as a thrusting sword. It is roughly the same size as a thrusting sword but can be collapsed into A Playing Card and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Melee, Difficulty 6. Successful attacks deal Contested Outcome +2 Weapon Damage.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Self-Control to adhere to any plan that involves harming non-combatants. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
You also gain the following effects:
Specially created throwing knives
This Artifact can be used as a throwing axe. It is roughly the same size as a throwing axe and just as difficult to conceal.
Attack by rolling Brawn + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +1 Weapon Damage.
You also gain the following effects:
It is a glass eye that is completely red and it has the design of a rose and around it it has barbed vines coming out of it drifting off to the side of his right eye
Since he survived the mission, he back home, but on the way home, he got in a wreck he survived and everything was OK but three pieces of metal slash his eye
You gain the following benefits as long as you are wearing this Artifact.
Your senses are enhanced in the following way.
Any senses which have been heightened cannot be overloaded. Battle Scars you receive cannot affect these senses. If one of these senses does become suppressed, you may Exert your Mind to end the effect.
Normally just a lightly larger katana, when Star-Slicing Holy Resolution is held by a true samurai - in spirit, name, and status - the blade glows with a blue fire upon being unsheathed, indicating that the wielder's heart is true and striking fear into those who would terrorize the weak and the noble!
This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe and just as difficult to conceal.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects:
When fighting enemies, Éva will transform her necklace into a beautiful green sword.
This Artifact can be used as a thrusting sword. It is roughly the same size as a thrusting sword but can be collapsed into a necklace and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Melee, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: must pet any cat sized animal. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
You also gain the following effects:
This device is a piece of chrome the size and shape of the back of a spoon. When placed against the skin, small hypodermic needles sprout from the device and attach it to the user's bloodstream. There, it filters and releases lifesaving drugs into the bloodstream, granting complete immunity from contracting new diseases and added resiliency in all other cases.
WARNING: The immunizing drugs have been shown to reduce inhibitions in test subjects.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects:
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects: