With the Whispering Hate speaking into his ear, Frank can communicate with intelligences normally outside the realm of comprehension.
You gain the following benefits at all times. You must actively and obviously be using The Whispering Hate to gain the benefits of this Effect.
You may understand and communicate to humans and Sapient beings as if you are fluent in a relevant language.
Possession of this Power grants the following Battle Scar: Wheezing.
Once Tara ingests her blood, a shadow of red appears.
Exert your Mind and spend one minute. Select a Creature or Dead target within 50 feet. For dead targets, you must possess their belonging. You must use up Tara's blood in order to activate this Effect.
The target can communicate in your language for the next hour.
When touches a corpse he is able to commune with the spirit of the body. Jean is held paralyzed until he has finished the conversation.
Exert your Mind (unless you win a coin flip) and spend an Action to activate.
You may understand and communicate to as if you are fluent in a relevant language for the next ten minutes.
To an outside observer, it would sound like Conner is making animal noises, but the animals themselves would understand him as if he were one of their own. This change in his voice is the only indication that something unusual is happening; otherwise, there are no visible supernatural effects.
You gain the following benefits at all times.
You may understand and communicate to Creatures as if you are fluent in a relevant language.
....
You gain the following benefits as long as you are wearing this Artifact.
You may understand and communicate to Creatures, humans, and Sapient beings as if you are fluent in a relevant language.
This also includes understanding any recorded communications from the relevant targets, including writings, scent trails, etc.
Very faint white noise is heard near Eins. If someone were to manage to perceive beyond this veil, they would hear the Three Note Oddity, a set of numbers being spoken by Eins and then her actual message being spoken.
Spend an Action. Select a target within 300 feet of you. You must have a specific target in mind, but you require only an intuitive understanding of them, such as their name, face, or Location.
You may send a single message to your target. It can be no more complicated than a multi-page letter or a long email.
The message will only be perceived by the intended recipient. You must share a common language for your target to understand the message.
This Effect is not obvious, and the only sign you are using an Effect is very faint white noise. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
The beastmaster can speak to and understand any animal.
You gain the following benefits at all times.
You may understand and communicate to terrestrial animal as if you are fluent in a relevant language.
The Necromancer spits into the mouth of a recently deceased corpse. For the few minutes, the corpse's head comes back to life and speaks to the Necromancer.
Exert your Mind and spend an Action. Select a Dead target within 50 feet. Dead targets must have died within the past week, and you must have their remains in your possession.
The target can communicate in your language for the next hour.