Years of experience with the knife, both in the kitchen and out has lead Bu fang to a near extreme level of skills in regards to utilizing said knife.
Edit: This is a good power - would be advised to add Falling Crane strike & Finesse with points saved elsewhere.
You gain the following benefits as long as you are engaged in combat with Knives.
+2 dice to all rolls with Knives. You may Defend against firearm attacks from any range using Knives.
You also gain the following effects:
It makes the wearer of a pink apron better in combat, it's thought to make the wearer cook better but that's a blatant lie.
It was a gift from the Pink Goddess of love Kim, given down eons ago, and now, it's in your hands.
You gain the following benefits as long as you are engaged in unarmed combat. You must actively and obviously be using Apron to gain the benefits of this Effect.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +4 Weapon Damage (instead of -1).
Possession of this Power grants the following Trauma at all times: Fear of Hunger: Roll self control to not consume food when you see it..
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
Whenever the gift user successfully dismembers a living target with a melee weapon, a blurry effect strongly reminiscent of a coronal loop is briefly emitted from the dismembering cut in the direction of that weapon's swing. The parts of this phenomena that are close to the target's skin faintly glow an uneasy red instead of remaining colorless and clear.
You gain the following benefits as long as you are engaged in combat with daggers.
+2 dice to all rolls with daggers. You may Defend against firearm attacks from any range using daggers.
Possession of this Power grants the following Trauma at all times: Nightmares.
You also gain the following effects:
Mirka seems to just shrug off most illnesses with little to no reaction.
The Akuloth is a tape-worm like creature that was fed to Mirka's mother while she was still pregnant. The creature latched onto Mirka's still developing spine, fusing with it. It is now functionally invisible, except for those who know what to look for during a surgery.
The Akuloth is able to shield Mirka from illness and any other bodily ailments by consuming them.
You gain the following benefits at all times.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects:
Eyes that are a purple sheen almost as if he has a layer of contacts on them
After continuous exposure to his psychic powers, Sherlock body has adapted and started working in tandem with the powers.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
You gain the following benefits as long as only works for the scent of flesh and blood..
Your senses are enhanced in the following way.
Any senses which have been heightened cannot be overloaded. Battle Scars you receive cannot affect these senses.
There's a certain strength that comes from displaying the flag of one's country. As long as the Soldier holding their country's flag or wearing something emblazoned with it, they are less likely to be injured in battle.
You gain the following benefits at all times. You must actively and obviously be using clothes or a uniform that displays the flag of your country to gain the benefits of this Effect.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
The beastmaster can speak to and understand any animal.
You gain the following benefits at all times.
You may understand and communicate to terrestrial animal as if you are fluent in a relevant language.
The mutant has left humanity behind. They're are muted to the core, with glowing blue blood and a hunched posture that makes them more suited for running on all fours than using equipment and vehicles.
You gain the following benefits at all times.
You are permanently and visibly transformed: you have blue, bioluminescent blood and a hunched posture adapted to running on all fours. You are considered to be a Sapient, Living Creature when targeted. Your Dexterity is increased by 1.
Your body is adapted to sprinting. You receive +3 dice on non-attack rolls related to sprinting.
Any Animate being that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every Round, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
The aquamancer is an adept swimmer and moves with agility in or out of the water.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
The influencer is welcome at any event or social gathering, but they're easy to recognize, even when they'd rather not be.
You gain the following benefits at all times.
Your Charisma rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
You also gain the following effects: