Dioxtizyne Painful, but better than waiting in the hospital queue.

1
A consumable nasal spray that lets you heal lingering disfigurements and scars.
Used by Jean Crevier, Created by BewareTheFatty.
(When activating this Effect, it is obvious you are treating yourself. )

Inhaling this spray causes sharp pain to surge through your nose and towards your mind. Your sense of smell goes numb and you get a strong headache. Your eyes begin to water and turn yellow.

A medical drug formula made by copying the ones used in the military and further modified by commissioned eggheads. This nasal spray acts as an antibiotic as well as an irritant - attacking any tissue that didn't heal properly and forcing the body give it another shot. It also attacks your nose and brain by proximity, causing a lot of pain, and colouring your eyes yellow due to the chemical's pigment.


Take a Severity-1 Injury, use up this nasal spray (unless you succeed on 1d10, Difficulty 7), and spend a minute. Select a Battle Scar on yourself to treat.

The treated Battle Scar heals as you finish activating this Effect.

  • This consumable is destroyed when used and cannot be used again.

Community Heal Scars Gifts

Exert your Mind and spend a minute. Select a Battle Scar on yourself to treat.

The treated Battle Scar heals as you finish activating this Effect.

Exert your Mind (unless you win a coin flip) and spend a minute to activate. Select a Battle Scar on yourself to treat.

The treated Battle Scar will heal immediately.

Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see Flesh explodes with fiery vigour, before melding itself back into place..

Any Battle Scars you heal leave behind a Severity 2 Injury on your target that must heal naturally.

  • When narrating disturbing content, be cognizant of your group's tone and accommodating to those who would like to "fast forward" through the description.

Exert your Mind and spend a minute. Select a Living target within arm's reach. This Effect cannot be used unless must be in alternate form. You must actively and obviously use Phylactery to activate this Effect. Select a Battle Scar on your target to treat.

The treated Battle Scar heals as you finish activating this Effect. If used on a Battle Scar caused by an Unstabilized Injury, that Injury is Stabilized.

You may specify a specific condition that the patient must adhere to. If they break this condition, the treatment is immediately reversed. Record this regimen as a Condition. Lasts until the end of their next Contract or 1 month for non-Contractors.

  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Expend a point of Battery and spend a minute. Select a Living or Animate target within arm's reach. You must use up pain killers in order to activate this Effect. Select a Battle Scar on your target to treat.

The treated Battle Scar heals as you finish activating this Effect.

  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Exert your Mind and spend a minute. Select a Living target within arm's reach. You must actively and obviously use a raincoat/rainjacket to activate this Effect. Select a Battle Scar on your target to treat.

The treated Battle Scar heals as you finish activating this Effect.

  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Stock Heal Scars Gifts

Exert your Mind and spend a minute. Select a Living target within arm's reach. You must use up a donor body part matching the injured area in order to activate this Effect. Select a Battle Scar on your target to treat.

The treated Battle Scar heals as you finish activating this Effect. If used on a Battle Scar caused by an Unstabilized Injury, that Injury is Stabilized.

You may specify a specific condition that the patient must adhere to. If they break this condition, the treatment is immediately reversed. Record this regimen as a Condition. Lasts until the end of their next Contract or 1 month for non-Contractors.

Healing a Battle Scar in this way leaves behind a mismatched replacement on the target which cannot be healed.

  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Spend a minute and use up this unusually large egg (unless you succeed on 1d10, Difficulty 7). Select a Living target within arm's reach. Select a Battle Scar on your target to treat.

The treated Battle Scar heals as you finish activating this Effect. If used on a Battle Scar caused by an Unstabilized Injury, that Injury is Stabilized.

Healing a Battle Scar in this way leaves behind an inhuman attribute such as fur, scales, or feathers on the target which cannot be healed.

  • This consumable is destroyed when used and cannot be used again.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.