A stiff black jacket, with a hefty set of pockets. When the user pulls the jacket to the side they reveal a radiant portal which when reached into allows them to produce a simple spear bathed in a divine hue.
This Artifact produces ephemeral projectiles that can be used as a javelin. It is roughly the same size as a javelin and just as difficult to conceal.
Attack by rolling Brawn + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage.
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
You also gain the following effects:
These Cufflinks cause thin weighted needles to be produced in the users hand whenever they place their hand in the sleeve of the suit these are placed on
This Artifact produces ephemeral projectiles that can be used as a shuriken. It is roughly the same size as a shuriken and just as difficult to conceal.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects:
The most basic tool in a seamstress' repertoire is the needle with a string threaded through its eye. Ironic in nature, needles patch up holes by creating countless more, piercing a fabric again and again until all the damage disappears under a newly sewn on patch. Though brutally cruel on the surface, the average sewing needle is too small and delicate to cause any meaningful injuries to anything other than the average article of clothing.
The Seamstress' Needle is a knife-sized sewing needle, sharp and refined into a lethal form. While at rest, the needle lacks a thread, though one is quick to appear once the supernatural elements of the needle come into play.
Not Quite Flying:
A red thread manifests itself, winding through the needle's eye and wrapping about the user's wrist. The string extends as the needle flies through the air, only stopping its expansion once the blade's destination has been reached. Then, the string pulls the thrower towards the needle, tracing its flight path with the user in tow, disappearing once the needle is reunited with the hand that threw it.
Pin:
As though being guided by an invisible hand, the needle twists through the body of the target and the closest surface, moving in a pattern identical to the motions typical of a normal needle and thread. A red thread follows the needle, binding the target to the surface. Once a stable connection has been made, the needle hangs loose, suspended by a tangle of strings.
Return:
A red thread appears, weaving through the needle's eye and winding back towards the user. The string wraps around the user's wrist, and the needle swiftly pulls itself along the string, eventually finding itself back in the hand of the user.
This Artifact can be used as a throwing knife. It is roughly the same size as a throwing knife and just as difficult to conceal.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +2 Weapon Damage.
You also gain the following effects:
"Wevill unroll the large tool from it's bandages,and retrieves an unusual weapon, some type of javelin adorned with strange twisted lines as they were resembling spines, and at it's tip, lied an intimidating skull of a sword fish, at normal distance, it actually looks if it were out of bones,but if you look closer it's was solid and sharp,made out of pure steel.
He pins the weapon to the ground,soon after several identical but translucent copies of the weapon take form around him.
This Artifact produces ephemeral projectiles that can be used as a javelin.
Attack by rolling Brawn + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: fear of underwater. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
You also gain the following effects:
A page in the empty book somewhat fills with a set of large words that read "Een Hakin", and some other words that aren't eligible nor in English, and a drawing that depicts a bandolier of fire diagonally across the chest of a poorly drawn man, brandishing eight knives made of pure fire.
This Artifact produces ephemeral projectiles that can be used as a throwing knife.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +2 Weapon Damage.
You also gain the following effects:
Throwing knives which look like made out of quicksilver
This Artifact produces ephemeral projectiles that can be used as a throwing knife. It is roughly the same size as a throwing knife and just as difficult to conceal.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +2 Weapon Damage.
You also gain the following effects:
The lightning bracers can be activated to summon a thunderbolt into the wearer's hand. Throwing these thunderbolts makes an incredibly loud boom. Once a thunderbolt is in hand, the wearer can throw as many as they wish. The electricity from these bolts will jump between nearby targets.
This Artifact produces ephemeral projectiles that can be used as a javelin.
Attack by rolling Brawn + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage.
You also gain the following effects: