Bankston pulls out a Tufft of werewolf fur and places his D.A. Badge in front of him. as he lays out the terms of the deal the tufft of fur fuses with the binding agreement leaving the document closer to a wolf skin. when this power is being used through devices like computers the entire device becomes furred as they view the binding document. when penalties are being applied a ghostly Black Large blind folded Dire wolf applies what penalties is appropriate.
You must use up Tufft of Werewolf fur in order to activate this Effect.
You may make an oath with any number of Sapient targets. Communicate the oath's terms to the targets, including the requirements and penalties for each participant. If all agree to the terms, you must Exert your Mind and all participants must sign the contract. to seal the deal.
Record the oath as a Condition. If a party breaks the oath, the Condition ends and they suffer the oath's penalty.
When crafting your oath, you may incorporate any of the following penalties:
The targets cannot be compelled to agree via a direct threat of violence, another Effect, or another oath. If you would like to use clever wording to mislead the targets, you must succeed a contested Intellect + (Culture or Influence) roll.
When crafting your oath, you may opt to enforce compliance. If you do, any participant that wishes to break the deal must take 3 Mind damage and succeed a Self-Control roll. They may attempt once per day.
The targets may be at any range, but you must still be able to communicate the terms to them, and they must be able to sign the contract..
Whenever a participant breaks the oath, you are immediately made aware and may even witness the act as if standing nearby.
It is obvious to your targets that the oath you are proposing will be supernaturally enforced.
The participants shake hands and the deal is done.
Liv got this power by making some deals. Usually demonic bonds take special preparation, and can’t be applied to deals with humans. But by making some exchanges, she was able to give her words and deals more weight in all things, not just in dealing with demons. The cost of this deal was a finger, and some of Liv’s ability to trust.
You may make an oath with a physically-present, Sapient target. Communicate the oath's terms to the target, including the requirements and penalties for each participant. If all agree to the terms, you must Exert your Mind and all participants must shake hands to seal the deal.
Record the oath as a Condition. If a party breaks the oath, the Condition ends and they suffer the oath's penalty.
When crafting your oath, you may incorporate any of the following penalties:
The target cannot be compelled to agree via a direct threat of violence, another Effect, or another oath. If you would like to use clever wording to mislead the target, you must succeed a contested Intellect + (Culture or Influence) roll.
When crafting your oath, you may opt to enforce compliance. If you do, any participant that wishes to break the deal must take 3 Mind damage and succeed a Self-Control roll. They may attempt once per day.
Whenever a participant breaks the oath, you are immediately made aware and may even witness the act as if standing nearby.
Possession of this Power grants the following Battle Scar: missing pinkie fingers on right hand.
Possession of this Power grants the following Trauma at all times: paranoia when trusting someone without bond caused by this power.
Her eyes briefly flicker a sinister green. Her mouth forms a subtle smile. You are entranced.
You gain the following benefits at all times.
Your Charisma rating is increased by 0. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Trauma at all times: Compulsive Liar.
You also gain the following effects:
Can be confirmed in any way nesessary. When done, the evidence will be sent away to a pocket demention, to be summoned by me at anytime. If on a time limit. An hourglass will appear for all parties present
Causes bleeding from arteries all over the body. They only die if they try to get help. They have a sense of this as soon as it starts. Can be called of by me at anytime
You may make an oath with a physically-present, Sapient target. Communicate the oath's terms to the target, including the requirements and penalties for each participant. If all agree to the terms, you must Exert your Mind and all participants must bystanders are unable to sense our presence during a deal to seal the deal.
Record the oath as a Condition. If a party breaks the oath, the Condition ends and they suffer the oath's penalty.
When crafting your oath, you may incorporate any of the following penalties:
The target cannot be compelled to agree via a direct threat of violence, another Effect, or another oath. If you would like to use clever wording to mislead the target, you must succeed a contested Intellect + (Culture or Influence) roll.
You may revert a penalty for breaking one of your oaths on any participant other than yourself.
It is obvious to your target that the oath you are proposing will be supernaturally enforced.
Gustav Takes up his Archeologist Grimoire Speaking the Terms of the pack clearly to the party involved. as he does so he spreads a coating of cocaine onto the pages of the grimoire using his fingers to draft the contract in the dust, Darkness flows forth from the pages as the cocaine turns blood red drawing from gustavs blood. Finally the lines of coke float up to the targets nose allowing for easy contract sealing.
You must use up cocaine in order to activate this Effect.
You may make an oath with a physically-present, Sapient target. Communicate the oath's terms to the target, including the requirements and penalties for each participant. If all agree to the terms, you must take a Severity-1 Injury and all participants must Snorting cocaine to seal the deal.
Record the oath as a Condition. If a party breaks the oath, the Condition ends and they suffer the oath's penalty.
When crafting your oath, you may incorporate any of the following penalties:
The target cannot be compelled to agree via a direct threat of violence, another Effect, or another oath. If you would like to use clever wording to mislead the target, you must succeed a contested Intellect + (Culture or Influence) roll.
You may revert a penalty for breaking one of your oaths on any participant other than yourself.
When crafting your oath, you may opt to enforce compliance. If you do, any participant that wishes to break the deal must take 3 Mind damage and succeed a Self-Control roll. They may attempt once per day.
Whenever a participant breaks the oath, you are immediately made aware and may even witness the act as if standing nearby.
It is obvious to your target that the oath you are proposing will be supernaturally enforced.
Bankston unfurls a stack of legal documents, meticulously scribing upon them. he employs strategic gestures with his D.A. badge, leveraging the inherent recognition of authority that transcends all sentient beings. he keeps his badge clipped to the front of his suit.
Exert your Mind and spend one minute. You must use up Legal documents in order to activate this Effect.
You may understand and communicate to Creatures, humans, and Sapient beings as if you are fluent in a relevant language for the next hour.
This also includes understanding any recorded communications from the relevant targets, including writings, scent trails, etc.
While active, you may choose to use glib tongue. When you do, anything you say (even gibberish) will be exactly what the target wants to hear. You gain no understanding of what that might be.
If you use this Effect to spend an hour speaking with a native speaker of a human language you don't know, you may Exert your Mind and roll Intellect + Culture Difficulty 7. With Outcome 4 or higher, you permanently learn that language and accent.
The mobster presents a reasoned, logical case to the target: there's a lot of dangerous folks out there, and only they can offer safety... for a price.
If they agree, they will pay the mobster a monthly fee for protection. If they stop making their payments... well, let's just say, the mobster can't be held responsible for any unsavory types that might pay them a visit.
This Effect cannot be used unless you are making a deal to exchange money for protection.
You may make an oath with a physically-present, Sapient target. Communicate the oath's terms to the target, including the requirements and penalties for each participant. If all agree to the terms, you must Exert your Mind and all participants must shake hands to seal the deal.
Record the oath as a Condition. If a party breaks the oath, the Condition ends and they suffer the oath's penalty.
When crafting your oath, you may incorporate any of the following penalties:
The target cannot be compelled to agree via a direct threat of violence, another Effect, or another oath. If you would like to use clever wording to mislead the target, you must succeed a contested Intellect + (Culture or Influence) roll.