Their eyes burn with a passion to fight, as do their fists ready to strike.
You gain the following benefits as long as you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +2 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
By focusing his mind, Stinky Pete unlocks a heightened state of awareness, channeling his primal instincts for three hours. His eyes pierce through total darkness, his fingers can discern the finest details of any texture, and his ears capture every subtle sound, instantly tracing its source. Nothing can escape his senses, whether hidden in shadow, buried deep, or moving in the distance.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
A lot of animal communication is soundless, and most of that is through movement and posture. I've learned to understand that and make the appropriate motions in return. That much is obvious to anyone's eyes, though they may not realize that I intuitively understand the sounds animals make as well. When communicating back with them it can get tricky, I haven't learned many of the right sounds in their speech. Thankfully they understand my tone of voice for emotional context, even when I'm whistling to a bird or meowing to a cat. They seem to pick up on human language, at least when I say it, but it's like someone speaking with a bad accent. If I'm slow they get enough, and maybe part of the problem is that humans use more intricate concepts linguistically. Animals don't need most of that.
Anyhow, they get me and I get them, but if I take the form of a similar enough animal (or the same kind) then they understand me flawlessly. We can talk easier then, and also not be understood by humans when we talk.
Some legends talk about humans learning the languages of animals, often from a mystical source like tasting dragon blood, but also as simple as being taught bird tongue by a bird. How did this ability spontaneously manifest? Honestly, it's through an inherent connection with animals that comes about from latent and innate shapeshifting abilities. It's in the blood, metaphorically anyway.
You gain the following benefits at all times.
You may understand and communicate to terrestrial animal as if you are fluent in a relevant language.
The Host shrugs off lesser wounds and strains of the mind through the sheer unearthly will of their Fallen companion, and the coin glows green if they exert to act at incapacitation or escape a stun.
You gain the following benefits as long as you are wearing this Artifact.
Your Stress from Injuries and Mind Damage is divided in half.
While Incapacitated, you may Exert your Mind to take a single action.
You may move at your normal speed and still maintain Concentration. Taking an Injury less than Severity 6 no longer interrupts Concentration.
If you are Stunned, asleep, drugged, or otherwise made unconscious for any reason other than being Incapacitated, you may Exert your Mind to wake up. Any penalty which was caused by this condition is removed.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Vengeful. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
Honeybadger physiology is cracked. Even in her human form, her claws and teeth are razor sharp and her body is uniquely able to move in conjunction with her Grit. When she gets going, very little can actually stop Neth.
You gain the following benefits at all times.
You are permanently and visibly transformed: Long Fingernails and Teeth. You are considered to be a Sapient, Living Creature when targeted. Your Brawn is increased by 1.
You may make a +2 Weapon Damage Extending Fingernails (Knives) attack without additional equipment.
Sparks fly out of Professor Plasma's head as he becomes smarter.
You gain the following benefits at all times.
Your Intellect rating is increased by 3. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Trauma at all times: Delusions of Grandeur.
You also gain the following effects:
The survivalist has depended on the Bug-out Bag for so long, they've formed a powerful bond with the pack. This bond renders the pack unbreakable, and grants the survivalist an understanding of what direction it's in at all times.
This Artifact cannot be broken. If this Artifact is lost and in no one else’s possession, it finds its way back to its true owner during the next Downtime.
By default, the creator of this Artifact is its true owner. The true owner may formally bequeath this Artifact onto another person within arm’s reach, after which they are its true owner. If the true owner dies or is destroyed, their ownership ends. If this Artifact has no true owner, anyone may spend one day attuning to it to become its true owner.
This Artifact's true owner is always aware of the direction and distance to this Artifact.
The influencer is welcome at any event or social gathering, but they're easy to recognize, even when they'd rather not be.
You gain the following benefits at all times.
Your Charisma rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
The Blademaster is so attuned to blades that they may manipulate any bladed object at a range simply by willing it. Observers see translucent spider-silk connecting the Blademaster's fingers to the blade, allowing them to puppet it.
You gain the following benefits as long as the target object has a cutting edge.
As long as you maintain Concentration, you can take Actions and interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 2 in place of your Brawn rating, a Mental Agility of 2 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
The Werewolf’s body, long caught in the crossfire between human and beast, has developed a powerful coping mechanism. It draws upon the conflict, healing severe injuries in a matter of days.
You gain the following benefits at all times.
Any Injury you receive from a source other than silver or fire. heals quickly, reducing its Severity by one level every 6 hours. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.
You may Exert your Mind and spend an Action to reduce the Severity of one of your Injuries by 2. Does not affect Injuries suffered as an activation cost for Effects.
Injuries you receive from silver or fire. are increased in Severity by 1.
The Android's skin is extremely pale, their eyes are yellow, and their body stays at room temperature. They do not bleed, and traditional medicine is ineffective at treating them. Furthermore, they may be hacked by any supernatural effect that could hack a computer.
You gain the following benefits at all times.
You are permanently and visibly transformed: you are an android, with pale skin and yellow eyes. You are considered to be a Sapient, Non-Living Computer when targeted..
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
You cannot ignore or decrease the effects of Stress for any social rolls you make.
The Severity of any Injury caused by electricity is increased by 2.