It’s a Bio-Clown, an animal that's very species is clown.
Therefore it takes advantage of it’s comical anatomy to invert it’s flesh as it wishes!
You gain the following benefits at all times.
You are permanently and visibly transformed: Unlike the usual human, Clown Meat has literal facial markings on his white face, strange eyes and blue blood and inner flesh.. You are considered to be a Sapient, Living Creature when targeted..
Your appendages can reach an additional 30 feet.
You can squeeze through any cracks and passageways a cat would be able to.
Marina's skin is dotted with small, bioluminescent lights across her shoulders and arms, resembling the gentle glow of sea creatures. This subtle radiance casts a soft aura around her, usually covered by a. Her eyes are a captivating greyish-blue, deep and reflective like the ocean's depths, adding a mysterious allure to her character. Slowly, Marina is becoming a hybrid sea creature, reminiscent of a siren, with her evolving features hinting at the enchanting yet enigmatic world beneath
You gain the following benefits at all times.
You are permanently and visibly transformed: Sea Monarch Offspring. You are considered to be a Sapient, Living being when targeted..
While in underwater environments, heat, cold, pressure, radiation, and other native hazards do not affect you. Dangerous local flora and fauna will not bother you unless you give them a reason.
You may make a +2 Weapon Damage ink shot (throwing knife) attack without additional equipment.
She ventured into the mine.
Her skin curled, her stomach came out of her mouth.
She walked into a church.
The blue light cleansed her, left her bloodless.
You gain the following benefits at all times.
You are permanently and visibly transformed: a pale zombie with iridescent blue eyes. You are considered to be a Sapient, Non-Living being when targeted..
Your Injuries no longer degrade with time.
Yeah, that’s right—I fire silver needles from my palm. Custom tech, not some off-the-shelf gadget. Designed it myself because, let’s face it, traditional weapons are predictable. Predictability gets you killed. These needles? Fast, silent, precise. Like me. Coated in a special alloy—silver core, hollow tips, adaptable for toxins if needed. They don’t just stop threats; they erase them.
Why silver? Because you never know what’s out there. People, sure—but sometimes it’s not just people. I’ve seen things that’d make you question reality. Silver works on more than flesh, trust me.
The mechanism’s built into a reinforced gauntlet under my sleeve—pressure-triggered, no external tells. Perfect for when things go south fast. No fumbling, no hesitation. One flick of the wrist, and the problem’s solved.
Paranoid? Maybe. Prepared? Absolutely. That’s the difference between walking away from a job and getting carried out in a bag.
You gain the following benefits at all times.
You are permanently and visibly transformed: Muscle bound.. You are considered to be a Sapient, Non-Living being when targeted. Your Brawn is increased by 1.
No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
You may make a +2 Weapon Damage fires silver needles from his palm attack without additional equipment.
Whenever you enter Combat, roll Self-Control. If you fail, you cannot choose which targets to attack and cannot stop fighting until there are no targets remaining.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
The Severity of any Injury caused by fire is increased by 2.
Bryce Flannigan, as a Dullahan can remove and reattatch his head at will, using cloth tied around it to wield it as a strange flail-like weapon.
He can still see, speak and eat in thi headless form.
You gain the following benefits at all times.
You are permanently and visibly transformed: posession of a removable head. You are considered to be a Sapient, Living being when targeted..
No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.
You may make a +2 Weapon Damage Head flail attack without additional equipment.
During the transformation, they grow fur, an elongated snouts, sharp teeth, and claws. Their eyes may turn red, and they become larger and more muscular. When transforming bones break and the body contorts into the skeletal shape of a werewolf.
Exert your Mind (unless you win a coin flip) and spend an Action.
You transform into Werewolf for 30 minutes. You have access to all of your Powers while you are Werewolf, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Attributes are the same. Your Penalty is reduced by 2.
Your body is adapted to using non-lethal force. You receive +3 dice on non-attack rolls related to using non-lethal force.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -2).
If you are restricted, restrained, dazed, sleepy, or stunned, you may activate this Effect to break free or end the negative effect. You cannot free yourself by transforming more than once a minute.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see when transforming, all my bones break and contort in the skeletal shape of a werewolf.
Your alternate form renders you unable to speak any human language and incapable of fine object manipulation. You can only hold or grasp objects in a crude, clumsy way.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
Possession of this Power grants the following Trauma at all times: If you are under the light of the moon you must roll self control or you must transform.
The Vampire was cursed to forever be a vile creature of the night! Their skin has faded to a deathly pale, only regaining something close to human complexion in the immediate aftermath of feeding on human blood. They are weakened when exposed to direct sunlight or when they have been unable to feed in the past day, but otherwise has gained inhuman strength, speed, and irresistibility from their devil's bargain.
You gain the following benefits as long as you have fed on fresh human blood in the past 24 hours and you are not in direct sunlight.
You are permanently and visibly transformed: a seductive and powerful humanoid, with pale skin and wicked fangs. You are considered to be a Sapient, Non-Living being when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, and your Charisma is increased by 1.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
The Severity of any Injury caused by fire and heat is increased by 2.
The mutant has left humanity behind. They're are muted to the core, with glowing blue blood and a hunched posture that makes them more suited for running on all fours than using equipment and vehicles.
You gain the following benefits at all times.
You are permanently and visibly transformed: you have blue, bioluminescent blood and a hunched posture adapted to running on all fours. You are considered to be a Sapient, Living Creature when targeted. Your Dexterity is increased by 1.
Your body is adapted to sprinting. You receive +3 dice on non-attack rolls related to sprinting.
Any Animate being that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every Round, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
The Android's skin is extremely pale, their eyes are yellow, and their body stays at room temperature. They do not bleed, and traditional medicine is ineffective at treating them. Furthermore, they may be hacked by any supernatural effect that could hack a computer.
You gain the following benefits at all times.
You are permanently and visibly transformed: you are an android, with pale skin and yellow eyes. You are considered to be a Sapient, Non-Living Computer when targeted..
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
You cannot ignore or decrease the effects of Stress for any social rolls you make.
The Severity of any Injury caused by electricity is increased by 2.