Bubblegum Boe transforms into a witch.
Exert your Mind and spend an Action.
You transform into Esmerelda for 30 minutes. You have access to all of your Powers while you are Esmerelda, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Charisma is increased by 1. Your Stress is reduced by 2.
While transformed, instead of your normal clothes and equipment, you are equipped with: Witch Outfit
You may end this Effect prematurely as a Free Action.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see The transformation starts with the user dissolving into a pile of group. Then, the outline of a Nervous System is etched onto the liquid. Then, the goop begins to stand as it extends what would be it's arms out. Bones form into the liquid and skin covers the bones. The head of the body forms, albeit some details are missed, such as the ears, instead only having holes at the side of the face. The transformation ends when a loud heartbeat is heard. All other contractors and people nearby (in a 30ft radius) will be able to hear this...
You may only use this Effect once per day.
wip
Exert your Mind and spend an Action.
You transform into wip for 3 hours. You have access to all of your Powers while you are wip, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 1. You do not suffer any Stress while transformed.
While transformed, instead of your normal clothes and equipment, you are equipped with: wip
Possession of this Artifact causes the following Battle Scar to manifest over the course of a day: True To Heart. If you fail a Trauma roll from your limits, take a Severity 1. If you lose possession of this Artifact, the Battle Scar heals over the course of the next month.
Possession of this Artifact causes the following Trauma to manifest over the course of a day: Protect The Innocent. Self-Control to hurt someone who hasn't proven themselves a threat. If you lose possession of this Artifact, the Trauma heals over the course of the next month.
You take the blue digivolution card and say digi modify and swipe the digivolution card saying digivolution activate. The digivice will respond digivolution and an egg will appear on the screen and launch out in materialising as a blue segmented egg that surrounds Renamon as her skin is peeled off undulating before exploding to reveal kyubimon. A large nine tailed fox, wearing red and white ceremonial rope with bells as a collar. Her tails have ghostly blue fire at the tips and covering her four paws.
Data download when a digimon kills an opponent that enemy disperses into data, which digimon like renamon can choose to download into themselves adding their power to her own.
Digivolved into champions. You a given a digivolution card and a blue tamer digivice.
Increase your sacrificial Injury's Severity by 1 and spend a Quick Action. This Effect cannot be used unless you must have defeated a foe and absorbed their data within 10 minutes and Must have used the gift diamond storm last turn..
You transform into kyubimon for 30 minutes. You have access to all of your Powers while you are kyubimon, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 2, your Dexterity is increased by 2, your Perception is increased by 2, and your Intellect is increased by 2. Your Stress is reduced by 2.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see renamon's skin is dramatically peeled off revealing a digital wireframe in her shape and is covered in a weird digital egg only just covering the new skin being applied, the egg explodes revealing the new form..
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
You may only use this Effect once per day.
If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.
If you become Incapacitated or suffer an Injury Severity 4 or greater, this Effect ends.
This artifact gives off a warm pleasurable feeling to the user when used and heats up intensely. Others will notice the user slowly shift into a more attractive and demonic version of themselves as they become an Incubus or Succubus.
Exert your Mind and spend a Quick Action.
You transform into An Incubus for 30 minutes. You have access to all of your Powers while you are An Incubus, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Dexterity is increased by 2 and your Charisma is increased by 2. Your Stress is reduced by 2.
Your body is adapted to Seduction. You receive +3 dice on non-attack rolls related to Seduction.
Whenever Shinjiro takes out his Evoker. He points it to his head and yells out PERSONA and reveals persona. Soul Savior. It's not a transformation of him but a section of him that has been hidden away but now revealed to the world after receiving the revelation that death is a part of life, and he has to accept it.
People who observe this transformation often see some kind of ghost coming out of Shinjiro after he shoots himself in the head. It looks like some sort of angelic being with a sword on it's back and hands on it's chest.
DISTURBING THE PEACE, LOOK INTO MY EYES,
Exert your Mind and spend a Quick Action. You must actively and obviously use Evoker (Pistol) to activate this Effect.
You transform into Soul Savior for 3 Rounds. You have access to all of your Powers while you are Soul Savior, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 1 and your Dexterity is increased by 1. You do not suffer any Stress while transformed.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see you getting shot in the head.
Possession of this Power grants the following Battle Scar: Headaches.
The chemist jabs a needle filled with viscous silvery liquid into his forearm. The affected hand begins to grow, fingers elongating and nails falling out to give room to razor-sharp claws. As the concoction spreads through his body the muscles swell and grow more dense, veins bulging out around them.
The serum itself is carefully crafted by Vincent and is custom tailored to his anatomy. It is still imperfect, overworking the body while it is in effect. It also has a chance to be rejected by the recipient's immune system, causing strife that may lead to internal bleeding or extreme exhaustion.
Exert your Mind (unless Severity-3 or deadlier Injury) and spend an Action. You must use up a biochemical serum in order to activate this Effect.
You transform into a mutant for 3 minutes. You have access to all of your Powers while you are a mutant, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 1 and your Dexterity is increased by 1. Your Stress is reduced by 2.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
When you activate this Effect, roll a single D10. if the result is 5 or lower, you receive a Severity-1 Injury and a Minor Battle Scar.
The werewolf unleashes their inner beast, transforming into an imposing hybrid of human and wolf. Their head reforms into that of a wolf, robbing them of speech but bestowing a maw of deadly fangs. Grey fur sprouts from their body as it swells with muscle, ripping any tight-fitting clothes. While transformed, the werewolf is impulsive and driven more by instinct than logic.
If The Werewolf is struck my moonlight, they are compelled to transform.
Exert your Mind and spend a Quick Action.
You transform into a werewolf for 3 minutes. You have access to all of your Powers while you are a werewolf, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 1 and your Dexterity is increased by 1. You do not suffer any Stress while transformed.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -2).
Your alternate form renders you unable to speak any human language and incapable of fine object manipulation. You can only hold or grasp objects in a crude, clumsy way.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
While transformed, you automatically fail any Mind roll to resist an impulse and suffer -3 dice on all other Mind rolls.
Possession of this Power grants the following Trauma at all times: Whenever you are struck by the light of a full or gibbous moon, you must roll Self-Control to resist transforming. Triggers a max of once per night.