Nikki focuses, channelling the raw, electric power of human potential into her crowbar. Voices, spirits, souls, wrenched from the Material and base and forming a blade of lightning around the metal. All of this stored energy can push the memories of people into her psyche, however.
When Kitty Lundstrum died, all of the energy absorbed over zir life, as well as zir volatile and rebellious nature was reborn as an electric conduit of human potential, Nikki Sparks...who'd later used this connection to tap into all death, and gained even more awareness and presence of others.
The anchoring, supernatural black hole parts of zir soul went...to other places.
This Artifact can be used as a club / improvised weapon. It is roughly the same size as a club / improvised weapon and just as difficult to conceal.Unless you Exert Your Mind or spend a point of Nimbus, which allows this weapon to work for 1d10 rounds and your Stop When I'm Dead power is active, this Artifact behaves as its mundane counterpart.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +1 Weapon Damage.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Whispers of Humankind: You must succeed on a Self-Control roll to avoid succumbing to the thousands of voices of the dead and in pain...losing control over yourself, repeating this roll at the end of each turn. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
You also gain the following effects:
The Goddess Sword glows and flies back to your hand, pommel-first. Her loyalty to you is unmatched and unbreakable.
The wounds caused by the Goddess Sword glow faintly with holy wrath which resists all efforts to heal them.
Any enemy with a name takes additional damage.
This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe and just as difficult to conceal.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects:
When the lid is unscrewed, the inside of this jar seems to reflect the light and make it seem bigger than it its already considerable size. Anyone inside the jar only sees the label on the front through the opaque jar, and only smells a resilient whiff of brine.
This Artifact can be used as a container. It is roughly the same size as a Rather Large Pickle Jar (75 Litres) but can be collapsed into A Small Preserves Jar (5 Litres) and concealed. Collapsing or expanding it costs a Quick Action.
Your Rather Large Pickle Jar (75 Litres) has a normal storage capacity, but can be collapsed down to a pocket-sized version without losing any internal storage. You cannot access the contents while it is collapsed. Objects stored inside are weightless.
Living things can be stored in your Rather Large Pickle Jar (75 Litres). They will have access to anything else inside and may attempt to break free, damaging or destroying the Rather Large Pickle Jar (75 Litres) in the process.
If your Rather Large Pickle Jar (75 Litres) is destroyed, things inside may get out, and it will cease to function until it is repaired.
The edge of the blade glows red with every swing, an edge sharper than the sword's own destroying whatever it cuts.
This Artifact can be used as a sword / axe. It is roughly at least twice as large as a sword / axe and cannot be concealed on your person or disassembled for storage.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects:
Freddy takes out a small Tuktuk hot wheels car and expands it into its life sized form.
This thing is tuned and can drive a good amount faster then normal Tuktuks.
Seeing this Beaty in Cambodia, Freddy new he had to buy it. He has never seen such a cool looking Tuktuk with such a good looking paint job.
This Artifact can be used as a The Tokyodrift Tuktuk. It is roughly the same size as a The Tokyodrift Tuktuk but can be collapsed into small hot wheels Tuktuk and concealed. Collapsing or expanding it costs a Quick Action.
This The Tokyodrift Tuktuk has 4 wheel drive , Turbo , curtain doors , fire stickers and crazy nice paint job. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
Nova wields their launcher before firing their bey at their target. Any payload attached to it seems to be magnetized onto it.
This Artifact can be used as a slingshot. It is roughly at least twice as large as a slingshot and cannot be concealed on your person or disassembled for storage.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage. Attacks do not require a successful called shot to do damage.
You also gain the following effects:
The spy can do up their passport to take on the appearance of any valid form of identification they may need.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a passport and just as difficult to conceal.
Exert your Mind and spend an Action to activate. This Artifact changes its appearance into an Object within the category of forms of identification. This lasts until you decide to end the Effect, which may be done as a Free Action.
The new object's appearance can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.
The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.
The lightning bracers can be activated to summon a thunderbolt into the wearer's hand. Throwing these thunderbolts makes an incredibly loud boom. Once a thunderbolt is in hand, the wearer can throw as many as they wish. The electricity from these bolts will jump between nearby targets.
This Artifact produces ephemeral projectiles that can be used as a javelin.
Attack by rolling Brawn + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage.
You also gain the following effects:
"The Coffin" can only be used to store things commonly found in coffins, such as bodies, clothes, jewelry, photos, weapons, coins, and similar.
This Artifact holds 5 times what it normally could inside of it. Objects stored inside are weightless. Unless you are storing something commonly found in coffins, this Artifact behaves as its mundane counterpart. This Effect cannot be used unless you are storing something commonly found in coffins.
Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.
If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of this container appear normal and unremarkable.
On a Downtime, you may change this Artifact from one type of container to another. Maximum once per Downtime.
If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.
The airship of solitude is the mad scientist's lair and preferred mode of travel. Not only does it include a full science laboratory, it can be collapsed into an incredibly small canvas cube and easily transported. The mad scientist may pilot the ship alone or rely on its autopilot features for ultimate convenience.
This Artifact can be used as a blimp. It is roughly the same size as a blimp but can be collapsed into a phone-sized canvas cube and concealed. Collapsing or expanding it costs a Quick Action.
This blimp has full science laboratory, bullet-proof envelope, and ample parachutes. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
When Winter Fang's glittering string is drawn, an ice arrow crystalizes nocked and ready to fire. These ice arrows melt quickly after piercing their foes, leaving deadly wounds instead of evidence.
This Artifact can be used as a bow. It is roughly at least twice as large as a bow and cannot be concealed on your person or disassembled for storage.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage. Attacks do not require a successful called shot to do damage.
You also gain the following effects: