The ring fills the body with warmth, reminding the user of what they love most. It also lashes out at whoever or whatever cast the mind exertion roll and they must overcome the ring's will to activate their effect on the user.
You gain the following benefits as long as the armor of the ring isn't shredded and the user is holding a knife and you are wearing this Artifact.
You get +2 dice to any Mind resistance rolls you make. You also gain the following effects:
Your work as a forensic scientist and your instincts from surviving various contracts has strengthened your mind and granted you valuable insights into the world, along with a sharper intellect that will surely continue to burn bright as you continue into the future...
Fight. Think. You can do this. You know what they'll do next. Your body is fading as we speak. You're but a shell of who you were when you started this. You can't run. But that's okay. You've dealt with worse.
You gain the following benefits at all times.
Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Battle Scar: Disfigured: Translucent and faded body.
You also gain the following effects:
Yuri has long been blessed by the spirits of the forests; their soul guided by the whispers of the crying world. Calling out to the spirits of the dark forests of his homeland, his soul connects with them and interconnects. His blood curdles and their eyes become devoid and black before returning to what they once was. A harmonic resonance, that effects the souls. Some can even hear the distant whispers in the wind when he's around. For his soul does not exist in this plane
The Bone Charms - Made of various Animal Bones of Slavic Origin: Wild Elk and Wolf teeth
You gain the following benefits at all times. You must actively and obviously be using Bone Charms to gain the benefits of this Effect.
You and everything you are carrying is obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you or your equipment specifically from other, additional senses fails automatically.
If someone discovers you, this Effect will not help you hide from them for the next minute. Activating a targeted or obvious Effect, attacking, or being Injured ends the Effect. When the Effect ends, it is disabled for one minute.
Possession of this Power grants the following Trauma at all times: Mother's Avenger: An insult to or an attack (Polluting/Senseless abuse) on Mother Nature simply cannot be tolerated. Roll a self-control in order not to take equivalent actions against the offender, or exert your mind to subvert it for an hour.
Sparks fly out of Professor Plasma's head as he becomes smarter.
You gain the following benefits at all times.
Your Intellect rating is increased by 3. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Trauma at all times: Delusions of Grandeur.
You also gain the following effects:
Harold grinds his teeth and focuses his mind inward, finding the outside presence tampering with his thoughts. Then, he simply removes it.
Some philosophers argue that your personal identity is based upon your mind, not your body or soul. Subscribers to this idea have no concern for their body or some sort of post-physical soul being destroyed. Instead, they are concerned only with continuing their stream of thought and preventing it from being tampered. Protecting your body from harm is just a means to a end, a means towards protecting ones mind from deteriorating.
You gain the following benefits at all times.
You get +2 dice to any Mind resistance rolls you make. You also gain the following effects:
UA-566 is known to enter a short-term enraged state that greatly enhances their strength and reaction times. Agents are warned to proceed with caution when UA-566-A's hook-like teeth have emerged from its tendrils. While in this state, it is capable of swatting bullets out of the air with both its hair and internal parasites, and armor seems to be of minor use against their additional strength. Agents are advised to wait for this state to end and avoid direct engagement, as it seems to only stay active for about an hour.
You gain the following benefits as long as you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +0 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
The Soldier has spent a healthy ten thousand hours training with the weapons of their military. They are deadly when wielding any firearm made in their home country. Drawing their standard issue at the start of a confrontation is pure reflex, and they may plan their shots to deal collateral damage to those behind their target.
You gain the following benefits as long as engaged in combat with firearms made in your home country.
+2 dice to all firearms made in your home country rolls.
You also gain the following effects:
The Psychic can, with great focus and mental strain, channel their will to move objects with their mind.
You gain the following benefits at all times.
As long as you maintain Concentration, you can take Actions and interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 2 in place of your Brawn rating, a Mental Agility of 2 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
The Ninja is so attuned to the sounds of their surroundings, they may focus their mind to "see" using the subtle acoustic vibrations.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
The survivalist has depended on the Bug-out Bag for so long, they've formed a powerful bond with the pack. This bond renders the pack unbreakable, and grants the survivalist an understanding of what direction it's in at all times.
This Artifact cannot be broken. If this Artifact is lost and in no one else’s possession, it finds its way back to its true owner during the next Downtime.
By default, the creator of this Artifact is its true owner. The true owner may formally bequeath this Artifact onto another person within arm’s reach, after which they are its true owner. If the true owner dies or is destroyed, their ownership ends. If this Artifact has no true owner, anyone may spend one day attuning to it to become its true owner.
This Artifact's true owner is always aware of the direction and distance to this Artifact.
The mobster's been through tougher scrapes than this. A few cuts and bruises won't stop them.
You gain the following benefits at all times.
Your Stress from Injuries is reduced to 0. Does not reduce Stress from Mind Damage.