The usual white tone of the eye with the Piercing takes on a significant green color, like bleeding out of the artifact, whenever it's used to see through darkness or the wearer concentrates on seeing far away things.
The final part of the ultimate defense against attackers is the ability to see in the dark, a necessary ability to remove weapons beyond walls in hidden armories.
You gain the following benefits as long as you are wearing this Artifact.
Your senses are enhanced in the following way.
Any senses which have been heightened cannot be overloaded. Battle Scars you receive cannot affect these senses.
once a day, sasha alone can load a round into the gun. or rather fabricates the bullet in the chamber.
Expend a point of Battery and spend 15 minutes.
Choose an Object which could fit inside a Ziploc snack bag (up to 1 liter). It must be Non-Alien and generic. You cannot create explosives. You cannot create firearms.
Roll Intellect + Firearms to fabricate your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.
The book of runes opens to the correct page automatically the caster traces the rune and speaks Iwaz (ᛇ). An aura forms of ᛇ around the caster and flows to the target like a viscous fluid filling their wounds before being replace by what was lost
Exert your Mind and spend 1 minute. Select a Living target within arm's reach. Choose a specific Injury on your target that has not yet been treated with this Effect and roll Intellect + Medicine at Difficulty 6.
If you succeed, the Injury is reduced in Severity by your Outcome. If you reduce its Severity to 0, the Injury is fully healed. Otherwise, it is partially healed and will heal the rest of the way at its natural rate.
This counts as a successful Makeshift Stabilization if the Injury was not already Stabilized; any Battle Scars caused by the Injury will remain.
The cravings of the rifle light up, energy traveling towards the muzzle, and in that moment, the rifle was ready to take its shot.
She's a darlin' of a weapon, sweet, aggressive, and deadly. Rosalyn will appear as a golden ring on Buck's index finger when collapsed. Buck will often kiss the ring or the barrel of the rifle before combat for good luck.
"When Buck first saw Rosalyn, he couldn't take his eyes off of her. She was perfect, a wonderful mix between deadliness and grace. At that moment, he knew he had to have her."
This Artifact can be used as a rifle. It is roughly the same size as a rifle but can be collapsed into golden ring and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects:
When the user opens the wallet, it opens up completely devoid of space and everything else that a wallet would usually have. The flesh and guts of the wallet are just non-existent. But when you spread it open, the nothingness of the wallet sucks you in and anything the user wants in.
Spend an Action.
You may withdraw an item from your stash, or add an item that is within 30 feet of you to your stash. You may only stash targets which are not possessed by someone else, and are freestanding and unattached. You may Exert your Mind and spend an Action to stash items in others' possession, but they automatically notice that you stole the item.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
Loosing a translucent arrow of inky blackness from your technical marvel of a weapon, you resist the urge to smile as you hit your mark dead-on. And dead really is the operating word, as your former obstacle crumples soundlessly to the floor. The satisfaction of a job well done almost overrides the stinging marks on your face. The shadows need more from you than just competence.
[Disfiguring]: Possession of this artefact causes the wielder to manifest inky-purplish-black pockmarks across their face. While summoning the arrows for this bow, the marks will sting ever so slightly, as the user's skin decays to fuel the weapon. It is slight enough to be barely noticed, even over long periods of time, but this bow does indeed use the archer as its ammunition.
This Artifact can be used as a bow. It is roughly the same size as a bow but can be collapsed into a keychain sports motorcycle and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +1 Weapon Damage. Attacks do not require a successful called shot to do damage.
Possession of this Artifact causes the following Battle Scar to manifest over the course of a day: Disfigured - Shadow Decay. If they lose possession of this Artifact, the Battle Scar heals over the course of the next day.
You also gain the following effects:
The Skeleton Key slips easily into any keyhole and turns without a fuss.
Spend an Action.
You may lock, unlock, and/or open any number of doors, locks, or locked targets within arm's reach of you. Cannot be used on Alien technology.
If you successfully operate a lock, you may choose to destroy it, rendering it inoperable.
The Axe of Legend's blade has been imbued with the metal of the dark lord of rock and roll. It shreds chords and flesh. The rock god commanding it may recall it to their hand at will.
This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe and just as difficult to conceal.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage. The target's fully effective
You also gain the following effects:
The Future Soldier's PSG is capable of briefly supercharging its effectiveness with a jolt of Omega Cell energy. While active, the future soldier glows with an extremely bright golden light.
While the shield is supercharged, the Future Soldier cannot move or see the outside world, but they are completely isolated from anything that occurs outside the shield.
Expend a point of Battery and spend an Action or Reaction.
You phase out of reality for up to 4 Rounds. During this time, you cannot perceive or affect the outside world or take any Actions. You cannot move. Nothing can interact with you in any way.
When you activate this Effect, you may limit its duration to a period of your choosing. If you are able, you may also end it as a Free Action on your initiative.
You leave a golden glow shaped like yourself at your location.
The 255TE "Lancer" Rife fires an extremely deadly spike of plasma at its targets. It comes standard with a volume control, allowing the soldier to mute its normally fearsome lightning crack report for stealth missions. When not in use, it can collapse into a small metal disk that can fit into any utility belt.
This Artifact can be used as a rifle. It is roughly the same size as a rifle but can be collapsed into a metallic disk and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage. The target's Armor is fully effective against this Damage.
You also gain the following effects:
Standard issue in the Future Soldier's home time, the Personal Shield Generator (PSG) projects a protective energy barrier around the body. It absorbs damage far better than traditional armor, but its battery is quickly drained. When depleted, the PSG must spend a few seconds recharging.
When struck, the normally-invisible field of the PSG flashes, revealing a bright yellow honey-comb pattern encasing the body.
You gain the following benefits as long as you are wearing this Artifact.
You have 6 Armor, which reduces incoming Damage. Armor from multiple sources does not stack.
Your Armor cannot be destroyed, and it always provides a minimum of 2 Armor regardless of any Armor penetration. It cannot be circumvented with Called Shots.
Any time your Armor prevents damage, your total Armor rating is temporarily decreased by 1. Whenever you go two Rounds without preventing any damage, it is restored back to its full value.