Your lower arms perform intricate, quick movements, weaving up an object made entirely of web in a flash. Of course, it may not be the best work considering the time it took to make, so it won't take too long to fall apart under strenuous use.
Exert your Mind (unless you win a coin flip) and spend 1 minute.
Choose a specific type of Weavable Object (Basket, web, scarf, rope, etc) which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You cannot create firearms.
Roll Dexterity + Crafts to fabricate up to 5 copies of your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.
Possession of this Power grants the following Battle Scar: Malformed - You have 2 extra pairs of spiderlike arms that can't be used for anything outside of this power. These limbs are targetable and cannot be armored.
Bu Fang will frown a little at the weird request before looking up with a moment of inspiration and think of how he want to cook the request. Focusing and concentrating, he pushes his skills to the very limit to create the request
Charisma+Cooking if possible
Edit: Rare is going to have a limited duration soon, so this power will be very limited shortly. As YET ANOTHER power that creates food, I would get rid of it, or at least put it on an item like a salt shaker or something.
Exert your Mind and spend 1 minute. You must use up A lb of Ingredients in order to activate this Effect.
Choose a specific type of Food/Sustenance thats been requested of which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic but can include rare or complex materials (such as radium, gold, or drugs). You cannot create explosives. You cannot create firearms.
Roll Charisma + Crafts to fabricate your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. Your created items no longer expire, and will last until they are destroyed.
center of glove glows when preparing to use
Expend a point of Battery and spend 1 minute.
Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You may create firearms.
Roll Intellect + Crafts to fabricate your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.
Three takes a chunk of earth off of themself and molds it into a shape. After drying for roughly 30 seconds, the created object is functionally the same as the created shape.
Three can use pieces of their body as fuel, but will inflict an injury on themselves, severity scaling with the amount of clay needed.
Exert your Mind and spend 1 minute. You must use up clay in order to activate this Effect.
Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You may create firearms.
Roll Intellect + Crafts to fabricate your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.
With a curious mind and a little elbow grease, you have ways of making just about anything out of anything, even when the laws of engineering dictate that you probably shouldn't.
Exert your Mind and spend 1 minute. You must use up a pile of disparate spare parts or junk, roughly equal in size to the desired object in order to activate this Effect.
Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You may create firearms.
Roll Intellect + Technology to fabricate your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.
Contorts and manipulates consumed object into methamphetamine.
Exert your Mind and spend 1 minute to activate. This Effect cannot be used unless Only used to produce meth.
Choose an Object which could fit inside a Ziploc snack bag (up to 1 liter). It must be Non-Alien and generic. You cannot create explosives. You cannot create firearms.
Roll Dexterity + Science to fabricate up to 5 copies of your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.
You may end this Effect prematurely as a Free Action.
The magician reaches into their hat and focuses. Inside, light wells and flows like a viscous liquid. Then, they withdraws the item of their choosing.
Exert your Mind and spend 1 minute. You must actively and obviously use a top hat to activate this Effect.
Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You may create firearms.
Roll Perception + Occult to fabricate your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.
The survivalist is an expert at wildlife survival in any natural environment. Even in the harshest climates, they have the capacity to find food, water, and shelter.
Exert your Mind (unless you win a coin flip) and spend 15 minutes. This Effect cannot be used unless you are in a wilderness environment.
Choose a specific type of food, water, or survival supply which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You cannot create firearms.
Roll Perception + Survival to fabricate up to 5 copies of your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. Your created items no longer expire, and will last until they are destroyed.