Whisper is a silenced P90.
This Artifact can be used as a rifle. It is roughly the same size as a rifle and just as difficult to conceal.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects:
The Nargacuga rattles her tail like a snake, before swiping it towards her target, sending many sharpened quills toward them silently.
if artifact is compressed to the "chibi" mode, the stats are that of a hand gun.
This Artifact can be used as a heavy sniper rifle. It is roughly at least twice as large as a heavy sniper rifle and cannot be concealed on your person or disassembled for storage.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
You also gain the following effects:
When activated, the seemingly metal bracelet unfurls, revealing a fleshy amalgamation of steel and skin, this being takes on the form of any firearm you can think of, it also can grow eyes and speak to the user.
Shortly after returning from his first contract, Kal does his usual repairs to his RV and checks all of his supplies, when he hears a high-pitched whistling that seems to be hurtling towards his location. Just as the whistling gets to its loudest he hears a large crash right outside of his RV, on investigation he finds a Crater with what seems to be a perfectly crafted steel bracelet. Upon putting on the bracelet he hears a voice "hello there!" immediately, Kal looks around, eventually realizing the voice is originating from the bracelet. "hello?" Kal says while tapping the bracelet. Immediately after tapping on the bracelet it unfurls into an amalgamation of flesh and steel, vaguely resembling a handgun. Interested, Kal aims towards a tree and fires, the gun glows green when an energy projectile fires off into the tree leaving a hole slightly bigger than a normal bullet. Interested, Kal begins to fire off more rounds, "14, 15, Damn you don't run out do you?" A mouth suddenly emerges on the side of the gun, "Nope! I dont run out and I can turn into a bracelet so you can hide me! I'm the perfect killing tool! Perfect for somebody like you...".
This Artifact can be used as a rifle. It is roughly the same size as a rifle but can be collapsed into a bracelet and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
You also gain the following effects:
Long Rifle weapon of black, blue and yellow colors, resembling the weapon of the Abnormality. It's blue tracers only reveal the beings it has tore through.
This Artifact can be used as a rifle. It is roughly the same size as a rifle and just as difficult to conceal. Unless MATCHING SUIT IS WORN, BOOSTING THE WEAPON'S BONUS DAMAGE TO 4 INSTEAD OF 2, this Artifact behaves as its mundane counterpart.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +7 Weapon Damage.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: "The 7th Bullet has your name written on it". If they lose possession of this Artifact, the Trauma heals over the course of the next day.
You also gain the following effects:
The Magnum Buster 40X is a handgun that can switch into various modes, as such the wielder is capable of adapting to various situations.
This Artifact can be used as a handgun. It is roughly the same size as a handgun and just as difficult to conceal.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects:
WIP
Spend an Action. Select a Location which is at most 75 feet away horizontally or 15 feet away vertically.
You jump to the chosen location. If the landing is precarious, the GM may call for a roll to land safely. You will never take fall damage from successfully landing a jump made with this Effect.
You may opt to trade your free movement for a Super Leap if you are jumping less than 50 feet or if you are closing a gap to an opponent and spend your Action on an attack.
Possession of this Power grants the following Battle Scar: Concussive Trauma.