Jasmine, having found herself in a tough situation, has taken up Jujitsu and Krav Maga in attempts to protect herself.
You gain the following benefits as long as you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +2 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
Your bones snap and contort unnaturally to better take advantage of your musculature, allowing your body to push itself far past a lethal point for most.
You gain the following benefits as long as you have your Wytch's Mark.
Your Brawn rating is increased by 3. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
This martial arts style allows the user to rely heavily on counter attacks and move fast like water. They can access a list of abilities like:
Certainly, here's the revised breakdown focusing solely on Franklin's abilities:
Water Stream Rock Smashing Fist: A martial art focusing on countering attacks and delivering surprising offensive assaults, capable of repelling, nullifying, or redirecting attacks with increased power.
Whirlwind Iron Cutting Fist: Generates razor-sharp whirlwinds to chop opponents into pieces and push them back, incorporating cutting pressure into kicks.
Whirlwind Water Stream Roaring Aura Sky Ripping Fist: Advanced technique creating blasts of airstreams to break formidable opponents' defenses.
Cross Dragon Fang Slayer Fist: Combines martial arts to surpass individual techniques' power, requiring two masters to perform.
Exploding Heart Release Fist: Enhances strikes by synchronizing explosive heartbeats, generating powerful shockwaves capable of injuring deflectors.
Military Martial Arts: Evolves freely during combat, granting adaptability and versatility in fighting tactics.
Tackle & Blow: Techniques for charging, unbalancing, and striking with tremendous force.
Abandonment: Removes restrictions and survival instincts, heightening mobility, agility, and fighting prowess.
Adaptability & Mimicry: Enables becoming stronger and improving combat skills by adapting and mimicking observed techniques.
Adrenaline Regeneration: Rapid healing adrenaline boost to numb injuries and all pain for 1-3 minutes.
Platinum Rings: Defensive technique rotating arms to deflect attacks.
Great Fa Jin & Extreme Fa Jin: Strikes targeting opponents' internal organs, generating devastating shockwaves.
You gain the following benefits as long as you are engaged in unarmed combat. You must actively and obviously be using Gauntlet to gain the benefits of this Effect.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +4 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
Heart, 'the Temple Unceasing', the Aspect which protects and preserves. In this case, only preserves, and not completely. But even this is more than enough for the occultists to be giddy, as they stay up all day and all night, conducting their research into what lies beneath the surface.
You gain the following benefits at all times.
You may go five times longer than a normal human without food, water, sleep, and air.
Ulysses slashes, pierces, and rips apart his enemies with his cockatrice (think, scaly bird of prey looking) talons. He is swift and agile, but there is brutal muscle behind each ripping, tearing strike.
The Cockatrice, as legends say, was well known for its ferocious abilities in close quarters. Ulysses has inherited the instinct of this ancient beast in how to utilize his talons, as a hybrid with some of its DNA.
You gain the following benefits as long as you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +4 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
dude is locked in
You gain the following benefits at all times.
Your Stress from Injuries and Mind Damage is reduced to 0.
The mutant has grown a long, fuzzy tail resembling one found on a monkey or lemur. Odd as it may be, it certainly comes in handy, and it's got one hell of a grip. If removed, the tail regrows within a week.
You gain the following benefits at all times.
You gain an additional limb that functions as a standard human arm and hand.
Each additional limb you posses can take one Quick Action per Round without incurring a -2 dice penalty to your main Action. Each additional appendage you have gives you +1 dice to make and resist Grapples (up to a maximum bonus of +4 dice).
Any Battle Scars that affect or remove your additional limb will heal in a single week.
You may dedicate your extra Quick Action to contest any attempt to escape your Grapples. If you do so, you roll your full dice pool to contest and retain your Action to do anything that does not target the subject of your Grapple.
Your Extra Appendage is incapable of fine object manipulation.
As long as the ninja is carrying a weapon, their self-defense is almost subconscious. Subtle twitches and lighting-fast feints and parries using sword and scabbard can buy the ninja precious seconds to enact an escape plan or make the kill.
You gain the following benefits at all times. You must actively and obviously be using a sword to gain the benefits of this Effect.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
Whenever your Armor reduces incoming Damage, you are immediately made aware of the source of the Damage. You may pinpoint their location for 30 seconds.
Any time your Armor prevents Damage, your Armor rating is temporarily decreased by 2. Whenever it goes five Rounds without preventing any Damage, it is restored back to its full value.
The ninja does not approve of guns; they prefer using the bow for its stealth and versatility.
You gain the following benefits as long as engaged in combat with wooden longbows.
You receive +2 dice to all rolls using wooden longbows. Reloading is a Free Action, and drawing your weapon does not require a Quick Action as long as it is on your person.
You also gain the following effects:
It's true the mad scientist is one of the greatest minds of our generation, that they can solve any puzzle or riddle. However, no one wants to spend time with them.
You gain the following benefits at all times.
Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
The Ninja is so attuned to the sounds of their surroundings, they may focus their mind to "see" using the subtle acoustic vibrations.
You gain the following benefits at all times.
Your senses are enhanced in the following way.