Jasmine, having found herself in a tough situation, has taken up Jujitsu and Krav Maga in attempts to protect herself.
You gain the following benefits as long as you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +2 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
When I start using this artifact, they shake a little and begin glowing in a very dark purple color—noticeable.
When I use this, my arms or legs (depending on which I'm using at the time) become slightly purple. If I kill someone in one attack, I either start bashing their head against the floor or wall until their brains spill out, or I punch them so fast and hard that even after they die, they keep standing because of the force of my blows.
You gain the following benefits as long as Only when someone is tryin to support me in combat., you are wearing this Artifact, and you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +4 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
After some years in prison, Brad learned how to inflict wounds that don’t quite heal right. Though learning to fight dirty has landed him in solitary confinement more then a few times.
You gain the following benefits as long as you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +0 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
Taekkyon utilizes a wide variety of techniques including kicks, hands, knee, elbow strikes, pressure point attacks, throws, joint locks, headbutt and grapples. The whole body is used in each movement. Although Taekkyon primarily utilizes kicking, punching, and arm strikes thrown from a mobile stance and does not provide a framework for groundfighting, it does incorporate a variety of different throws, takedowns, and grappling techniques to complement its striking focus. The main purpose of Taekkyon is to catch the opponent off-timing by using the whole weight of the body and catching the opponent's attack off-balance before returning it against him.
You gain the following benefits as long as you are engaged in unarmed combat.
Your unarmed attacks deal +2 Bonus Damage (instead of -2). The target's Armor is fully effective against this damage.
You also gain the following effects:
Irene's skills with boxing have now been adapted to work with her stand as well, allowing her to punch her target from not only multiple angles, but also being able to grab incorporeal, Liquid, and Gaseous enemies as well
NOW NOW NOW
You gain the following benefits as long as you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +2 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
During moments of conflict a blue-ish aura surrounds the user. The user's rhythm of fighting becomes inconsistent as attacks land earlier or later then they are supposed to. Their movements become more precise and targeted as each strike becomes echoed by another delayed hit from a spectrish afterimage that serves to accentuate the blow.
You gain the following benefits as long as you are wearing this Artifact and you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +4 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
The Vampire has grown wicked fangs in place of their canines, allowing them to thoroughly drain a person of blood should they get ahold of one.
You gain the following benefits as long as you are biting and you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +2 Weapon Damage (instead of -1). The target's Armor is fully effective against this Damage.
You also gain the following effects:
The werewolf's gnashing teeth sheer through steel and bone alike. Those caught in their maw rarely make it out alive.
You gain the following benefits as long as you are in werewolf form, and you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +0 Weapon Damage (instead of -1). The target's Armor is fully effective against this Damage.
You also gain the following effects: