*Draws gun and lock eyes with the target. A flash of red light
"STAND DOWN SON! I DON'T WANT TO PULL THIS TRIGGER AND YOU DON'T WANT TO DIE!"
-Blake Sacks
Exert your Mind and spend at least one Action. Select a Sapient target within 20 feet. You must actively and obviously use a firearm to activate this Effect. Your target may be actively engaged in Combat. Communicate a command to your target. Roll Charisma + Firearms at Difficulty 6. The target may resist by rolling Mind at Difficulty 7.
If the contested Outcome is positive, your target will be compelled to follow your command to their best understanding of the letter and spirit of the command until they have completed it or for your Outcome in minutes. You cannot issue another suggestion to the target until 10 minutes after they have completed the first command or 10 minutes after a failure.
The target is unaware that they are under supernatural influence and feel they are acting of their own free will. If you fail, they realize that you were attempting to influence them supernaturally with your command.
Your command can be an order to take an immediate Action. You cannot order a target to "do nothing," and they are free to take other Actions as they fulfill your request. Your command cannot be obviously self-destructive. The Effect ends if following your command would cause a target to cross one of their Limits in a way that would necessitate a Trauma roll.
Liv hold a hand with a demonic artifact clasped in it near her target. Small creatures of shadow reach out of the artifact towards the target. Grasping shadowy hands. They pull bits of red fleshy energy out of the target, pulling it into the artifact.
The target's body become divorced from its usual needs, and can keep functioning without food, sleep or air. Something feels vaguely lost from the target, although it recovers over the next week.
The thing that is happening with this gift is that the part of people metaphysical self is the human desire and need for food, water, air, is ripped away from them. It comes back slowly.
This is done by Liv using the existing object as an anchor to open a portal to the home realm of the servant. There the native creatures will reach out and feed on the part of the target which connects them to material need.
This is a bit based on part of The Hungry Choir, a living ritual in the web serial Pale. In that ritual you could gain the ability not to need to eat, but it is presented as spiritually horrifying, with the part of them that is their need to eat being ripped out.
Exert your Mind and spend an Action. Select a Animate target within arm's reach. You must actively and obviously use An object with a demon in it (Crafted bound servant or demon themed upgrade) to activate this Effect.
For the next week, your target does not require any food, water, sleep, or air. Any roll to resist an Effect dependent on any affected requirement is made at -1 Difficulty.
Mummies as they return back to the mortal world begin to reclaim their spirit and use the world around them to evoke their inner strength. A bit of dust begins to swirl around the target and then beetles and flies begin to make a circle to protect them. This affect drains the user and calling upon the forces of nature make any one tired.
chimalli means to protect https://www.mexicolore.co.uk/aztecs/ask-us/aztec-symbol-for-protector
Brian now has a new tattoo on his chest that shows as Aztec shield/protector.
Exert your Mind and spend an Action or Reaction to activate. Select a Animate target within 20 feet. Roll Intellect + Occult at Difficulty 6.
If you succeed, you create a barrier around your target, which absorbs the next Outcome Damage. Half the damage absorbed is reflected back at the attacker, which they can Defend against as normal. The Damage reduction from the barrier is applied before Armor, and is treated like Armor by any effects such as Armor Penetration. You may only have 1 active barrier at a time.
You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see swarms of flies and beetles.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
Jeremy started in cold calls and now he is handling business meetings and all in between. However now he skips numbers and simoly calls people by name.
Spend an Action. Select a target any distance away from you. You must have a specific target in mind, but you require only an intuitive understanding of them, such as their name, face, or Location. You must actively and obviously use Cellphone to activate this Effect.
You open up a line of communication to your target, and may converse with them as long as one of you maintains Concentration
The conversation will only be perceived by the intended recipient. You must share a common language for your target to understand the message.
Cray makes contact with another human. Usually this takes the form of a kiss but if he concentrates he can do it via touch. The person affected is instantly enveloped in grief and fear.
Exert your Mind and spend an Action. Select a Human target within arm's reach. Affected targets may resist by rolling Mind at Difficulty 8 with a -3 dice penalty. If they are incapacitated or unconscious, they fail automatically.
If they fail, your target will take 1 point of Mind damage and gain a new Trauma selected by you (the GM can overrule you at their discretion). This Trauma may be removed by Effects or mundane therapy, as normal. Targets that receive a new Trauma are aware that you are interacting with them but they do not view it as an attack or view the resulting Trauma as malicious. If their Trauma is treated, they will be able to see the reality of the situation.
Possession of this Power grants the following Battle Scar: a black ring shaped scar around his neck..
The attack may take different forms, be it a flux of energy, looking like a dust cloud, or a focused beam of light, but they all share the same pale glow.
Despite it's name, the spell itself is neither a rite, nor requires spellcaster to have Luna's light shine upon them. Rather, it was simply an attempt of generalizing a category of spells. The name itself, however, comes from it's unnatural pale shine, making first spellcasters associate it with the Moon in the night sky.
Exert your Mind and spend an Action to activate. Select a target within 45 feet. Roll Intellect + Occult Difficulty 6. The target may contest by rolling to Dodge or Defend as a Reaction, Difficulty 6.
If the contested Outcome is positive, the target takes that much damage plus 3. Armor is fully effective against this damage.
The priest channels their true faith into a brutal assault on the consciousness of demonic or unholy creatures. By wielding their favored holy symbol, a gilded crucifix, they can put a proper fear of god into them, leaving them cowering at any truly holy things they encounter.
Exert your Mind (unless you have been recently attacked by your target) and spend an Action. Select a Sapient target within 20 feet. This Effect cannot be used unless the target is undead, demonic, or another evil creature. You must actively and obviously use a gilded cross to activate this Effect. Roll Brawn + Alertness Difficulty 6. Affected targets may resist by rolling Mind at Difficulty 7. If they are incapacitated or unconscious, they fail automatically.
If the Contested Outcome is positive, the target loses that much Source. Once their Source is depleted, excess Outcome is applied as Mind Damage. If you deal at least 3 Mind damage, the target gains a Trauma of the GM's choice.
This trauma cannot be removed by spending Experience and undergoing mundane therapy. Affected targets are aware that they are being attacked and can generally tell who did it.
The detective pulls out their magnifying glass and investigates the area, learning details about any nearby structures and picking up details on what sorts of beings have passed through and when.
Exert your Mind and spend a minute. Investigate an area with a radius of up to 100 feet You must actively and obviously use a magnifying glass to activate this Effect. At the end of your investigation, roll Perception + Investigation at Difficulty 6.
You learn the following information about the area:
You cannot investigate the same area more than once per day.
The Toon performs some sort of cartoonish act of violence. This may be handing someone a bomb, hitting someone with a cartoon mallet, burping a burp that is so noxious it melts flesh, or anything else as long as it is cartoonish.
The attack is more of a throwaway gag than a plot element, so any props or properties of the attack are incidental and disappear immediately. Animated mallets evaporate in a puff of smoke, fire does not spread, and electricity cannot power devices.
Exert your Mind and spend an Action. Select a target within 45 feet. Roll Charisma + Performance Difficulty 6. The target may contest by rolling to Dodge or Defend as a Reaction, Difficulty 6.
If the contested Outcome is positive, the target takes that much Damage plus 4. Armor is fully effective against this damage.
The influencer is 100% tuned-in to any sort of chatter about themselves. Any time someone nearby so much as whispers about them, they know who they were and what they said.
This Effect activates whenever someone talks about you. It does not require an Action or Exertion. Select a target Location within 75 feet. Your target should be intuitively based on the triggering event.
You may perceive things through hearing as if you were standing at that Location for the next 30 minutes. You must maintain Concentration to keep up the effect. You cannot perceive anything at your physical location while the effect is active.
The Necromancer spits into the mouth of a recently deceased corpse. For the few minutes, the corpse's head comes back to life and speaks to the Necromancer.
Exert your Mind and spend an Action. Select a Dead target within 50 feet. Dead targets must have died within the past week, and you must have their remains in your possession.
The target can communicate in your language for the next hour.