The shine coming from their hair, the unnaturally pale white skin, they don't look fully natural, human in silhouette, maybe in their actions, but something about them seems wrong... The hair and eyes shifting from a dark blue to a ruby red as the lighting shifts around them, changing it with a gradual change of the source, Alex wasn't human, not by a long shot...
You gain the following benefits at all times.
You are permanently and visibly transformed: Gemoid. You are considered to be a Sapient, Non-Living being when targeted..
No single organ in your body is critical for life. If any of your body parts are separated from your body, you may take Actions with the severed part for three hours. You may reattach severed body parts by spending an Action and Exerting your Mind.
You no longer age naturally, and supernatural attempts to age you fail.
Your Injuries no longer degrade with time.
Your body provides you with the functionality of Thieving Tools(Lockpicks, Wire Cutters, Screwdrivers). If used to attack, these "tools" use the same stats as a small knife.
You may make a +2 Weapon Damage Gemoid Weaponry: Alex can form gem blades, hammers, scythes, clubs and other weaponry with their body attack without additional equipment.
Possession of this Power grants the following Battle Scar: Gemoid Body: Their hair and eyes shifts color depending on the lighting, going from red, blue, green, but never losing the shine that comes from their gem heritage.
Possession of this Power grants the following Trauma at all times: The Voices: You suffer a -2 dice penalty to any roll which benefits from hearing. You cannot distinguish the words of others in loud situations..
The Severity of any Injury caused by Acid is increased by 2.
Your body simply becomes wax, susceptible to being melted or frozen, but is also able to morph and change.
You gain the following benefits at all times.
You are permanently and visibly transformed: Your body is made fully of Wax. You are considered to be a Sapient, Non-Living being when targeted. Your Brawn is increased by 1.
No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
Your appendages have 30 feet of reach.
You can squeeze through any cracks and passageways a cat would be able to.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
The Severity of any Injury caused by Fire/Heat is increased by 2.
An enormous, hulking creature whose body appears almost unnatural due to its enhanced musculature. The most notable feature is the grotesque body. The head being disfigured, with stretched, uneven skin and exposed muscles. One of the eyes look larger than the other, giving him a distorted appearance. Metal staples and stitching holds parts of the skin together. The jaw is a large, gaping maw with teeth sticking out permanently.
A towering, monstrous figure, its massive form grotesque and unnatural, crafted through various experimental. The body is a patchwork of exaggerated muscle, each bulging and swollen to the point of deformity, unnatural strength that goes far beyond what any living thing normally should possess. Every movement is heavy and awkward, as if this abomination was never meant to exist in its current state.
The most horrifying feature is its warped and disfigured appearance. Its head, a mess of distorted flesh, looks like it was brutally reshaped by a force that cared little for balance or symmetry. The skin on its face is stretched unevenly across its skull, with some parts pulled so tight they seem ready to tear, while others sag loosely, creating a disturbing mismatch of textures. One eye is disturbingly enlarged, bulging grotesquely out of its socket, while the other is small, sunken, and almost lifeless, giving the creature an eerie, lopsided expression that seems permanently frozen in agony.
Metal staples and thick, crude stitching cover its flesh, crisscrossing its entire body in a patchwork. These rough repairs hold together sections of skin that don't seem to belong on the same being, as if pieces were violently fused. The seams are jagged, and in some places the skin appears torn, revealing layers of sinew and exposed muscle underneath, as though the body is barely holding together, threatening to unravel with every move.
Its jaw is a wide, gaping maw filled with jagged teeth that protrude unnaturally, as if too large to properly fit inside its mouth. The jaw itself seems locked in a permanent snarl, unable to close completely, giving the creature a look of endless hunger. The teeth, uneven and sharp, stick out at grotesque angles.
You gain the following benefits at all times.
You are permanently and visibly transformed: Grotesque Body. You are considered to be a Sapient, Living being when targeted. Your Brawn is increased by 1 and your Dexterity is increased by 1.
No single organ in your body is critical for life. If any of your body parts are separated from your body, you may take Actions with the severed part for three hours. You may reattach severed body parts by spending an Action and Exerting your Mind.
Your appendages can reach an additional 30 feet.
Possession of this Power grants the following Battle Scar: Grotesque Body.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
Fexts are a form of Slavic undead that can be created through certain rituals or the intervention of malevolent forces at the time of death. unlike other forms of undead they do not decay with the visual changes of pale skin that lacks any form of blemish, wrinkle or freckle and having bright purple eyes, many Fexts have supernatural abilities including invulnerability and regeneration but all share a weakness to glass weapons.
The abilities of a Fext all originate from their soul rather than their body so it is permanent and impossible for them to cure.
You gain the following benefits at all times.
You are permanently and visibly transformed: Fext. You are considered to be a Sapient, Non-Living being when targeted..
You no longer age naturally, and supernatural attempts to age you fail.
Your Injuries no longer degrade with time.
The Severity of any Injury caused by Glass is increased by 2.
Covered in feathers of the purest white.
You gain the following benefits at all times.
You are permanently and visibly transformed: ________. You are considered to be a Sapient, Living being when targeted. Your Brawn is increased by 2, your Dexterity is increased by 2, your Perception is increased by 3, and your Intellect is increased by 2.
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
You are immune to damage from heat and flames. If heat is a substantial component of other damage you would take (e.g. slashed with a flaming sword), that damage is reduced by 2 (in addition to Armor)
Rico has gained an increase capacity to his form shifting capabilities, making it easy for him perform quick modifications to his form, such as compressing or extending his body. This has the side effect of a more permanent physical change though, as the frequent incorporation of various materials such as carbon and other minerals has caused himself to become far more dense and his flesh and bones seem to have turned darker, giving a more metallic appearance.
You gain the following benefits at all times.
You are permanently and visibly transformed: Shapechanger possessing darker and more metallic seeming bones and flesh due to material incorporated into them. You are considered to be a Sapient, Living being when targeted..
Your appendages can reach an additional 30 feet.
You can squeeze through any cracks and passageways a cat would be able to.
The Severity of any Injury caused by electricity is increased by 2.
The Vampire was cursed to forever be a vile creature of the night! Their skin has faded to a deathly pale, only regaining something close to human complexion in the immediate aftermath of feeding on human blood. They are weakened when exposed to direct sunlight or when they have been unable to feed in the past day, but otherwise has gained inhuman strength, speed, and irresistibility from their devil's bargain.
You gain the following benefits as long as you have fed on fresh human blood in the past 24 hours and you are not in direct sunlight.
You are permanently and visibly transformed: a seductive and powerful humanoid, with pale skin and wicked fangs. You are considered to be a Sapient, Non-Living being when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, and your Charisma is increased by 1.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
The Severity of any Injury caused by fire and heat is increased by 2.
The Android's skin is extremely pale, their eyes are yellow, and their body stays at room temperature. They do not bleed, and traditional medicine is ineffective at treating them. Furthermore, they may be hacked by any supernatural effect that could hack a computer.
You gain the following benefits at all times.
You are permanently and visibly transformed: you are an android, with pale skin and yellow eyes. You are considered to be a Sapient, Non-Living Computer when targeted..
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
You cannot ignore or decrease the effects of Stress for any social rolls you make.
The Severity of any Injury caused by electricity is increased by 2.
The mutant has left humanity behind. They're are muted to the core, with glowing blue blood and a hunched posture that makes them more suited for running on all fours than using equipment and vehicles.
You gain the following benefits at all times.
You are permanently and visibly transformed: you have blue, bioluminescent blood and a hunched posture adapted to running on all fours. You are considered to be a Sapient, Living Creature when targeted. Your Dexterity is increased by 1.
Your body is adapted to sprinting. You receive +3 dice on non-attack rolls related to sprinting.
Any Animate being that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every Round, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.