Description
a enhancement for the megawatt gloves that allow them to knock down targets, have the weapon return at will via magnets, and deflect bullets
System
Passive, always in effect. Attacks with will do +0 more damage. The target's Armor is Fully Effective.
Enhancements
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Mjolnir
(You may call your weapon back to your hand as a Quick Action [-2 dice] if it is within 50 feet. Works on any weapon this Mastery applies to that you have held in the past hour.)
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Bullet Parry
(You may use a Reaction to Defend against any Melee, thrown, or projectile Attack in range of your Attacks.)
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Dismember
(If one of your attacks causes a Battle Scar, you may choose for it to be some form of dismemberment, depending on the Severity of the Injury you caused.)
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Heavy Strikes
(If you are attacking with a blunt weapon, if your attack causes an Injury you may choose to knock the target down and back 15 feet. Standing up is typically a Quick Action.)
Drawbacks
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Unique Weapon
(This Power takes the form of a specific, unique weapon, which can be borrowed, lost, or stolen.)
Parameters
Armor Effectiveness:
0 ( Fully Effective )
Additional Damage:
0 ( +0 )
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