a tall, bipedal machine with a bulky chest, a main camera mounted on top, and four long bladed arms
You gain the following benefits at all times.
You are permanently and visibly transformed: Mechanoid combat form. You are considered to be a Sapient, Non-Living Computer when targeted. Your Brawn is increased by 1 and your Intellect is increased by 1.
No single organ in your body is critical for life. If any of your body parts are separated from your body, you may take Actions with the severed part for three hours. You may reattach severed body parts by spending an Action and Exerting your Mind.
Your Injuries no longer degrade with time.
Your body provides you with the functionality of repair system. If used to attack, these "tools" use the same stats as a small knife.
You may make a +2 Weapon Damage arm mounted vibro blade attack without additional equipment.
You cannot ignore or decrease the effects of Stress for any social rolls you make.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
You cannot speak any coherent verbal language and must resort to other means of communication.
You are incapable of fine object manipulation and can only hold or grasp things in a crude, clumsy way.
The Severity of any Injury caused by electricity surpassing 1000v is increased by 2.
Benny has a strong affinity for blood, and can differentiate between individuals based on how their blood smells. His sense of smell is powerful enough to compensate for sight when it is too dark to see effectively.
You gain the following benefits as long as you have fed in the last 24 hours.
Your senses are enhanced in the following way.
You are tall and thin, now riddled head-to-toe with implanted machinery, alongside having your reflexes tweaked and your data output capacity increased significantly. You are now effectively a supercomputer on legs.
You gain the following benefits at all times.
You are permanently and visibly transformed: Visibly cybernetically altered, specifically around your back and spine, there are glowing cybernetics and other metallic pieces around your arms and legs. You are considered to be a Sapient, Living Computer when targeted. Your Dexterity is increased by 1 and your Intellect is increased by 1.
No single organ in your body is critical for life. If any of your body parts are separated from your body, you may take Actions with the severed part for three hours. You may reattach severed body parts by spending an Action and Exerting your Mind.
Your appendages can reach an additional 30 feet.
Your body provides you with the functionality of A Cyberdeck (Computer) and Interface Plugs. If used to attack, these "tools" use the same stats as a small knife.
Possession of this Power grants the following Battle Scar: Framed Up - You are now somewhere around 10 feet tall, making it difficult to squeeze into spaces meant for regular humans.
You cannot ignore or decrease the effects of Stress for any social rolls you make.
The Severity of any Injury caused by E.M.P or Intense Electrical Fields is increased by 2.
Expertise in several forms of unarmed combat, such as: Muay Thai, Taekwondo, Tai Chi, Kickboxing, Karate, Kung Fu, Aikido, Judo, Kendo, Krav Maga, Wing Chun, Jeet Kun Do, Hapkido, Capoeira, Brazilian Jiu-Jitsu, and Jiu-Jitsu.
You gain the following benefits as long as you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +0 Weapon Damage (instead of -1).
Possession of this Power grants the following Trauma at all times: Fullstop Fury: "In the thick of things; you sometimes can't hold back" (Make a Self Control Roll whenever you "backoff", "backdown", or show restraint. If you fail; you "go for the kill").
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
The Biomechanical Druid can channel their gifts through the circuitry of their body art with machines and the spirit circuit but they are now forever marked as a servant of the spirit circuit. The odd lines are tough like scars and the skin is numb to most sensations though the hands are still graceful enough to manipulate fine machinery.
You gain the following benefits at all times.
You are permanently and visibly transformed: Odd seamlike tattoos along his arms, upon further inspection the seems are true scar like lines in the skin that mark where the skin can break to allow the fingers to change into the shape of tools or weapons. You are considered to be a Sapient, Living being when targeted. Your Brawn is increased by 1.
Your body is adapted to Escaping from Combat. You receive +3 dice on non-attack rolls related to Escaping from Combat.
Your body provides you with the functionality of Mechanics Tools. If used to attack, these "tools" use the same stats as a small knife.
You may make a +2 Weapon Damage Melee attack without additional equipment.
The Severity of any Injury caused by Acid damage is increased by 2.
You were subject to GenWyld genetic sequencing and modification before you were even born. In other words, you're huge and ripped and hot and have no known weaknesses. Your weird eyes, pronounced canines, and slightly bestial mannerisms single you out as the recipient of such treatments, but really, who's going to bring it up if they know what's good for them?
You gain the following benefits at all times.
You are permanently and visibly transformed: metahuman. You are considered to be a Sapient, Living being when targeted. Your Charisma is increased by 1 and your Intellect is increased by 1.
Possession of this Power grants the following Trauma at all times: Delusions of Grandeur.
The Ninja's incredible dedication to their discipline grants them supernatural dexterity and agility.
You gain the following benefits at all times.
Your Dexterity rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).
As long as the Ninja is dressed in an appropriate uniform, their movement is almost silent.
You gain the following benefits as long as as long as you are visibly dressed head to toe in black with hardly any skin showing.
You and everything you are carrying is obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you or your equipment specifically from other, additional senses fails automatically.
If someone discovers you, this Effect will not help you hide from them for the next minute. Activating a targeted or obvious Effect, attacking, or being Injured ends the Effect. When the Effect ends, it is disabled for one minute.
You may turn this Effect on and off at will during its duration.
Possession of this Power grants the following Trauma at all times: compulsion to test the awareness of allies by sneaking up on them with a weapon.
The Werewolf’s body, long caught in the crossfire between human and beast, has developed a powerful coping mechanism. It draws upon the conflict, healing severe injuries in a matter of days.
You gain the following benefits at all times.
Any Injury you receive from a source other than silver or fire. heals quickly, reducing its Severity by one level every 6 hours. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.
You may Exert your Mind and spend an Action to reduce the Severity of one of your Injuries by 2. Does not affect Injuries suffered as an activation cost for Effects.
Injuries you receive from silver or fire. are increased in Severity by 1.
This is a doctor who exists on the front lines. They're most at home working under stressful conditions when the stakes couldn't be higher.
You gain the following benefits at all times.
All Stabilizations you attempt are considered Proper Stabilizations.
You also gain the following effects:
It's true the mad scientist is one of the greatest minds of our generation, that they can solve any puzzle or riddle. However, no one wants to spend time with them.
You gain the following benefits at all times.
Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
You also gain the following effects: