The user pulls out a key and uses a hand motion against the surface of the container with said key, and as he does so, the target is opened up, locked or closed at his discretion with massive cracks and lines entering and piercing through the walls of said object.
Exert your Mind and spend two Actions performing the following ritual: The user does several motions on the door using the artefact, saying "Open the noor, open the noor!" as the door is opened or "Close it up!" when closed or "Lock it up!" when locked. Select a Non-Alien door, container, knot, or lock within arm's reach. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
You may lock, unlock, and/or open your target.
Upon specified a hand signal, a transformation take place morphing and reshaping into a perfect replica of a key for any lock.
Spend two Actions performing the following ritual: Melt key into shape of required lock. Select a door, container, knot, or lock within arm's reach. This can be used on Alien targets. You must use up Key in order to activate this Effect. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
You may lock, unlock, and/or open your target.
black threads of the fine silken object shoot off of the gloves, attaching themselves to the target, before the strings find their place as it releases any locking mechanism in its way
Spend an Action. Select a Non-Alien door, container, knot, or lock within 20 feet.
You may lock, unlock, and/or open your target.
Cleatus takes a good look at the lock in question as if pondering some invisible angles on it, then. Puts his foot against it and slams his boot into it, causing it to turn even if the lock wouldn't normally operate with such an interaction as the door or mechanism turns immediately and violently in response to the force, activating and unlocking in defiance of all that is holy and logical.
Spend an Action. Select a door, lock, or locked target within arm's reach. Cannot be used on Alien technology. You must actively and obviously use A boot to activate this Effect.
You may lock, unlock, and/or open your target.
A large keyring, that when one of the keys is grabbed, no matter the shape and size, will lock or unlock the passage it touches. When one looks away from the keys, a whole different set of keys will be on the ring, each time you look at it.
A key ring found by Alfred, within his locker at a museum he works at.
Spend an Action.
You may lock, unlock, and/or open any number of doors, locks, or locked targets within arm's reach of you. Cannot be used on Alien technology.
With a snap of the fingers, a small mote of shadow appears on a fingertip. The mote is pressed against a sealed object, the shadows seep into any lock or knot instantly unlocking or locking the way.
Spend an Action. Select a Non-Alien door, container, knot, or lock within arm's reach.
You may lock, unlock, and/or open your target.
The Skeleton Key slips easily into any keyhole and turns without a fuss.
Spend an Action.
You may lock, unlock, and/or open any number of doors, containers, knots, or locks within arm's reach of you. Cannot be used on Alien technology.
If you successfully operate a lock, you may choose to destroy it, rendering it inoperable.
As a free creature, The Fairy cannot withstand being caged or imprisioned in any way. Luckily, they possess a glamour that allows them to unlock any lock binding them with a wink of their eye. The lock falls open with a sparkle of light and a sound like a ringing bell.
Spend an Action. Select a Non-Alien door, container, knot, or lock within arm's reach. This Effect cannot be used unless the targeted lock or door is being used to restrain or imprison you.
You may lock, unlock, and/or open your target.