The user pulls out a key and uses a hand motion against the surface of the container with said key, and as he does so, the target is opened up, locked or closed at his discretion with massive cracks and lines entering and piercing through the walls of said object.
Exert your Mind and spend two Actions performing the following ritual: The user does several motions on the door using the artefact, saying "Open the noor, open the noor!" as the door is opened or "Close it up!" when closed or "Lock it up!" when locked. Select a Non-Alien door, container, knot, or lock within arm's reach. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
You may lock, unlock, and/or open your target.
Dr. Grayson is an experienced cyberneticist. She can create and cure many ailments associated with lost limbs. After an hour of surgery most limbs can be replaced. The addition of the replaced body part can possibly be rejected by the patient and can be quite traumatic to their homeostasis.
Exert your Mind and spend an hour to activate. Select a Living target within arm's reach. Your target must make a Trauma roll when you activate this Effect. Select a Battle Scar on your target to treat.
The treated Battle Scar will heal immediately.
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
Wool entwined with golden protective magic, when enough is threaded into something it will provide a simple protective shield against damage.
You gain the following benefits as long as you are wearing this Artifact.
You have 3 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. Called Shots may circumvent your Armor, depending on its coverage.
A decrepit flare gun, shooting out a green flare. Skittering in the darkness, several goblins burst from the shadows.
Exert your Mind and spend an Action.
Summon up to 3 Sapient Gobbos at your location. They last until they move more than 150 feet from you or are destroyed They are controlled by the GM but will follow any commands you give. They will attack any Undead targets they encounter immediately and will ignore your commands to do otherwise. This Artifact may have at most 3 minions active at a time.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Klepto. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
A large golden divine magic staff topped with a gem, razor sharp wings as a Bident, the staff has multiple gems down the staff. When used as a ranged weapon acts as a heavy sniper rifle gains a magic scope and magically stabilises acting as if a bipod was used, the divine magic ammo takes the shape of a 50. Cal anti material round. When used as a Bident it uses mundane spear+virtuoso. Counts as a staff for the purposes of focus flaw.
This Artifact can be used as a heavy sniper rifle. It is roughly at least twice as large as a heavy sniper rifle and cannot be concealed on your person or disassembled for storage.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
You also gain the following effects:
Kaida wields a handmade bow that was crafted in the jungles of puerto rico, The bow is always ready to fire as Kaida makes sure it's in pristine condition.
This Artifact can be used as a bow. It is roughly the same size as a bow and just as difficult to conceal.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +2 Weapon Damage. The target's Armor is fully effective against this damage. Attacks do not require a successful called shot to do damage.
Possession of this Artifact causes the following Battle Scar to manifest over the course of a day: Disfigured. If you lose possession of this Artifact, the Battle Scar heals over the course of the next month.
You also gain the following effects:
This device is a piece of chrome the size and shape of the back of a spoon. When placed against the skin, small hypodermic needles sprout from the device and attach it to the user's bloodstream. There, it filters and releases lifesaving drugs into the bloodstream, granting complete immunity from contracting new diseases and added resiliency in all other cases.
WARNING: The immunizing drugs have been shown to reduce inhibitions in test subjects.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects:
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects: