A wooden magic rod with a white cloth grip in the approximate middle of its length. The head of the staff curves around a blue orb. Megumin uses this staff as her focus to cast her Explosion magic.
This Artifact cannot be broken. If this Artifact is lost and in no one else’s possession, it finds its way back to its true owner during the next Downtime.
By default, the creator of this Artifact is its true owner. The true owner may formally bequeath this Artifact onto another person within arm’s reach, after which they are its true owner. If the true owner dies or is destroyed, their ownership ends. If this Artifact has no true owner, anyone may spend one day attuning to it to become its true owner.
This Artifact's true owner is always aware of the direction and distance to this Artifact.
If this Artifact is in no one else’s possession, its true owner may Exert their Mind and spend two Actions to bring it to themselves.
Whenever this Artifact is unattended and within 300 feet of its true owner, it will fly back to them. When not held or stowed, it floats beside its true owner, moving with them. While within 10 feet, the true owner does not need to touch it to use it.
This Artifact's true owner must have it with them to have restful sleep. They cannot regain Mind or Source while separated from this Artifact.
Il Banchetto, a hulking garbage truck disguised as "Di Napoli Waste Removal," is a fortress on wheels with reinforced steel, bulletproof windows, and *The Maw* compactor designed for more than trash. Those who possess it slowly stop sharing their past, their identities fading as the truck absorbs their essence. Over time, they become silent extensions of the vehicle, loyal only to the family it serves, with no past left to haunt them.
Il Banchetto’s power comes from its connection to the Di Napoli family’s dark legacy—an ancient pact forged in secrecy. The truck is not just a tool, but a vessel that absorbs the essence of those who possess it, drawing its strength from their submission and silence. It feeds on identities, erasing individuality to ensure unyielding loyalty. Its power isn’t merely mechanical—it’s metaphysical, a binding force that turns its driver into an extension of the family’s will.
This Artifact can be used as a Garbage truck. It is roughly the same size as a Garbage truck but can be collapsed into steel cigar case and concealed. Collapsing or expanding it costs a Quick Action.
This Garbage truck has Airless tires, bulletproof glass, reinforced steel plating, hidden smuggling compartments, quick-change license plates, heavy-duty ramming bumper,secret weapon stash(2 Shotguns, 2 Desert Eagles and Ammunition also a Medical Kit),. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Compulsive Liar. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
The runes glimmer in odd colours before they then allow the user to become nothing but a faint memory in the minds of others, like a unremarkable leaf in the wind, only those with intent to find you will find you
You gain the following benefits as long as you are wearing this Artifact.
You and everything you are carrying is obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you or your equipment specifically from other, additional senses fails automatically.
If someone discovers you, this Effect will not help you hide from them for the next minute. This Effect does not end early when you activate an obvious Effect, attack, or receive an Injury.
After I touch any part of the patients body with the hand with the ring on and with the intent to use my gift a string grows from the ring and enters the patients body. Over 30 seconds the string makes its way to the patients brain and calms the mind of the patient. Can be interrupted by anyone breaking the string or separating my connection to the patient.
Expend a point of Battery to activate. Select a Living target within arm's reach. Over the course of one Downtime, your patient must communicate with you and reveal at least one of their Traumas to you, including the details of those Traumas and the circumstances of how they were acquired. After the full treatment time has elapsed, roll Charisma + Performance at Difficulty 6.
Your target may Resist. If your treatment is successful, you may remove one of the patient's revealed Traumas without incurring any Experience cost.
Once per day per target, you may choose to use this Effect to stabilize the Mind of a target within arm's reach. Treatment takes 30 seconds but will not remove any Traumas. If you are successful, restore 2 Mind damage.
Almost like a trick, Looking at a lock through the eyes of the mask of dullness, the stars where the eyes of the mask are seem to glimmer as spirits appear in front of the lock and opens it.
Exert your Mind and spend an Action. Select a door, lock, or locked target within 300 feet. Cannot be used on Alien technology. You must use up $1000 in order to activate this Effect.
You may lock, unlock, and/or open your target.
You can open and close doors which are already unlocked at your full range with no Exertion cost.
The guitar itself seems normal but streaks of lightning can be seen emanating off of it when played. The lightning is harmless and has different colors based on what music is being played on it, such as green for more soothing music. Though, more often than not, red is the most prominent color as electric guitars, such as this, are used for aggressive music like rock. Should it ever be lost for a long enough period of time without entering new possesion, it will turn into lightning and streak into the sky, landing back into Lance's possesion.
This Artifact cannot be broken.
If this Artifact is lost and in no one’s possession, it finds its way back to its creator during the next Downtime.
The "Reaper" Assault Helmet is the signature piece of the Future Soldier's arsenal. It has a sleek, design and is made of a mysterious matte-metallic alloy. The wearer's face is exposed normally, but when activated, a blue holographic visor flickers to life in front of the eyes. This HUD contains information about the soldier's ammunition and shield status, but more significantly can detect enemy combatants. Anyone nearby who is holding a weapon is painted with a red dot that follows them in real time. This allows the Future Soldier to fire at painted targets in the dark, detect ambushes lurking around corners, and grants an overall tactical advantage.
Expend a point of Battery and spend an Action.
You automatically detect all people wielding weapons within 300 feet of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.
When Winter Fang's glittering string is drawn, an ice arrow crystalizes nocked and ready to fire. These ice arrows melt quickly after piercing their foes, leaving deadly wounds instead of evidence.
This Artifact can be used as a bow. It is roughly at least twice as large as a bow and cannot be concealed on your person or disassembled for storage.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage. Attacks do not require a successful called shot to do damage.
You also gain the following effects:
The Predatory Raiment has a cloak feature that allows its owner to hide themselves and their equipment with active camouflage. When viewed, they look like a slightly shifted and shimmering version of the surrounding environment.
You gain the following benefits as long as you are not at all wet and you are wearing this Artifact.
You and everything you are carrying is obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you or your equipment specifically from other, additional senses fails automatically.
If someone discovers you, this Effect will not help you hide from them for the next minute. This Effect does not end early when you activate an obvious Effect, attack, or receive an Injury.
The 255TE "Lancer" Rife fires an extremely deadly spike of plasma at its targets. It comes standard with a volume control, allowing the soldier to mute its normally fearsome lightning crack report for stealth missions. When not in use, it can collapse into a small metal disk that can fit into any utility belt.
This Artifact can be used as a rifle. It is roughly the same size as a rifle but can be collapsed into a metallic disk and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects:
The Skeleton Key slips easily into any keyhole and turns without a fuss.
Spend an Action.
You may lock, unlock, and/or open any number of doors, containers, knots, or locks within arm's reach of you. Cannot be used on Alien technology.
If you successfully operate a lock, you may choose to destroy it, rendering it inoperable.