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Exert your Mind and spend 1 Action. Select a Location within your line of sight. This Effect cannot be used unless not being looked at and only way they can move.
You are transported directly to the chosen Location. You must wait 1 full Round before activating this Effect again.
I phase between the lines of reality, then I swim deeper and deeper, dragging my victims down.
Ballpit witches travel through a space between dimensions accessible due to a ripped connection from pit to pit that gets reconnected, it's essentially a normal with the pit acting as a sort of conduit of power due to delusion.
Exert your Mind and spend an Action.
You may move easily and without a roll in any of the following situations. Lasts 2 hours.
As long as this Effect is active and you are traversing a terrain it covers, your movement speed is doubled.
Possession of this Power grants the following Trauma at all times: Anti-Social.
With a boop on the nose and a flick of an imaginary zipper, return!!!! from whence you came!!!!!! These SUPER cool and SUPER awesome clown props get ya home wherever you go!!!!
Exert your Mind and spend 2 Actions. If you are at your house, you may choose a target Location within your line of sight; otherwise, your target may only be your house.
You are transported directly to the chosen Location. Anyone who is touching you as you Travel will be brought along with you. You must wait an hour before activating this effect again.
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.
You may only use this Effect once per day.
The book of runes opens to the correct page automatically the caster traces the rune and speaks Raido (ᚱ). An aura forms of brilliant white ᚱ around the caster until it completely obscures them before bursting and reforming at the target location then dissolving into motes of light revealing the caster.
Exert your Mind and spend 2 Actions. Select a Location within your line of sight.
You are transported directly to the chosen Location. You must wait 1 full Round before activating this Effect again.
When Jessica focuses, a portal materializes before her, swirling with an eerie glow of purples, pinks, and blues, frosted light crystalizing around the edges of the portal and geometric fractals opening upon themselves as seen through it. The light from the portal triggers brief, unsettling visual hallucinations of blood and impending doom for those nearby. The portal itself bends spacetime, allowing Jessica to travel vast distances instantaneously, slipping through the fabric of reality with a single step.
Exert your Mind and spend 1 minute. Select a Location within your line of sight. You must use up handful of glass beads in order to activate this Effect. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means.
You are transported directly to the chosen Location. Anyone who is touching you as you Travel will be brought along with you. You must wait 1 full Round before activating this Effect again.
If you traverse any highway section for one minute, you may activate this Effect and travel to the edge of any other highway section that you’re aware of, regardless of range.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see a portal opens bathing the entire area in an unearthly, arcane glow of sickly purple that induces nightmarish visions.
An appropriately named jacket, coming in a variety of colors and woven with kevlar fabrics this blend of modern technology and fantastical ability can take you from anywhere to anywhere else you can see. Even through mystical means. Though you do ignite into a multicolored fireball and proceed to have all the skin slough off your bones before turning to ash and then repeating the process in reverse on arrival.
Exert your Mind and spend 2 Actions. Select a Location within your line of sight.
You are transported directly to the chosen Location. Anyone who is touching you as you Travel will be brought along with you. You must wait an hour before activating this effect again.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see The user ignites and burns to dust over the cast time.
The aquamancer shifts into their elemental form and melds into a nearby collection of water, only to reform shortly out of a different source of water within line of sight.
Exert your Mind and spend 2 Actions. Select a Location within your line of sight , and which is directly adjacent to water. You must be within arm's reach of water to activate this Effect.
You are transported directly to the chosen Location. You must wait an hour before activating this effect again.