The user is compelled to sing a happy tune and as they do so a translucent energy orb emerges out of the ground at their target. This orb is blue with a silver shimmer.
Exert your Mind and spend an Action or Reaction. Select a Animate target within 20 feet. Roll Brawn + Alertness at Difficulty 6.
If you succeed, you create a Barrier extending out 15 feet from your target, which absorbs 2 times the next Outcome + 2 Damage. Only applies to attacks which originated outside the 15 foot radius, and protects anyone who is within that radius. The Damage reduction from the barrier is applied before Armor. This Artifact may only have 1 active barrier at a time.
You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
The latest enhancement to the Umbrae Defender integrates advanced “black tech” defenses, blending next-generation materials science with covert tracking systems. The artifact now houses a layer of hyper-dense nanofiber mesh, invisible to the naked eye, which disperses kinetic energy from physical attacks. This nanofiber technology, known only to certain government labs and high-clearance contractors, reduces incoming damage significantly, rendering most forms of physical assault virtually ineffective. Only specialized attacks with legally encoded identifiers can bypass this armor, making it uniquely selective.
This nanofiber defense system is reinforced with a self-repairing lattice structure, embedded with molecular memory. If breached or damaged, the mesh automatically reconfigures itself, restoring to full strength within an hour, regardless of the intensity of the assault. This tech is resilient to armor-shredding tactics and cannot be bypassed by targeted shots, ensuring that the defense remains robust and consistent.
Embedded within the artifact is a miniature LiDAR tracking and triangulation system, activated immediately upon impact. When the armor is hit, this tracking system triangulates the origin point of the attack, locking onto the source’s exact location for 30 seconds. Utilizing covert radio frequency analysis, it provides a precise, untraceable data relay to the wearer, giving them a real-time, 360-degree awareness of their assailant’s position. The Umbrae Defender, enhanced by these black tech innovations, offers not only unparalleled defense but also an elite tracking system, turning each encounter into a tactical advantage.
You gain the following benefits as long as you are wearing this Artifact.
You have 6, which reduces incoming damage from all sources of physical attack except Legally Justified Attacks. Armor from multiple sources does not stack.
Your Armor cannot be destroyed, and it always provides a minimum of 2 Armor regardless of any Armor shredding or penetration. It cannot be circumvented with Called Shots. When shredded, it returns to full potency in one hour.
Whenever your Armor reduces incoming Damage, you are immediately made aware of the source of the Damage. You may pinpoint their location for 30 seconds.
Felix has surrendered his mortal future to the Arterial Hive in the pursuit of their shared goal. When Felix Law next dies, Vein's living metal fibres coil around his form as he is subsumed into the symbiote.
You gain the following benefits as long as you are wearing this Artifact.
The next time you die, you instead permanently transform into Vein.
Earth, stone, dust and other parts of the ground fuse to help materialise a young semi transparent earth spirit.
Expend a point of Battery and spend an Action.
Summon a single Non-Sapient, Animate Earth spirit at your location. They last for two hours or until they move more than 150 feet from you or are destroyed. They are controlled by the GM but will follow any commands you give. This Artifact may have at most one active at a time.
The visor has several visual sensors built into it.
You gain the following benefits as long as you are wearing this Artifact.
Your senses are enhanced in the following way.
Any senses which have been heightened cannot be overloaded. Battle Scars you receive cannot affect these senses.
As the user switches on the effect, they slip into what seems like an invisible current, the teeth around the necklace begin to levitate in place as if they were floating in water. The air around them bends and the air grows heavier with the weight of the ocean's depths, creating a camouflage that shrouds and obscures their silhouette.
You gain the following benefits as long as you are wearing this Artifact.
You and everything you are carrying is obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you or your equipment specifically from other, additional senses fails automatically.
If someone discovers you, this Effect will not help you hide from them for the next minute. Activating a targeted or obvious Effect, attacking, or being Injured ends the Effect. When the Effect ends, it is disabled for one minute.
You may turn this Effect on and off at will during its duration.
The Predatory Raiment has a cloak feature that allows its owner to hide themselves and their equipment with active camouflage. When viewed, they look like a slightly shifted and shimmering version of the surrounding environment.
You gain the following benefits as long as you are not at all wet and you are wearing this Artifact.
You and everything you are carrying is obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you or your equipment specifically from other, additional senses fails automatically.
If someone discovers you, this Effect will not help you hide from them for the next minute. This Effect does not end early when you activate an obvious Effect, attack, or receive an Injury.
The De-Neuralizer is a small silver device that can emanate a bright flash of light. Any being that looks into it with uncovered eyes has their most recent period of the their memory set into a highly over-writable state for a moment. While in this state, their memories may be overwritten at will.
Exert your Mind and spend an Action. Select a Location within within arm's reach. All Sapient targets within 20 feet are affected. This Effect cannot be used unless the target is looking directly into the device with uncovered eyes. Roll Charisma + Influence at Difficulty 6. The target may resist by rolling Mind at Difficulty 7.
If the contested Outcome is positive, the most recent 1 hour from your target’s memory is either replaced with new memories or forgotten entirely. This is recorded as a Condition. The level of detail and completeness of the alteration depends on your Outcome. If you fail, the target realizes that you are attempting to alter their memories.
The period is chosen either by time (i.e. “last Friday night”) or by reference to a specific event (i.e. “when the murder occurred”).
The Future Soldier's PSG is capable of briefly supercharging its effectiveness with a jolt of Omega Cell energy. While active, the future soldier glows with an extremely bright golden light.
While the shield is supercharged, the Future Soldier cannot move or see the outside world, but they are completely isolated from anything that occurs outside the shield.
Expend a point of Battery and spend an Action or Reaction.
You phase out of reality for up to 4 Rounds. During this time, you cannot perceive or affect the outside world or take any Actions. You cannot move. Nothing can interact with you in any way.
When you activate this Effect, you may limit its duration to a period of your choosing. If you are able, you may also end it as a Free Action on your initiative.
You leave a golden glow shaped like yourself at your location.
Dazzle Glasses are advanced "black-tech" espionage gear. They can be styled as any sort sunglasses. When the wearer is recorded, they will quickly flash a non-visible laser into the recording device, destroying it after only a moment of footage is taken.
This Effect activates whenever you are recorded. It does not require an Action or Exertion. Select a Non-Sapient Object within 20 feet no larger than a duffel bag (35 liters). Your target should be intuitively based on the triggering event. Roll Perception + Culture Difficulty 6.
If your Outcome is 4 or higher, the target will be completely destroyed and can no longer function, though it may still be repaired. If your Outcome is less than 4, the target will be partially damaged, and any attempts to use it will suffer a dice penalty equal to your Outcome.
The 255TE "Lancer" Rife fires an extremely deadly spike of plasma at its targets. It comes standard with a volume control, allowing the soldier to mute its normally fearsome lightning crack report for stealth missions. When not in use, it can collapse into a small metal disk that can fit into any utility belt.
This Artifact can be used as a rifle. It is roughly the same size as a rifle but can be collapsed into a metallic disk and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects: