A black 1969 Boss 429 Mustang
This Artifact can be used as a 1969 Boss 429 Mustang. It is roughly the same size as a 1969 Boss 429 Mustang but can be collapsed into a smaller version of a 1969 Boss 429 Mustang and concealed. Collapsing or expanding it costs a Quick Action.
This 1969 Boss 429 Mustang has self driving car. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
Sept. 16, 2024, 3:43 a.m. - Improvement Cost: 5. Added Enhancements: Steady As She Goes, Afterburner
Alister throws up a metal gear and flutters his jacket back, as he does so a dazzling array of different tools spring forth occasionally ripping parts of Alister as they fling by at break neck speeds. These tools uses the gear as a central point pressing the gear into the object and using the pieces of Allister to imbue shattered pieces of his soul into it. the process of rending pieces of his soul may leave his body thread bare.
Take a Severity-1 Injury and an Action. Select a Inanimate target within arm's reach which could fit inside an SUV (4,000 liters). You must use up Metallic Gear in order to activate this Effect. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means.
Your target will become Animated indefinitely. You may choose to end the effect at will, as a Free Action. This Artifact can maintain a max of 20 animated objects at once.
Animated Objects have the following restrictions and capabilities:
A highly customizable firearm, able to be reconfigured at the user's will. Matter is created out of thin air as the firearm modifies its own form and function to best suit the wants and needs of its performer. The magazine seems to hold four shots, but no matter what it always stays full.
The Adagio Multipurpose Instrument was a modular weapons system designed by Lotus for use by its star assassins. Its standard models required affixing the attachments to the gun manually to alter its performance, but a certain piece, coveted even more than Myrrh Sov's Slugger, was so much more than those it succeeded. Adagio models were kept in instrument cases alongside its varied kit, and labeled as such to lessen suspicion and give a sense of artist's superiority to its users.
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No known registered trademark "Lotus" exists in current database... Refresh? [Y]/[N]
This Artifact can be used as a handgun. It is roughly the same size as a handgun and just as difficult to conceal.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +6 Weapon Damage.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Delusions of Grandeur. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
You also gain the following effects:
Putting forth a beacon in the storm, Widow calls to the dead through the bonds of love it had in life.
The soul Widow calls sees the beacon in the dark, a call from a reaper. It takes time to bring the soul through the veils of the underworld, but the respect of the station demands answers. The station itself requires one to prove they should be respected. If the called dead has a desperate request, Widow must make a Self-control roll to resist the request as a potential loose end.
(This must be a desperate, whole hearted, selfless need. "Tell my daughter I am passed so she can move on." "Stop my killer from killing my family.")
Spend one minute. Select a Dead target within 50 feet. For dead targets, you must possess their their true name.
The target can communicate in your language for the next hour.
Communicating with a being cannot directly damage your Mind or cause Injury. All rolls to resist Effects that rely on communicating with you are made at -1 Difficulty.
I through dust on them and when activated it makes the target look visibly older for a second then affects appear
Exert your Mind and spend one minute. Select a Living target within 25 feet. This Effect cannot be used unless the dust must cover them a good amount. You must use up items made from downtime in order to activate this Effect. Roll Intellect + Occult at Difficulty 6. Your target may resist by rolling Body at Difficulty 8.
If you succeed, the target is afflicted with a Condition that causes any number of the following symptoms:
The affliction is not treatable by modern medicine. It may be diagnosed by rolling Perception + Medicine at Difficulty 6, and can be cured by priest's prayer.
You may cure any target you’ve afflicted at any range as a Quick Action.
When you activate this Effect, instead of occurring immediately, you may choose to delay its effects until the target takes a particular Action. For example: "when they fire a gun" or "when they swim in deep water."
This Effect ends if you are stunned, fall asleep, go unconscious, are incapacitated, die, or if your total Stress ever exceeds 5.
You may only use this Effect once per day.
The gaze from the keyhole is fixed on its target without ever stopping. No one knows what it wanted to peep at so dearly.
As long as this is equipped, ambush won't be a concern.
ARMOR REVERTS TO 3 IF NOT BEING VIEWED
You gain the following benefits as long as Management is viewing the agents and you are wearing this Artifact.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack.
Your Armor cannot be destroyed, and it always provides a minimum of 2 Armor regardless of any Armor penetration. It cannot be circumvented with Called Shots.
The "Reaper" Assault Helmet is the signature piece of the Future Soldier's arsenal. It has a sleek, design and is made of a mysterious matte-metallic alloy. The wearer's face is exposed normally, but when a battle begins, a blue holographic visor flickers to life in front of the eyes. This HUD contains information about the soldier's ammunition and shield status, but more significantly can detect enemy combatants. Anyone nearby who is holding a weapon is painted with a red dot that follows them in real time. This allows the Future Soldier to fire at painted targets in the dark, detect ambushes lurking around corners, and grants an overall tactical advantage.
This Effect activates whenever combat begins. It does not require an Action or Exertion.
You automatically detect all people wielding weapons within 300 feet of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.
The airship of solitude is the mad scientist's lair and preferred mode of travel. Not only does it include a full science laboratory, it can be collapsed into an incredibly small canvas cube and easily transported. The mad scientist may pilot the ship alone or rely on its autopilot features for ultimate convenience.
This Artifact can be used as a blimp. It is roughly the same size as a blimp but can be collapsed into a phone-sized canvas cube and concealed. Collapsing or expanding it costs a Quick Action.
This blimp has full science laboratory, bullet-proof envelope, and ample parachutes. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
The spy can do up their passport to take on the appearance of any valid form of identification they may need.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a passport and just as difficult to conceal.
Exert your Mind and spend an Action to activate. This Artifact changes its appearance into an Object within the category of forms of identification. This lasts until you decide to end the Effect, which may be done as a Free Action.
The new object's appearance can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.
The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.
The lightning bracers can be activated to summon a thunderbolt into the wearer's hand. Throwing these thunderbolts makes an incredibly loud boom. Once a thunderbolt is in hand, the wearer can throw as many as they wish. The electricity from these bolts will jump between nearby targets.
This Artifact produces ephemeral projectiles that can be used as a javelin. It is roughly the same size as a javelin but can be collapsed into a pair of bronze bracers and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Brawn + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage. The target's Armor is fully effective against this Damage. Attacks
You also gain the following effects:
The Skeleton Key slips easily into any keyhole and turns without a fuss.
Spend an Action.
You may lock, unlock, and/or open any number of doors, locks, or locked targets within arm's reach of you. Cannot be used on Alien technology.
If you successfully operate a lock, you may choose to destroy it, rendering it inoperable.