As she places her hands on wound Luminescent clouds coalesce around the wound and when they dissipate. there is no trace left of the wound.
Exert your Mind and spend an hour. Select a Living target within arm's reach. Select a Battle Scar on your target to treat.
The treated Battle Scar heals as you finish activating this Effect.
Slowly sweep Nanite distribution tubes (on face of Tool) over effected area well programming nanites for appropriate biological area. Used nanites are re-energized inside tool, to be reused again.
There is a glow and swarming black dots from one barrel of the gun to the injured area and shooting back into the other barrel.
The nanites remove dead tissue. once the dead tissue is removed, the fresh bleeding tissue then has the blood restructured into the appropriate biological material to fill the wound.
Patient #1: "Numb, a little blurry" "Like a weird tingle, but also it was super cold"
{NOTE}: Patient is a dog. Within 10 seconds of completion, Sample #42A started leaking from the reconstructed area.
Patient #1, Session 2: "Still a little cold, but not as bad." "Tingles, but I expect that's all the bitty robots and stuff."
{NOTE}: Patient is a dog, Same eye reconstructed as last time. Within 10 seconds of completion, Sample #42A started leaking from the reconstructed area.
Patient #2:"A lot of burning"
{NOTE}: No Sample #42A.
Patient #3: "Tingling under the skins" "Intense tickling" "bugs under the skin"
{NOTE}: No Sample #42A. lead poisoning, removed through sliced finger incision.
Patient #4: "Weird, like bugs crawling through my skin"
{NOTE}: No Sample #42A. Stomach problem.
Patient #5: "Like a warm feeling inside my chest"
{NOTE}: No Sample #42A. Chronic pain.
Patient #6: "Like stepping in a big old ant hill and getting swarmed"
{NOTE}: No Sample #42A. Leg Re-attached
Patient #7: "it felt like little bugs zipping through my body and mending me"
{NOTE}: 3 scars healed, No Sample #42A. brain injury, missing fingers, and disfiguring.
Patient #8: "I mean I already got plastic in there, what's a few more bugs"
{NOTE}: No Sample #42A. Chronic pain, lots of chronic pain
Patient #9: "It felt numb-" "Numb, a little bitter, Pain at the back of the head, and then tongue started tasting 'Nothing' But felt like it was tasting everything and nothing, Phantom tastes."
{NOTE}: No Sample #42A. cut out Tongue.
Patient #10: "I feel good... it feels like nothing."
{NOTE}: No Sample #42A. Missing foot.
Expend a point of Battery and spend a minute. Select a Living target within arm's reach. Select a Battle Scar on your target to treat.
The treated Battle Scar heals as you finish activating this Effect. If used on a Battle Scar caused by an Unstabilized Injury, that Injury is Stabilized.
Lilith presents their holy symbol to a scarred target and emits a brief holy light from their eyes. Over the course of an hour, their divine power heals the scar.
Exert your Mind and spend an hour. Select a Living target within arm's reach. You must actively and obviously use a holy symbol (ex: bible, cross, etc.) to activate this Effect. Select a Battle Scar on your target to treat.
The treated Battle Scar heals as you finish activating this Effect. You may specify a specific condition that the patient must adhere to. If they break this condition, the treatment is immediately reversed. Record this regimen as a Condition.
Coco pulls out a neatly boxed cupcake and hands it to her friend, upon eating it they feel more refreshed than they have in a very long time
Spend an Action and use up this Cupcake. Select a Living target within arm's reach. Select a Battle Scar on your target to treat.
The treated Battle Scar heals as you finish activating this Effect. Your patient is required to not purchase baked goods from anyone but Coco for the next month. If they violate this rule, your treatment is immediately reversed.
Liev materializes water which wraps around the damaged area healing it rapidly.
This exertion of power causes Liev to become extremely tired and leaves her unable to move shortly after using it.
Exert your Mind (unless you win a coin flip) and spend a minute. Select a Battle Scar on yourself to treat.
The treated Battle Scar will heal immediately.
Healing a Battle Scar in this way leaves behind the area becomes covered/made of water. on the target which cannot be healed.
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.
Injecting the syringe into yourself causes you to feel incredibly sluggish and puts you in a state where you can't properly function for an hour. During this time, the body regenerates at an accelerated rate: limbs are regrown, senses are restored, wounds are closed.
The 'blood' has a sickly sweet scent that makes it addicting.
You almost want to drink it...
It's a concoction of various fluid samples (blood, saliva, lymph, etc) collected and cultured from various were-creatures and the like. Their regenerative and restorative properties lend themselves to the formation of these vials.
Spend an hour and use up this Blood-filled syringe. Select a Living target within arm's reach. Select up to four Battle Scars on your target to treat.
The treated Battle Scars heals as you finish activating this Effect. If used on a Battle Scar caused by an Unstabilized Injury, that Injury is Stabilized.
The doctor is a master at surgical transplantation. As long as they have a donor part, they can replace any permanent, lingering battle scars on their patient. Of course, the transplanted part doesn't always match, and the patient must be careful to follow the doctor's aftercare orders, or the replacement will be rejected.
Exert your Mind and spend a minute. Select a Living target within arm's reach. You must use up a donor body part matching the injured area in order to activate this Effect. Select a Battle Scar on your target to treat.
The treated Battle Scar heals as you finish activating this Effect. If used on a Battle Scar caused by an Unstabilized Injury, that Injury is Stabilized.
You may specify a specific condition that the patient must adhere to. If they break this condition, the treatment is immediately reversed. Record this regimen as a Condition. Lasts until the end of their next Contract or 1 month for non-Contractors.
Healing a Battle Scar in this way leaves behind a mismatched replacement on the target which cannot be healed.
The mutant now occasionally lays large, orange-speckled eggs. These Eggs do not hatch nor spoil. If cracked and applied to a chronic injury such as a missing limb, the scar heals completely within the hour. However, any area healed by the egg will forever carry an inhuman appearance as testament to the bizarre method of treatment.
Spend a minute and use up this unusually large egg (unless you succeed on 1d10, Difficulty 7). Select a Living target within arm's reach. Select a Battle Scar on your target to treat.
The treated Battle Scar heals as you finish activating this Effect. If used on a Battle Scar caused by an Unstabilized Injury, that Injury is Stabilized.
Healing a Battle Scar in this way leaves behind an inhuman attribute such as fur, scales, or feathers on the target which cannot be healed.