On the outside you smoke quietly, internaly youe mind is filled the names of those who used this item before you, and the goddess Hecate tells you how to destroy it, contact with the goddess burns the mind of the user.
Spend a minute and use up this cigarette. Select a target Object within 25 feet. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma. Roll 7 dice Difficulty 6, dice penalties do not apply.
You learn all the following information about your target:
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.
You cannot investigate the same target more than once per day.
Working closely with the negative spirits she normally uses, she has finally refined a method of communicating to more friendly ones..
If she finds something she needs more information on, she can bury a coin and state it is an offering for the spirits, and a local spirit will enter the item to examine it, and whisper the information on the wind for momma ettu to hear.
Exert your Mind and spend a minute to activate. Select a target Object within arm's reach. You must use up a silver coin, buried in order to activate this Effect. At the end of your investigation, roll Charisma + Occult at Difficulty 6.
You learn all the following information about your target:
Austin slides a sock over his hand and moves it like a sock puppet. The puppet seems to talk even without Austin's mouth moving. It readily converses with him and can be quite inciteful.
Spend a minute to activate. Select a sock within arm's reach. At the end of your investigation, roll Perception + Thievery at Difficulty 6.
You learn all the following information about your target:
This Gift's Cost is capped at 2 and cannot be increased further.
When activated, the Umbrae Defender processes its gathered data and displays the results on a concealed, high-resolution screen embedded discreetly into the handle. As the multispectral imaging completes, the screen illuminates, revealing a color-coded map of residues and fingerprints, each substance tagged and classified with forensic precision. Soil, pollen, or microscopic traces appear as glowing markers, each one identified by its chemical signature, presenting a clear visual of the object’s recent environments.
Next, the GPS data renders as a series of coordinates on a small map overlay, showing the object’s last known locations. These coordinates pulse on the screen, tracing a path of its journey, almost like a breadcrumb trail left by the item’s history. You can zoom in on these points to get a sense of specific places, each location tagged with approximate timestamps that correspond to environmental changes noted by the sensors.
The LIDAR-generated surface map appears as a 3D model on the screen, rotating slowly to display every scratch, dent, and mark on the object. Each detail is magnified, allowing you to examine wear patterns up close and trace the item’s handling history. This surface map provides clues about the object’s use, as well as how it may have been involved in the crime.
Finally, any available RFID data or manufacturing records load into a separate information tab on the screen. This section gives background details like the object’s origin, manufacturer, and production date, presenting a digital “birth certificate” of sorts. Each piece of information, meticulously presented on the screen, combines to create a clear, organized summary of the object’s journey, origin, and recent interactions—making the Umbrae Defender a powerful, portable investigative tool.
Exert your Mind and spend a minute. Select a evidence of crimes within arm's reach. At the end of your investigation, roll Intellect + Culture at Difficulty 6.
You learn all the following information about your target:
You cannot investigate the same target more than once per day.
A bit of a gambler, he won this lupe in a game of cards some time back. The man he bought it from was a lost steampunk explorer, down on his luck and desperate for a small quantity of radium for some reason.
As Dr Scab pulls out his lupe and carefully examines the object in question, strange illusions can be caught in the lupe lens's reflection such as eyes, teeth, or flames but Scab doesn't seem to notice or mind, simply turning a little disk at the end presumably tweaking the focus.
Spend a minute to activate. Select a target Object within arm's reach. At the end of your investigation, roll Intellect + Investigation at Difficulty 6.
You learn all the following information about your target:
This Gift's Cost is capped at 2 and cannot be increased further.
You can easily tell whether something is magical or not because if they’re the former, chances are they’re a Plot Device! And you know the tropes, you know how these things tend to go. Maybe. There’s always subversions, but typically you can easily figure out that the giant laser gun needs special laser gun fuel or that the glowing dagger holds a deadly curse. Tropes!
Spend a minute. Select a target Object within 25 feet. You must actively and obviously use glasses to activate this Effect. You cannot investigate the same target more than once per hour. At the end of your investigation, roll Perception + Investigation at Difficulty 6.
You learn a single specific piece of information, chosen from the following list, about your target:
This Gift's Cost is capped at 2 and cannot be increased further.
You cannot investigate the same target more than once per day.
The Thief examines an object closely for a minute to appraise its value. As their eyes dance across the subject, their pupils split vertically, and their irises fade to gold. If it is a particularly valuable item, the Thief may greedily lick their lips, revealing a forked tongue.
Within a minute, they have determined how materially valuable the object is and why.
Exert your Mind and spend a minute. Select a target Object within arm's reach. At the end of your investigation, roll Charisma + Culture at Difficulty 6.
You learn all the following information about your target: