"The sharp sawtooth of the grinder makes a clean cut through its enemy. Its operation is simple and straightforward, but that doesn't necessarily make it easy to wield.
As machines have no morals of their own, there was no clear boundary between good and evil. This disregard for value is precisely reflected by the weapon’s reliable dicing force.
People used to be afraid of machines in the beginning, but a mechanical rebellion soon became a myth of the past in our world."
This Artifact can be used as a thrusting sword. It is roughly the same size as a thrusting sword and just as difficult to conceal.
Attack by rolling Dexterity + Melee, Difficulty 6. Successful attacks deal Contested Outcome +6 Weapon Damage.
You also gain the following effects:
When the Rensaber is used, it slashes opponents with extreme heat and melts the skin off of enemies.
This Artifact can be used as a thrusting sword. It is roughly the same size as a thrusting sword but can be collapsed into Hydroflask and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Melee, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage. The target's fully effective
You also gain the following effects:
Paramour's flail is her favorite weapon, a staple piece in her gorgeous outfit! When the vicious, spiked head makes impact, it tears at the target's armor and clothing, because nobody looks as good as Paramour! Nobody!
This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe and just as difficult to conceal.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects:
Initially, the Shard appears as little more than a rather ornate silver ring, bearing a large piece of obsidian speckled with what look like stars and stardust. When transformed, however, the Shard becomes an enormous scythe, forged not from steel or metal, but from a shard of a miniature reality, pitch-black and swirling with stardust and galaxies.
This Artifact can be used as a great sword / giant axe. It is roughly the same size as a great sword / giant axe but can be collapsed into an ornate ring and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +7 Weapon Damage.
The glittering blue fairy wing hilted blade of the champion of dreams. Vergil has finally earned enough skill to call this his own and has retrieved it from the mausoleum of heroes eternal rest. The blade glows lightly when swung, and on contact with an evil person will leave the wound glowing lightly blue to signify that the magics have done their work.
This Artifact can be used as a thrusting sword. It is roughly the same size as a thrusting sword and just as difficult to conceal.
Attack by rolling Dexterity + Melee, Difficulty 6. Successful attacks deal Contested Outcome +6 Weapon Damage.
You also gain the following effects:
a somewhat small shovel with lots of duct tape wrapped around the middle. when it extends the sound of wood cracking can be heard before it shoots forward like a shovel launcher then returns through the power of magicaly elastic duct tape
This Artifact can be used as a club / improvised weapon. It is roughly the same size as a club / improvised weapon and just as difficult to conceal.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage.
You also gain the following effects:
The Axe of Legend's blade has been imbued with the metal of the dark lord of rock and roll. It shreds chords and flesh. The rock god commanding it may recall it to their hand at will.
This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe and just as difficult to conceal.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects: