The junkyard surgeon grew up molded by the trash and junk. Where others saw waste, they saw potential. With this ability, the surgeon can heal, graft and modify themselves and others with discarded items considered to be trash.
Exert your Mind and spend a minute. Select a Living or Animate target within arm's reach. You must use up Anything discarded and considered to be trash in order to activate this Effect. Select a Battle Scar on your target to treat.
The treated Battle Scar heals as you finish activating this Effect.
Healing a Battle Scar in this way leaves behind It's clear that trash is being used to achieve the result on the target which cannot be healed.
Luminous, using the light from the source, bends at his will, using the light, he essentially blesses the scar and uses the light to fill in the injury, slowly converting the light to mass and adapting it to the injury.
Exert your Mind and spend a minute. Select a Living or Animate target within arm's reach. You must actively and obviously use Soul Orb/source of light to activate this Effect. Select a Battle Scar on your target to treat.
The treated Battle Scar heals as you finish activating this Effect. If used on a Battle Scar caused by an Unstabilized Injury, that Injury is Stabilized.
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.
The user brandishes a Blue scale covered pouch containing a Gold, powdery substance. as the user administers the dosage to the target their body begins to glow a lightly golden hue as the once damaged body part is forcefully snapped back in place and painfully regrown, the target is forced to endure painfully pleasurable visions through this process.
Spend a minute and use up this Cocaine zip bag (unless you succeed on 1d10, Difficulty 7). Select a Living target within arm's reach. Your target must make a Trauma roll when you activate this Effect. Select a Battle Scar on your target to treat.
The treated Battle Scar heals as you finish activating this Effect.
In a white flash of light, the broken is unbroken.
Exert your Mind and spend an hour. Select a Living target within arm's reach. Select a Battle Scar on your target to treat.
The treated Battle Scar heals as you finish activating this Effect.
Spend an hour healing one battle scar.
Scar healing is a powerful, paradoxical ability born from a past steeped in violence. Once used to take lives with lethal precision, these hands are now capable of healing the deepest scars and nerve damage, restoring what was thought lost forever. This power emerged after a profound transformation, offering a chance at redemption. This ability is now a mission to mend the wounds of others, turning a history of destruction into a path of restoration and hope.
Exert your Mind and spend an hour. Select a Living target within arm's reach. Select a Battle Scar on your target to treat.
The treated Battle Scar heals as you finish activating this Effect.
Inhaling this spray causes sharp pain to surge through your nose and towards your mind. Your sense of smell goes numb and you get a strong headache. Your eyes begin to water and turn yellow.
A medical drug formula made by copying the ones used in the military and further modified by commissioned eggheads. This nasal spray acts as an antibiotic as well as an irritant - attacking any tissue that didn't heal properly and forcing the body give it another shot. It also attacks your nose and brain by proximity, causing a lot of pain, and colouring your eyes yellow due to the chemical's pigment.
Take a Severity-1 Injury, use up this nasal spray (unless you succeed on 1d10, Difficulty 7), and spend a minute. Select a Battle Scar on yourself to treat.
The treated Battle Scar heals as you finish activating this Effect.
The doctor is a master at surgical transplantation. As long as they have a donor part, they can replace any permanent, lingering battle scars on their patient. Of course, the transplanted part doesn't always match, and the patient must be careful to follow the doctor's aftercare orders, or the replacement will be rejected.
Exert your Mind and spend a minute. Select a Living target within arm's reach. You must use up a donor body part matching the injured area in order to activate this Effect. Select a Battle Scar on your target to treat.
The treated Battle Scar heals as you finish activating this Effect. You may specify a specific condition that the patient must adhere to. If they break this condition, the treatment is immediately reversed. Record this regimen as a Condition.
Healing a Battle Scar in this way leaves behind a mismatched replacement on the target which cannot be healed.
The mutant now occasionally lays large, orange-speckled eggs. These Eggs do not hatch nor spoil. If cracked and applied to a chronic injury such as a missing limb, the scar heals completely within the hour. However, any area healed by the egg will forever carry an inhuman appearance as testament to the bizarre method of treatment.
Spend a minute and use up this unusually large egg (unless you succeed on 1d10, Difficulty 7). Select a Living target within arm's reach. Select a Battle Scar on your target to treat.
The treated Battle Scar heals as you finish activating this Effect.
Healing a Battle Scar in this way leaves behind an inhuman attribute such as fur, scales, or feathers on the target which cannot be healed.