The Ichor is a liquid with a purpleish hue.
inflicts the victim with gruesome effects
But it can have beneficial properties when injected at the right
-will write this later-
This Effect activates whenever when touched by the bodily fluids of the user (blood, saliva, etc) or when infected by Ichor. It does not require an Action or Exertion. Select a Animate target within arm's reach. Your target should be intuitively based on the triggering event. You must use up Ichor vails in order to activate this Effect. Roll Intellect + Medicine at Difficulty 6. Your target may resist by rolling Body at Difficulty 7.
If you succeed, the target is afflicted with a Condition that causes any number of the following symptoms:
The affliction is not treatable by modern medicine. It may be diagnosed by rolling Perception + Medicine at Difficulty 6, and can be cured by Expelling the Ichor from the body.
Any Scars, Traumas, or Injuries caused by your symptoms cannot be healed until the underlying Condition is cured.
My rashes become vibrant as the Spite of Phthisis is contracted by another person. The first rash that pops up on the target appears similarly. As hours go by the rash spreads in unpredictable patterns across the targets body.
Exert your Mind and spend an Action. Select a Living target within arm's reach. This Effect cannot be used unless Target makes skin contact with any part of Benji Kratzen (solid or liquid). Roll Dexterity + Alertness at Difficulty 6. Your target may resist by rolling Body at Difficulty 8.
If you succeed, the target is afflicted with a Condition that causes any number of the following symptoms:
The affliction is not treatable by modern medicine. It may be diagnosed by rolling Intellect + Occult at Difficulty 6, and can be cured by cauteriszing the part of the body that maded contact with some part of Benji Kratzen. This should be followed by coatig your body with a mix of honey and lemon juice for 24 hours..
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see the person effected have their skin start to have sores and rashes similr to mine paired with all the other symptoms listed above. It is not subtle.
Possession of this Power grants the following Battle Scar: scars from skin rash being repeatedly scratched and never fully healing. The marks are a combination of open irritated wounds and rasied lines of skin that indicate old deep scratches..
An insane amount of ads start filling the target's UI, causing some disorientation and lag.
This affliction can be easily cured by contacting your nearest Server Customer Support, and having them remove the debuff by manual coding.
Here's the ads:
1. Apple
2. Nike
3. Toyota
4. Coca-Cola
5. Samsung
6. Amazon
7. McDonald's
8. Microsoft
9. Honda
10. Adidas
11. Walmart
12. Google
13. Ford
14. Pepsi
15. Sony
16. Mercedes-Benz
17. BMW
18. Netflix
19. Starbucks
20. Facebook
21. Target
22. Volkswagen
23. IKEA
24. Audi
25. L'Oreal
26. Chanel
27. Gucci
28. Louis Vuitton
29. Puma
30. Under Armour
31. Reebok
32. Rolls-Royce
33. Bentley
34. Ferrari
35. Lamborghini
36. Maserati
37. Aston Martin
38. Porsche
39. KFC
40. Subway
41. Taco Bell
42. Burger King
43. Wendy's
44. Pizza Hut
45. Domino's
46. Papa John's
47. Chipotle
48. Olive Garden
49. Red Lobster
50. Outback Steakhouse
51. Ben & Jerry's
52. Häagen-Dazs
53. Baskin-Robbins
54. Dairy Queen
55. Cold Stone Creamery
56. Godiva
57. Ghirardelli
58. Lindt
59. Hershey's
60. Nestle
61. Kellogg's
62. General Mills
63. Post
64. Quaker
65. Aunt Jemima
66. Jif
67. Skippy
68. Smucker's
69. Nutella
70. Heinz
71. Hunt's
72. Campbell's
73. Progresso
74. Amy's Kitchen
75. Stouffer's
76. Lean Cuisine
77. Marie Callender's
78. Totino's
79. Annie's
80. Kashi
81. Nature Valley
82. Clif Bar
83. Kind Bar
84. RXBar
85. Atkins
86. SlimFast
87. Jenny Craig
88. Weight Watchers
89. Nutrisystem
90. Beachbody
91. Peloton
92. Bowflex
93. NordicTrack
94. Lululemon
95. Athleta
96. Under Armour
97. Fabletics
98. Alo Yoga
99. Outdoor Voices
100. Champion
Exert your Mind and spend an Action. Select a Animate target within arm's reach. You must actively and obviously use Leather Gloves to activate this Effect. Roll Charisma + Performance at Difficulty 6. Your target may resist by rolling Body at Difficulty 8.
If you succeed, the target is afflicted with a Condition that causes any number of the following symptoms:
The affliction can be diagnosed with a Medicine roll, and may be cured by modern medicine through treatment at a fully equipped facility. Treatment outside of a facility may stop the affliction from worsening for a day, but will not cure the underlying Condition.
You may cure any target you’ve afflicted at any range as a Quick Action.
This Effect ends if you are stunned, fall asleep, go unconscious, are incapacitated, die, or if your total Stress ever exceeds 5.
By Placing The Mystic Knot forward and giving your mind and will into the Knot you can begin banishing evil creatures.
Exert your Mind and spend an Action. Select a Animate target within 25 feet. This Effect cannot be used unless Can Only Be Used On Ghosts, Demons, Spirits, and Undead. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma. Roll Dexterity + Occult at Difficulty 6. Your target may resist by rolling Body at Difficulty 7.
If you succeed, the target is afflicted with a Condition that causes one of the following symptoms:
The affliction is not treatable by modern medicine. It may be diagnosed by rolling Intellect + Occult at Difficulty 6, and can be cured by Be Blessed By someone of the Buddhist faith.
This Effect ends if you are stunned, fall asleep, go unconscious, are incapacitated, die, or if your total Stress ever exceeds 5.
You gather all dark and nasty energy and use it to make others suffer and a dark blackish reddish smoke suffuse the skin or enters the mouth and other open parts
Exert your Mind and spend an Action to activate. Select a Living target within arm’s reach. You must actively and obviously use His left eye while it still works its no longer purple its ruby red with a furious glow to activate this Effect. Roll Dexterity + Brawl at Difficulty 6. Your target may resist by rolling Body at Difficulty 8.
If you succeed, the target is afflicted with a Condition that causes one of the following symptoms:
The affliction is not treatable by modern medicine. It may be diagnosed by rolling Dexterity + Brawl at Difficulty 6, and can be cured by My blood and a dose of holy water.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see Its like you drain the area of death so that you can attack.
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
'So I looked, and behold, a pale horse. And the name of him who sat on it was Death.'
Spend an Action to activate. Select a Living target within arm’s reach. Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you take a Severity-4 Injury. Roll Charisma + Occult at Difficulty 6. Your target may resist by rolling Body at Difficulty 7.
If you succeed, the target is afflicted with a Condition that causes any number of the following symptoms:
The affliction is not treatable by modern medicine. It may be diagnosed by rolling Intellect + Medicine at Difficulty 6, and can be cured by the infected creature feeling the warmth of life. A homecooked meal eaten with happiness, a smile at seeing their partner, or child. Anything which reassures them it is not yet their time to end.
This Gift's Cost is capped at 2 and cannot be increased further.
Possession of this Artifact causes the following Trauma to manifest over the course of a day: King of Nothing: You must roll Self-Control to not use this Gift on a Living creature the first time you see it. If you lose possession of this Artifact, the Trauma heals over the course of the next month.
When you activate this Effect, roll a single D10. if the result is 5 or lower, you receive a Severity-1 Injury and a Minor Battle Scar.
The witch knows bad things happen to bad people. By bringing attention to a karmic imbalance, she can hurry it along, causing her target's bad luck to catch up with them. The target finds themselves suffering injuries due to freakishly bad luck until they cleanse themselves or perish.
Exert your Mind and spend one minute. Select a Living target within 25 feet. This Effect cannot be used unless the target deserves it. Roll Charisma + Occult at Difficulty 6. Your target may resist by rolling Body at Difficulty 7.
If you succeed, the target is afflicted with a Condition that causes one of the following symptoms:
The affliction is not treatable by modern medicine. It may be diagnosed by rolling Intellect + Occult at Difficulty 6, and can be cured by bathing fully in clear running water.
This Effect is not obvious, and the only sign you are using an Effect is you staring at the target, speaking calmly. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.